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AllRounder

Name = Warlord's Mark
IsCurse = true
CastEnd

BossesOnly just check if the mobrarity is above normal so he doenst use this only he use other spells aswell else u arange it on top below the curse
 
you are missing CheckForMobsarround = true then set the reave as first then Double Strike.
i will remove the variable CheckForMobsarround in the next update and build a other check.

should be
//AOE/Defense AOE
Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 1
CheckForMobsarround = true
CastEnd

Thanks, but it still just spams Reave and never hits anything with double strike.
 
Name = Warlord's Mark
IsCurse = true
CastEnd

BossesOnly just check if the mobrarity is above normal so he doenst use this only he use other spells aswell else u arange it on top below the curse
Not casting it at all =\
 
Also i've done like this:

#AttackFields
Name = "Viper Strike"
MaxCount = 4
CastEnd

//AOE/Defense AOE
Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

but it only cast viper strike
 
Also i've done like this:

#AttackFields
Name = "Viper Strike"
MaxCount = 4
CastEnd

//AOE/Defense AOE
Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

but it only cast viper strike

MaxCount is for Mobs/Traps

any way to cast it only on mobs without shield?
not right now

i will add both ideas that you want to my TODO list. thanks for advice
 
What if i want it to use the VS only four times in a mob? Possible?
 
Using this setup for now.

Name = Warlord's Mark
MinManaPercent = 60
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 1
CheckForMobsarround = true
IsCurse = true
CastEnd

Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 1
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = "Viper Strike"
Mobsarround_Distance = 20
Mobsarround_Count = 0
Mobsarround_Target = 1
CheckForMobsarround = true
CastEnd

Name = Default Attack
CastEnd

Waiting for the max attack count release... btw, it need to be in THIS order otherwise it would not cast WM EVER.
 
also you need to use pots intermitently...

eg:

my setup =

2 health
1 QS flask
2 mana

dont use mana pot 1 til it end up... use it ONCE then the other and then rince and repeat... this way it doesnt become as mana starve as it was. i set up mana use on 30% as it seems to work better with current logic.
 
I think it doesnt use magic mana pots xD

Not using EVER Avenger's Great Mana Flask
 
Can we make it to check the availability of all skills on the list at the same time, and set a priority number for skills to decide which one to be used first.
 
I am having trouble setting it up it seems. Can someone please help me and put up a ground slam/heavy strike template?:D

Same here, I've been having problems getting it to work properly together. Any help would be appreciated :)
 
Same here, I've been having problems getting it to work properly together. Any help would be appreciated :)
Code:
Name = Ground Slam
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd

Name = Heavy Strike
CastEnd

Can we make it to check the availability of all skills on the list at the same time, and set a priority number for skills to decide which one to be used first.
impossible if it doesnt check it realtime you where still casting Raise Zombie even u have your maxcount because there is no recheck
 
Code:
Name = Ground Slam
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd

Name = Heavy Strike
CastEnd

Thank you sir! It seems to be partially working, I noticed that it only uses ground slam and never uses Heavy Strike though :c
 
Code:
Name = Ground Slam
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd

Name = Heavy Strike
CastEnd

Thank you sir! It seems to be partially working, I noticed that it only uses ground slam and never uses Heavy Strike though :c
it should use Heavy Strike if only 1 mob near u.
try to set the mob count a bit higher if it works gimme a hint.
 
please PN me your (Complete) CFG

I can not find any smart way to attach it, buddyforums wont let me. However I'll leave it below fully copied. (ctrl+a, ctrl+c,v).

#Basic Settings
#FightDistance = 0
#PotHealth = 0
#PotMana = 0
#UseQuicksilverFlask = false
#AttackFields
#Name = "undefined"
#MinManaPercent = 0
#MinLifePercent = 0
#MinEnemyLifePercent = 0
#Mobsarround_Distance = 0
#Mobsarround_Count = 0
#Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
#EnemyDistance = 0
#MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
#CheckForMobsarround = false
#OnlyBosses = false
#IsSummon = false
#IsTrap = false
#IsCurse = false
#IsTotem = false
#After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

#Examples
#//Unlimited Attack
#Name = "Fireball"
#CastEnd

#//SummonSkills
#Name = "Raise Zombie"
#MinManaPercent = 50
#MaxCount = 5
#IsSummon = True
#CastEnd

