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YourRaidingBuddy

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Alxaw I sent you a Skype message the other day regarding an issue with rogue combat routine.
 
I have a question!

How does the hunter routine sv/bm play compare to tuanha's hunter routine?
 
I have a question!

How does the hunter routine sv/bm play compare to tuanha's hunter routine?

hey mate. I Raid At a heroic lvl (10/14HM) on with a hunter and all i can say is both CR's are amazing at two different aspects of the game. TuanHA is more of a PvP CR its not designed for maximum DPS output where alexw's is is more focused on the PvE side of things.

Hope that information helpt you
 
MM Hunter doesn't appear to be using Aimed shot at all. Tested in 5mans and on test dummy. Will provide logs from a raid if I have time later.
 
I have a question!

How does the hunter routine sv/bm play compare to tuanha's hunter routine?

In default settings is this CR better than TuanHAs, after some changes in TuanHA default raiding settings, I'm getting same results (based on RNG mostly).
 
Few questions as a prot pally. 13/14 heroic but this is my alt. Been jumping around the routines and haven't found one I really like yet.

I see hotkeys but they all say "not in use" and when you mouseover show warrior buffs.

1) Hotkey support for lights hammer and fist of justice?
2) Any support for Eternal Flame / WoG?
3) Hand of Salv / Lay on Hands on party members?
 
BM/SV does not appear to be using cobra shot while moving?
 
Combat Rogue:

I have been checking logs, the uptime for Revealing Strike and SnD are both at 85-90% but they should be 95-100% when comparing to other rogues playing manually. I dont know what you have it set to as seconds remaining before refreshing, but perhaps there are some way to tweak that abit to maximize uptime without sacrificing much of the other damage? Perhaps just adding a second to them both?

EDIT:
I understand that some of the direct damage has to be sacrificed, but in the long run its still a dps boost to have 10-15% better uptime on these two abilitys.
 
Few questions as a prot pally. 13/14 heroic but this is my alt. Been jumping around the routines and haven't found one I really like yet.

I see hotkeys but they all say "not in use" and when you mouseover show warrior buffs.

1) Hotkey support for lights hammer and fist of justice?
2) Any support for Eternal Flame / WoG?
3) Hand of Salv / Lay on Hands on party members?

Eternal Flame is supported.

Those other two ideas seems great! I'll add them to the list!

BM/SV does not appear to be using cobra shot while moving?

It should, if it doesn't then HB broke something recently.

Combat Rogue:

I have been checking logs, the uptime for Revealing Strike and SnD are both at 85-90% but they should be 95-100% when comparing to other rogues playing manually. I dont know what you have it set to as seconds remaining before refreshing, but perhaps there are some way to tweak that abit to maximize uptime without sacrificing much of the other damage? Perhaps just adding a second to them both?

EDIT:
I understand that some of the direct damage has to be sacrificed, but in the long run its still a dps boost to have 10-15% better uptime on these two abilitys.

Fixed, I added to only use sinister strike when revealing strike debuff/buff is over 3 seconds or more and only use revealing strike if the debuff/buff is under 3 seconds. I also added another second to the slice and dice
 
Fixed, I added to only use sinister strike when revealing strike debuff/buff is over 3 seconds or more and only use revealing strike if the debuff/buff is under 3 seconds. I also added another second to the slice and dice

Nice, trying it out on a dummy right now, will report back!
 
Its not dong Sinister Strike at all now, only Revealing Strike on spam instead to build points
 
Fixed Rogue Combat Rotation

Fixed Elemental Shaman both Single Target and AoE ! (Including multidotting when there's 3 targets)
 
Fixed Rogue Combat Rotation

Fixed Elemental Shaman both Single Target and AoE ! (Including multidotting when there's 3 targets)

I haven't forgotten/ignored your reply. I'm just waiting for a non-raid night and need to reinstall Skype.

Can't wait to give it a bash tomorrow night.
 
For a feature request (unless I am just not seeing it) a semi-aoe mode would BM hunter would be nice. For example, multishotting every few GCDs to keep the beast cleave buff up without going full blown AOE.
 

While you are at it, could you add a hotkey for Rupture on/off? :)

EDIT:
I have Rupture on boss only, but sometimes I only want to use it during some parts of the fights, takes forever to manually change it mid fight -.-
 
We have had many changes back and forth on Slice and Dice, and I want to make yet another change, basicly a mix of what we have now and what we used to have. Dont hate me please haha :)

First of all, I dont know if this is even possible. The numbers will greatly be affected by energy regain, and THATS where I think the big problem is, since the energy regain difference between say 463 and 575 is insane.

The proc from Ruthlessness have 20% chance per combo point to add a new combo point on finnishing moves (like Eviscerate, Rupture and SnD). So ideally we want all finnishers to be on 5 CPs.

In the start of every fight right now its great, we get a SnD up realy fast, just as its supposed to be. Dont change that!
However, rest of the fight SnD is being use when its X seconds left, no matter the current CPs. This is where I want to tweak stuff!
I think the SnD refresh is at 3 seconds right now or something.

Basicly, I want something like this:
Start of fight, use SnD asap.
Rest of fight;
If SnD is under 6 seconds and combo points are 1, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 5 seconds and combo points are 2, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 4 seconds and combo points are 3, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 3 seconds and combo points are 4, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 2 seconds and combo points are 5, cast SnD.

The times here are just examples, I dont realy know what would be the optimal numbers, but you get the idea where im going with it I guess? I just went with the simple number of 1CP/second, this is not the reality of it, since energy regeneration differs with haste, and procs like the t16 2p will change energy cost to SS, etc etc.
 
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