Name = Spectral Throw
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd
Name = Double Strike
CastEnd
+Added
1. Quicksilver Flask support
its because there are more realtime checks then exile usesThis combat routine is causing some pretty noticeable frame skipping. Is that because its not optimized yet? Exile routine wasn't nearly so choppy.
EnemyDistance = xAlso, is there a way to force it to use freezing pulse at a shorter range? Its trying to kill stuff at max range with freezing pulse, which is super ineffective.
+Added
1.) Spelltrap support
*Changes
1.) Changed the Summon Logic. Minor changes
Normaly it should check that itself, never had these problems, I will check thatCan the routine check whether the skill is in CD? I've seen it stand still waiting for skills to cooldown...
normaly u could use EnemyDistance = 30Thanks for your good work - It works like a charm nowstarted with a duelist ( dual strike , lightning strike ) and it works very smooth
/edit
would there be an efficient way to integrate leap slam into the config file? As some kind of gap closer to enemies standing not in melee range.
//Unlimited Attack
Name = "Double Strike"
MinManaPercent = 20
CastEnd
//SummonSkills
//AOE/Defense AOE
Name = "Reave"
MinManaPercent = 20
Mobsarround_Distance = 20
Mobsarround_Count = 3
Mobsarround_Target = 1
CastEnd
So.. I'm trying to run this as a duelist. However I've encountered a problem.
Code://Unlimited Attack Name = "Double Strike" MinManaPercent = 20 CastEnd //SummonSkills //AOE/Defense AOE Name = "Reave" MinManaPercent = 20 Mobsarround_Distance = 20 Mobsarround_Count = 3 Mobsarround_Target = 1 CastEnd
Problem is, it spams double strike at all times. I've tried to edit it a hundered diffrent ways, still only uses the first attack in the list. If i would change the first attack to lets say Reave it would spam reave and nothing else.