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zerg key farm (very fast version)

what do you mean more information? thats just what it does... no error message it just walks around the key warded and doesnt attack(50%) of the time
 
what do you mean more information? thats just what it does... no error message it just walks around the key warded and doesnt attack(50%) of the time
well its impossible to help if i cant reproduce that issue.
but to be honest i dont really want to solve any non profile related problems. it would take me more time than i have spent creating this profile.
but here is a suggestion: set your min distance before kite to 0 if its not. otherwise i cant help.

also updated my first post with a slightly faster version
 
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what do you mean more information? thats just what it does... no error message it just walks around the key warded and doesnt attack(50%) of the time
well its impossible to help if i cant reproduce that issue.
but to be honest i dont really want to solve any non profile related problems. it would take me more time than i have spent creating this profile.
but here is a suggestion: set your min distance before kite to 0 if its not. otherwise i cant help.
also updated my first post with a slightly faster version
He has a point. 99% of my problems with profiles have been on my end in regards to improper settings.

If all else fails install a fresh version of the release and beta DB. Test the profile there and you will most likely see the issue disappear mysteriously...
 
Great profiles, even with the DB not resetting game and gold inactivity apparently not working (I watched it run around for quite a while in a map where warden was long dead), I still had 30+ extra keys after letting it run overnight.

If I do this a few more times, it looks like I'll have a use for the uber profiles, since it will be way too many keys to farm them manually with friends when everyone comes back for 2.1!
 
i tested it on my DH with vault and without vault and it didnt work well with it. but somehow works really well with my wizard with teleport

not sure why though cause idk the skill mechanics and stuff.

when key warden drops a legendary my guy just leaves and doesnt bother to loot it when its like right next to him
can u by chance fix that. saw it happen multiple times already.
 
i tested it on my DH with vault and without vault and it didnt work well with it. but somehow works really well with my wizard with teleport

not sure why though cause idk the skill mechanics and stuff.

when key warden drops a legendary my guy just leaves and doesnt bother to loot it when its like right next to him
can u by chance fix that. saw it happen multiple times already.
its your trinity settings not the profile.
 
hi, i got one problem i use your profile with townrun. my bot does act 2 keywarden it is ok cuz i have only 3 of them only problem is after killing him tp to town restart game after he restart the game it says :
[KeyBot] All availables profiles are used.
[KeyBot] Exiting game to continue with next profile

but he did not the run after he restart again it works one time normally but he always restart the game twice any idea? i use newest stuff qt 2.0.91
 
Hi, I have found that this is the fastest key farmer profile so far. Very pleased with it. However, I have been having issues on Act 4 where the bot does not move after killing the warden and just stands there instead of porting to town or exiting the game. Is there anything I can do about that? Thanks in advance.
 
how to make it do acts 1-3 and not act 4 at all ever(have 200keys for act 4)
 
how to make it do acts 1-3 and not act 4 at all ever(have 200keys for act 4)

If you dont want it to do act4, i would suggest removing the
"act4profile="act4.xml"
in loaderkey.xml
 
how to make it do acts 1-3 and not act 4 at all ever(have 200keys for act 4)
it shouldnt do act 4 if you have 200 keys and way less of the other 3.

ill take a look at it later.
 
it shouldnt do act 4 if you have 200 keys and way less of the other 3.

ill take a look at it later.

Just a suggestion put the GSR commands with zerg mode.

Hi, I have found that this is the fastest key farmer profile so far. Very pleased with it. However, I have been having issues on Act 4 where the bot does not move after killing the warden and just stands there instead of porting to town or exiting the game. Is there anything I can do about that? Thanks in advance.

Got the same Problem any idea why?
 
Good night, there would be means to update profils for the bot leaves the party only having killed the required Keywarden. Because it's too bad to play in adventur mode and to leave the party after the death of every keywarden.
Sorry for my english
 
I did a fresh install of Demon buddy, then manually copied the KeyBot.cs file into its proper location, then manually placed in the profiles folder.
The Profile works, however the problem i am having is that it seems to not register that it killed the keywarden sometimes.
I already had like 20+ of act 4 and 30+ of act 1 keys.
the profile gained 2 act 2 keys then switched to act 3 since act 3 was lowest mount of keys. then proceeded to run around stonefort all day while i was at work looking for the KW which it had already killed..


So started before work this morning, watched it kill act 2 KW and get a key, then watched it do act 3 KW , ported and restarted act 3 again (since no drop of a key)
and i assumed it was working fine.
Came home after 7 hours and had 2 act #2 keys, and 1 act #3 keys had been farmed.
and it was wandering around stonefort looking for KW which wasnt there anymore. I even manually searched for it to be sure after pausing the bot.

restarted and watched it do act 3 and saw it kill the KW, grab the key,
---------- Found ----------
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:0
---------- Killed ----------
Using town portal
---------- Killed - Restarting ----------

2nd time around, Killed KW
then go through a loop of

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"

(1 - 10 attempts)

never registered killing the KW, it merely went into an explore dungeon mode searching after the KW (which was already dead)

If you need me to attach a log, i will. but fairly sure the issue is it somehow isnt registering the KW kill sometimes.
 
