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YourRaidingBuddy

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We have had many changes back and forth on Slice and Dice, and I want to make yet another change, basicly a mix of what we have now and what we used to have. Dont hate me please haha :)

First of all, I dont know if this is even possible. The numbers will greatly be affected by energy regain, and THATS where I think the big problem is, since the energy regain difference between say 463 and 575 is insane.

The proc from Ruthlessness have 20% chance per combo point to add a new combo point on finnishing moves (like Eviscerate, Rupture and SnD). So ideally we want all finnishers to be on 5 CPs.

In the start of every fight right now its great, we get a SnD up realy fast, just as its supposed to be. Dont change that!
However, rest of the fight SnD is being use when its X seconds left, no matter the current CPs. This is where I want to tweak stuff!
I think the SnD refresh is at 3 seconds right now or something.

Basicly, I want something like this:
Start of fight, use SnD asap.
Rest of fight;
If SnD is under 6 seconds and combo points are 1, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 5 seconds and combo points are 2, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 4 seconds and combo points are 3, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 3 seconds and combo points are 4, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 2 seconds and combo points are 5, cast SnD.

The times here are just examples, I dont realy know what would be the optimal numbers, but you get the idea where im going with it I guess? I just went with the simple number of 1CP/second, this is not the reality of it, since energy regeneration differs with haste, and procs like the t16 2p will change energy cost to SS, etc etc.

what u will say is ...
- Cast Snd when combopoints are 5 cast SnD and
- don't use ComboPointConsumers when SnD TimeLeft < 6 (or Spell.isFading("SnD",8) or whatever value, dependant on energy regain/regen?)

well ... the SnD-Stuff is already done in subtetly Purerotation which takes all the SnD related stuff (rupture time left/ sndtimeleft/time to regenerate combopoints and so on) into account ;)
maybe alxaw will take a look into that one^^ it is a hard piece of code if u know nothing bout rogues, but all in all very simple if u know a bit bout the rogues
 
what u will say is ...
- Cast Snd when combopoints are 5 cast SnD and
- don't use ComboPointConsumers when SnD TimeLeft < 6 (or Spell.isFading("SnD",8) or whatever value, dependant on energy regain/regen?)
Well, not quite, but almost.

If I have, say 6 seconds left on SnD and im at 5 CPs, ofc I want it to evis/rupture. But if im at 6 seconds and I have 0 CPs, I would prefer it to take those seconds to build 5 CPs.

Right now it does SnD whenever time X is reached, no matter the points. If you jsut set it to stop doing finnishers at the Y mark, the bot will either spam builders and cap anticipation, or do nothing and cap energy, both of these are no-go's.

Its hard to explain, im having problem getting the sentences out in writing, as english isnt my main language.

It all comes down to having SnD upp on a close to 100% (like it is on current build), while only using it on 5cp (other than the first one ofc!), without ever caping energy or anticipation, and still be able to do 5p evis and 5p rutures.
 
Well, not quite, but almost.

If I have, say 6 seconds left on SnD and im at 5 CPs, ofc I want it to evis/rupture. But if im at 6 seconds and I have 0 CPs, I would prefer it to take those seconds to build 5 CPs.

Right now it does SnD whenever time X is reached, no matter the points. If you jsut set it to stop doing finnishers at the Y mark, the bot will either spam builders and cap anticipation, or do nothing and cap energy, both of these are no-go's.

Its hard to explain, im having problem getting the sentences out in writing, as english isnt my main language.

It all comes down to having SnD upp on a close to 100% (like it is on current build), while only using it on 5cp (other than the first one ofc!), without ever caping energy or anticipation, and still be able to do 5p evis and 5p rutures.

Please nudge me on skype, I have a version for you to test.
 
New update out ::

Secret Combat Rogue update out

Fixes in the core
 
and a hotkey to toggle killing spree ;p

If you set everything cooldown related to Never, and Killing Spree to Always, you can have your cooldown hotkey as a killing spree toggle.

