you are missing CheckForMobsarround = true then set the reave as first then Double Strike.
i will remove the variable CheckForMobsarround in the next update and build a other check.
should be
//AOE/Defense AOE
Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 1
CheckForMobsarround = true
CastEnd
dont use mana pot 1 til it end up... use it ONCE then the other and then rince and repeat... this way it doesnt become as mana starve as it was. i set up mana use on 30% as it seems to work better with current logic.
Can we make it to check the availability of all skills on the list at the same time, and set a priority number for skills to decide which one to be used first.
Can we make it to check the availability of all skills on the list at the same time, and set a priority number for skills to decide which one to be used first.
Complete recreate of the Routine.
[I]Now its more stable and faster then before ive got right now no Frameskips[/I]
added Feature [B]IsRanged[/B] [I]this is to check for Proximity Shield (Nemesis League)[/I]
added Feature [B]OnlyMobWithoutShield[/B] [I]This is to use attacks only when the enemy shield is down[/I]
added Feature [B]MaxCount[/B] for Attack Skills [I]This is to use a skill just X times then ignore it for the active enemy[/I]
Complete recreate of the Routine.
[I]Now its more stable and faster then before ive got right now no Frameskips[/I]
added Feature [B]IsRanged[/B] [I]this is to check for Proximity Shield (Nemesis League)[/I]
added Feature [B]OnlyMobWithoutShield[/B] [I]This is to use attacks only when the enemy shield is down[/I]
added Feature [B]MaxCount[/B] for Attack Skills [I]This is to use a skill just X times then ignore it for the active enemy[/I]