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zerg exp bounties (up to 4b exp/h)

added gsr version. let me know if it doesnt work. i dont use gsr atm.
 
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is it possbile to enable your character to fight the mobs that are blocking your path to the bounties? 90% of my death are due to this.
 
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is it possbile to enable your character to fight the mobs that are blocking your path to the bounties? 90% of my death are due to this.

^ This!

Would be awesome if that would be possible. Costs me massive amount of xp.
 
just get illusory boots.
if not you can modify the profiles yourself. just delete every "<ToggleTargeting ....... />"
 
I have to say: AWSOME!!
It gave me tons of exp in the past three days, good work. Thank you:cool:
 
Sometimes the profile just exits the game in less than 1 second: reason no bounties

Code:
Attached to Diablo III with pid: 7112
Flashing window
[Trinity] Initialized v1.9.8
[Plugin] v2.0.85 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.9.8 now in action!
Current bot set to Order Bot
Loaded profile exp bounties
Loaded profile exp bounties
Chose Trinity as your combat routine
Loaded profile exp bounties
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Replacing Combat Hook
[Trinity] Replacing VendorRun Hook
[Trinity] Replacing Loot Hook
[Trinity] Inserting GoldInactivity into BotBehavior
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
[Trinity] ItemRules is using the custom rule set.
[Trinity] PICKLOG = Legendary 
[Trinity] KEEPLOG = Legendary 
[Trinity] RULEPATH = D:\Demonbuddy\Profiles\TrollinGoblin Moderate v4.3 
[Trinity] ... loaded: 13 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 8 Salvage rules
[Trinity] ... loaded: 3 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 64 Rare Keep rules
[Trinity] ... loaded: 1 Legendary Keep rules
[Trinity] ... loaded: 1 Set Keep rules
[Trinity] ... loaded: 5 Macros
[Trinity] ItemRules loaded a total of 70 Custom rules!
[Trinity]  _______________________________________
[Trinity]  ___-|: Darkfriend's Item Rules 2 :|-___
[Trinity]  ___________________Rel.-v 2.2.3.0_______
Loaded profile exp bounties
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile exp bounties
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Leaving game, reason: ---------- no bounties ----------
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 28.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[QuestTools] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003FC, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
   at QuestTools.QuestTools.AdvanceConversation()
   at QuestTools.QuestTools.Pulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000031C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_LevelCap()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile exp bounties
System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €..(Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\Demonbuddy\Installed\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile exp bounties
Game joined, Resetting profile caches.
Leaving game, reason: ---------- no bounties ----------
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 35.3 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000031C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_LevelCap()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile exp bounties
System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €..(Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\Demonbuddy\Installed\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile exp bounties
Game joined, Resetting profile caches.
Leaving game, reason: ---------- no bounties ----------
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 23.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile exp bounties
System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €..(Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\Demonbuddy\Installed\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile exp bounties
Game joined, Resetting profile caches.
Leaving game, reason: ---------- no bounties ----------
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 41.4 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile exp bounties
System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €..(Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\Demonbuddy\Installed\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile exp bounties
Game joined, Resetting profile caches.
Leaving game, reason: ---------- no bounties ----------
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Waiting 17.4 seconds before next game...
Stopping the bot.
Session lasted for: 00:03:27.0027520
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
 
because there are no bounties...


and since you like albert einstein:
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
 
I'm having some problems with this, and I need some questions answered please by anyone.

1. I am using the normal mode bot, not the GearSwap mode. What's the difference? I hear a lot of people getting banned when using GearSwap though, so is it really worth changing?
2. What settings are you using, please for the love of god share those 2bil+ exp an hour settings!
3. If you are a Crusader, what build are you using? I'm using this one: Crusader - Build - Diablo III

For these reasons:
a) Fist of the Heavens + Fissure - For damage, I dunno why most other people like using the fire dot for 100% damage..
b) Akarat's Champion + Firestarter - Obviously for the insane damage boost
c) Heavens Fury - Costs no wrath and does insane amounts of damage and chases enemies
d) Steed Charge + Nightmare - Another thing to damage/kill enemies in my way and for unhindered movement
e) Law of Valor + Critical - For the insane damage bounus
f) Provoke + Charged up - To try and get adds to focus me so I don't have to chase them, and for Wrath regen

Passives:
a) Heavenly Strength - So I can use my best weapon along with a shield, b) Vigilant - 20% less non physical damage & some small health regen, c) Indestructible - Survivability, d) Holy Cause - Extra damage

4. I assume that in the first map of Hell Rift/etc. etc. that it's supposed to deliberately avoid every enemy including elites? This is meant to be faster exp than just simply smashing everything to bits?
5. However in the 2nd room where you have to kill everything, I find my character just again, trying to walk past enemies (I don't have the Illusory Boots yet) and even though you HAVE TO kill everything to finish the bounty. It still seems as my toon just wants to run around the map endlessly and backtrack and walk past the last 2 trash spawns that it has to kill.. so wtf is up with that?
6. This bot deliberately skips cursed chests? I suppose that's because it prioritises getting exp over legs right? Is there any way to make it do the chests anyway?
7. It seems to do about 2 bounties and then just leave "Reason: No bounties available" when actually there's still maybe 4 left on the list... this means I don't get any goodie bags... is this a bug?
8. Sometimes it creates a game but then immediately leaves because no bounties? Is this another bug?