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Oh and also the "your bot got stuck" in the log, i watched it say that and on screen, My DH was simply walking back and forth between a short distance with nothing blocking its path etc. it was "stuck" between 2 imaginary objects or something.

changed trinity setting to what your image attached in 1st post showed.
My only change was to profiles combat= False to - True,
too many times when i tested watching my character get circled by mobs ? killed and res at body, and lately D3 seems to be glitching if you die enough times that res at corpse should be greyed out, its still click-able but not doing anything.
The bot doesn't have a safety to try last checkpoint after at corpse option isnt working. and on T6 without combat enabled, its easy to get killed enough for res at corpse button to not work.

Wodering if this is a possible anti botting measure on blizzards end, or just a simple glitch in their game.
 
updated. act 4 should work again. its not a great fix but working. might skip some wardens if it gets dragged away by mobs now. shouldnt happen though if your dps is good.

hi, i got one problem i use your profile with townrun. my bot does act 2 keywarden it is ok cuz i have only 3 of them only problem is after killing him tp to town restart game after he restart the game it says :
[KeyBot] All availables profiles are used.
[KeyBot] Exiting game to continue with next profile

but he did not the run after he restart again it works one time normally but he always restart the game twice any idea? i use newest stuff qt 2.0.91
i dont know doesnt happen to me.

Hi, I have found that this is the fastest key farmer profile so far. Very pleased with it. However, I have been having issues on Act 4 where the bot does not move after killing the warden and just stands there instead of porting to town or exiting the game. Is there anything I can do about that? Thanks in advance.
should be working now.

how to make it do acts 1-3 and not act 4 at all ever(have 200keys for act 4)
it shouldnt do act 4. cant test it properly because i dont have 200 keys. but as far as i can see its working correct.

Good night, there would be means to update profils for the bot leaves the party only having killed the required Keywarden. Because it's too bad to play in adventur mode and to leave the party after the death of every keywarden.
Sorry for my english
you probably have to change every <LoadProfile file="loaderkey.xml" leaveGame="true" /> to <LoadProfile file="loaderkey.xml" leaveGame="true" stayInParty="True" />
im not sure though because i never bot in party games

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
i dont think thats a profile issue. i recommend using a gold inactivity timer for your other issues. 3 minutes for example.
Oh and also the "your bot got stuck" in the log, i watched it say that and on screen, My DH was simply walking back and forth between a short distance with nothing blocking its path etc. it was "stuck" between 2 imaginary objects or something.

changed trinity setting to what your image attached in 1st post showed.
My only change was to profiles combat= False to - True,
too many times when i tested watching my character get circled by mobs ? killed and res at body, and lately D3 seems to be glitching if you die enough times that res at corpse should be greyed out, its still click-able but not doing anything.
The bot doesn't have a safety to try last checkpoint after at corpse option isnt working. and on T6 without combat enabled, its easy to get killed enough for res at corpse button to not work.

Wodering if this is a possible anti botting measure on blizzards end, or just a simple glitch in their game.
the stuck part is not a profile issue.
if your character gets circled by mobs illusory boots are a big help.
 
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Oh and also the "your bot got stuck" in the log, i watched it say that and on screen, My DH was simply walking back and forth between a short distance with nothing blocking its path etc. it was "stuck" between 2 imaginary objects or something.

changed trinity setting to what your image attached in 1st post showed.
My only change was to profiles combat= False to - True,
too many times when i tested watching my character get circled by mobs ? killed and res at body, and lately D3 seems to be glitching if you die enough times that res at corpse should be greyed out, its still click-able but not doing anything.
The bot doesn't have a safety to try last checkpoint after at corpse option isnt working. and on T6 without combat enabled, its easy to get killed enough for res at corpse button to not work.

Wodering if this is a possible anti botting measure on blizzards end, or just a simple glitch in their game.

+1
my monk just stay in big pack of mobs and did nothing
p.s. why he quit after one keykeeper? why he didnt kill 4 and then relog?
 
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"you probably have to change every <LoadProfile file="loaderkey.xml" leaveGame="true" /> to <LoadProfile file="loaderkey.xml" leaveGame="true" stayInParty="True" />
im not sure though because i never bot in party games"
It didn't work, the bot clean area and after it restart the game
 
Hello :))

Thank you for this awesome profile and the uber's one, work like a charm :D
One question only: how can I turn combat back on in these profiles? I see that "<KillMonsters>True</KillMonsters>" in every .xml and I thought it was dependant from this parameter.
I know it will be a little slower but sometimes even with illusory boots my toon dies after many enemies follow and surround him.

Cheers!!
 
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