there is one "stuck" position. on one layout of the fields of misery it has a strange movetoobjecte path. because of that it gets stuck for 5-10 seconds. i cant change that. but overall its rare and most of the times there are only a few mobs if at all.
I've been watching the bot for a half hour and this stuck spot is actually killing me more than I thought. Probably a bad streak of games in a row getting this spawn but my DH is pretty much guaranteed to die there 4-5 times everytime. Never dies anywhere else.
DB spams this once he reaches the left part of the map
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:50
Then it goes into the Trinity unstuck all the way to 10. Then it spams the above again. Then it either logs out due to too many deaths or it eventually gets back on path.
Are there any settings I can tighten up to minimize the time lost here? I tried disabling the Trinity unstuck but it still does it anyways. Profile has been great other than this issue. Still getting 3 -3.4 bil xp when I can maintain my pools of reflection.
Edit - I am a noob when it comes to writing profiles, but do the different Fields of Misery maps have separate World Id's? Is it possible for me to just toggle combat "on" for that particular id?