I think this might have to do with ur kill radius. set kill radius to 60-100ish and u will start the game and leave very quickly if the cellar isnt there. I am guessing this is why the bot knows to leave the game if the cellar isnt there far before my bot ever gets within visual range. game starts, casts ferrats twice, starts running forward, casts Smoke Screen to run by first zombie, then opens a TP immediatly after SS wears off. all in all, under 5sec games if cellar is not open.
I could be wrong with my kill radius belief, but that is the only explanation i can come up with for why my games are under 5sec per fail as well, i will try turning down the kill radius to test my theory in a little bit, but i got my core bot running smooth at 360k gph and i dont feel like changing everything out right this sec.
edit: also, it might have something to do with comp/internet. my game creation/leave is extremely fast, but I am currently running it on my school PC designed for high end rendering, so everything is extremely fast. loads happen a bit slower on my laptop which is now several years old.
Changing kill radius changed nothing for me still porting right after the first zombi pack.
I copied my game to my ssd now to reduce loading time.
After pressing resume and passing the first zombiepack 5sec already gone + casting tp adds another 4s etc ... with a ssd i need now 15s from pressing resume back to charscreen
dont know how <5s are possible