Or you can just place it on number 3 or something on your actionbar and press it whenever you wanna use it :)
 
New update out ::

Secret Combat Rogue update out

Fixes in the core

For those who are interested, the secret update is realy good, it improves alot on uptimes and energy/anticipation logic :)
 
If you have a good geared raiding char, knowlege about it and how it "should" work, I suggest you add alxaw on skype, he is a cool helpfull dude and he doesnt bite! Its realy good for discussing misor updates/additions etc and if you are lucky he have the time to spare for you and he will make it happend and you can help him test it out! I dont think alxaw have a high end raiding char of each of the specs suported, so he will probably be happy to get good people testing the stuff first so he can keep pushing good updates to the svn and avoid getting broken routines up there.
 
Current workplan ->

I'll hopefully be done during the weekend unless something pops up. If you have anything to add please say so

hae9jY2.png
 
Feral is already supported through Superbad 4.0 by handnavi, I suggest you check that one out :)
This is a great Routine - handnavi has Simmed and researched the crap out of that class and how to maximise it. Fantastic routine, i highly recommend it.

alxaw - Tried Ele today (finally) and BOOM! It's great. All of the issues are fixed except for Earth Elemental totem (not being used).
-It's a little slow with the burst at the start, but it does it. Only got to 184k dps on the burst, I can get 240k plus. When i pop lust with it, it gets to 240k, even though it actually threw 2 lightning bolts in there as well. This will be on the logs.
-Casting on the move is spot on. The only suggestion I could make about casting and moving is to make it automatically pop Spiritwalker's Grace when n Ascdence and you move. Quality of life, not 100% necessary.
-It feels a little slow in general. I don't REALLY know how to describe it, it feels like it actually stops (for micro seconds) to think about things or change it's mind. Hard to describe, just feels like it has a minor amount of lag, not present in your other routines.

Tyrael at "maximum performance" / 526ilvl
Trinkets = Immerseus Bindings from LFR and Timeless Isle Trinkey 496ilvl
Fully Gemmed and Enchanted
Talents = Echo of Elements, Elemental Blast
DPS = 107,000 - 110,000 with a peak burst of exactly 240,000.

View attachment 119634
 
Always use Soft-Lock for my routines, I don't recommend going "Maximum performance" it's something nom placed there to look cool :D
 
Always use Soft-Lock for my routines

Meh, I have been running Tyrael on hard lock, how big is the difference? I think I read something in the Tyrael post that hard lock "should" give higher dps output?
 
Meh, I have been running Tyrael on hard lock, how big is the difference? I think I read something in the Tyrael post that hard lock "should" give higher dps output?

It should yes, but it also hurts your FPS Performance more. Since HB already caches units,auras etc, you will see that the fps is more "smoother" on soft lock, and should have the same dps output as hard lock.
 
Thanks for your work on this! Any chance you could add auto raise ally, rebirth for healers and tanks? Like in singular? Make it a switch so if people don't want to use it they can turn it off or on?

Thanks
 
Where is the "secret update?" And how much better is the sub routine over tuanHA Rogue special edition?
 
Created Semi-Hotkey for following classes ::



  • Deathknight
  • Monk
  • Paladin
  • Hunter
  • Rogue
  • Shaman


What is Semi-Hotkey mode? Automated AoE but you control the cooldowns yourself with the Cooldown hotkey that is selected.
Specialkey's works always regardless of mode that is selected.


Paladin Protection Changes ::



  • Added Hotkey for Fist of Justice, you can now enable SpecialKey to use this on your CurrentTarget
  • Added Selectable Light's Hammer hotkey mode, you can choose whether you want to use automated mode of Light's Hammer or the Hotkey based one.
  • Default mode is Automated Light's Hammer on what you want to use it on.
  • Created working Hotkey function for Lay on Hands and Hand of Salvation, you simply need to hover the mouse over or use FocusTarget.
  • Created basic function for Word of Glory if Protection Paladin is not specced Eternal Flame. This can be disabled through Setting



Monk Changes ::



  • Fixed so Chi Wave doesn't get applied when Tiger Power is down.




Rogue Combat ::



  • Added new Blade Flurry automated things.



Hunter Beastmastery ::



  • Hunter traps are still bugged. Still looking into it!




Hunter Survival ::



  • Hunter traps are still bugged. Still looking into it!
  • Added Cleave mode like Beastmastery.
 
Is there anyway to stop the rotation from trying to use binding shot? Also profile is still not using rabid.
 
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