#Name = "Raise Spectre"
#MinManaPercent = 50
#MaxCount = 1
#IsSummon = True
#CastEnd

#//TrapSkill
#Name = "Lightning Trap"
#Mobsarround_Distance = 10
#Mobsarround_Count = 3
#Mobsarround_Target = 0
#MaxCount = 3
#IsTrap = True
#CastEnd

#//AOE/Defense AOEs
#Name = "Ice Nova"
#Mobsarround_Distance = 20
#Mobsarround_Count = 2
#Mobsarround_Target = 1
#CastEnd

//Unlimited Attack
Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 1
CheckForMobsarround = true
CastEnd

Name = "Double Strike"
MinManaPercent = 20
CastEnd

//SummonSkills


//AOE/Defense AOE
 
I can not find any smart way to attach it, buddyforums wont let me. However I'll leave it below fully copied. (ctrl+a, ctrl+c,v).

#Basic Settings
#FightDistance = 0
#PotHealth = 0
#PotMana = 0
#UseQuicksilverFlask = false
#AttackFields
#Name = "undefined"
#MinManaPercent = 0
#MinLifePercent = 0
#MinEnemyLifePercent = 0
#Mobsarround_Distance = 0
#Mobsarround_Count = 0
#Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
#EnemyDistance = 0
#MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
#CheckForMobsarround = false
#OnlyBosses = false
#IsSummon = false
#IsTrap = false
#IsCurse = false
#IsTotem = false
#After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

#Examples
#//Unlimited Attack
#Name = "Fireball"
#CastEnd

#//SummonSkills
#Name = "Raise Zombie"
#MinManaPercent = 50
#MaxCount = 5
#IsSummon = True
#CastEnd

#Name = "Raise Spectre"
#MinManaPercent = 50
#MaxCount = 1
#IsSummon = True
#CastEnd

#//TrapSkill
#Name = "Lightning Trap"
#Mobsarround_Distance = 10
#Mobsarround_Count = 3
#Mobsarround_Target = 0
#MaxCount = 3
#IsTrap = True
#CastEnd

#//AOE/Defense AOEs
#Name = "Ice Nova"
#Mobsarround_Distance = 20
#Mobsarround_Count = 2
#Mobsarround_Target = 1
#CastEnd

//Unlimited Attack
Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 1
CheckForMobsarround = true
CastEnd

Name = "Double Strike"
MinManaPercent = 20
CastEnd
Try to use the new update.

New Update arrived
Changelog:
Code:
Complete recreate of the Routine.
[I]Now its more stable and faster then before ive got right now no Frameskips[/I]
added Feature [B]IsRanged[/B] [I]this is to check for Proximity Shield (Nemesis League)[/I]
added Feature [B]OnlyMobWithoutShield[/B] [I]This is to use attacks only when the enemy shield is down[/I]
added Feature [B]MaxCount[/B] for Attack Skills [I]This is to use a skill just X times then ignore it for the active enemy[/I]
 
Try to use the new update.

New Update arrived
Changelog:
Code:
Complete recreate of the Routine.
[I]Now its more stable and faster then before ive got right now no Frameskips[/I]
added Feature [B]IsRanged[/B] [I]this is to check for Proximity Shield (Nemesis League)[/I]
added Feature [B]OnlyMobWithoutShield[/B] [I]This is to use attacks only when the enemy shield is down[/I]
added Feature [B]MaxCount[/B] for Attack Skills [I]This is to use a skill just X times then ignore it for the active enemy[/I]

Just downloaded.

For some reason it's spamming the first skill.

My settings :
#Basic Settings
FightDistance = 100
PotHealth = 30
PotMana = 30


Name = Frostbite
Mobsarround_Distance = 100
Mobsarround_Count = 3
Mobsarround_Target = 0
CheckForMobsarround = True
IsCurse = True
CastEnd


#//SummonSkills
Name = Raise Zombie
MinManaPercent = 50
MaxCount = 3
IsSummon = True
CastEnd


#//AOE/Defense AOE
Name = Ice Nova
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 1
CastEnd


#//Unlimited Attacks
Name = Ice Spear
CastEnd
 
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