The biggest problem here for me seems to be that when there is 2 enemies left (always only when there is 2 left) in the second level of the rift. My toon just runs around and checks every nook and cranny for them but doesn't effing engage the enemies... this makes every bounty take 1000% longer... Any way to fix this?
 
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So what are you suggesting that I use then? At the moment this 2h is the best weapon I have. You think I should find a 1h weapon and use Fevor passive?
I salvaged my last Darklight because it was far worse than this 2h that I have lol... Maybe I should go back to chest farming and hope for another one..
 
because there are no bounties...


and since you like albert einstein:
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

You are very cute.
Manually going to the location, suddenly bounties exist!
 
I'm pretty new here, I would like to know if to run this profile D3 has to started a game with all of the 4 quests? How long it usually take? I'm like 10 minutes just seeing it leaving and starting over again. Could you pleas help me?
 
I'm pretty new here, I would like to know if to run this profile D3 has to started a game with all of the 4 quests? How long it usually take? I'm like 10 minutes just seeing it leaving and starting over again. Could you pleas help me?

Do you have Reaper of Souls? You need it. You need to have finished the Campaign to be able to do these.
 
Do you have Reaper of Souls? You need it. You need to have finished the Campaign to be able to do these.

Yes, I'm already playing in adventure mode. So I just need to run this profile and wait until he "find" the right one? (with all bounties), meanwhile we'll still leaving from the game?

Bought recently DB :P
 
And why sometimes DB show "4b XP/h" but when I log in still with the same XP?
 
And why sometimes DB show "4b XP/h" but when I log in still with the same XP?

I think its a bug with rejoining the game and all that stuff ^^ i got this stats (even the logs are bugged=Gold):

===== Misc Statistics =====
Total tracking time: 25h 40m 38s
Total deaths: 409 [15,93 per hour]
Total games (approx): 59 [2,30 per hour]
Total XP gained: 71472,24 million [2783,47 million per hour]
Total Gold gained: 15532,70 Thousand [604,92 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1489 [57,99 per hour]

Items dropped by quality:
- White: 49 [1,91 per hour] {3,29 %}
- Magic: 305 [11,88 per hour] {20,48 %}
- Rare: 1092 [42,53 per hour] {73,34 %}
- Legendary: 43 [1,67 per hour] {2,89 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1243 [48,41 per hour]

Items picked up by quality:
- White: 1 [0,04 per hour] {0,08 %}
- Magic: 156 [6,08 per hour] {12,55 %}
- Rare: 1044 [40,66 per hour] {83,99 %}
- Legendary: 42 [1,64 per hour] {3,38 %}
 
top xp.webp

Not bad ...
 
I think its a bug with rejoining the game and all that stuff ^^ i got this stats (even the logs are bugged=Gold):

===== Misc Statistics =====
Total tracking time: 25h 40m 38s
Total deaths: 409 [15,93 per hour]
Total games (approx): 59 [2,30 per hour]
Total XP gained: 71472,24 million [2783,47 million per hour]
Total Gold gained: 15532,70 Thousand [604,92 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1489 [57,99 per hour]

Items dropped by quality:
- White: 49 [1,91 per hour] {3,29 %}
- Magic: 305 [11,88 per hour] {20,48 %}
- Rare: 1092 [42,53 per hour] {73,34 %}
- Legendary: 43 [1,67 per hour] {2,89 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1243 [48,41 per hour]

Items picked up by quality:
- White: 1 [0,04 per hour] {0,08 %}
- Magic: 156 [6,08 per hour] {12,55 %}
- Rare: 1044 [40,66 per hour] {83,99 %}
- Legendary: 42 [1,64 per hour] {3,38 %}

I don't get why your stats are so different to mine:

42 Legendaries? I get like... 5 every 6 hours.
I don't even pick up rares or magics so technically I should be doing faster runs than you = more experience, but I'm not getting more
You died like 409 times in 25 hours.. I die 10% as much.. like 4 times an hour.
As for your exp.. mine isn't even close.

To be honest I think this bot has major issues, or I'm doing something wrong. It always leaves 1-2 trash mobs left on every level 2 dungeon etc. and just aimlessly runs around doing an entire loop or 2 of the map before finally engaging the mob. This takes absolutely forever.. minutes and minutes sometimes if the trash pack is all by itself in a room.
It's not even really that fast because it's always just looking for the same bounties all the time. I really don't see how people can get 4 bill an hour from this. I'm running T5 now and I only die 4 times perhaps an hour, but I have never seen anything even close to a 1bil an hour. I've been watching my exp in-game and not using the actual bot to calculate. It's closer to 750k an hour.

I've tried tweaking the bot, turned my game settings to min to improve load times, tweaked my gear through various guides and builds and also tweaked my skills.
My toon doesn't get stuck running through mobs, even without the boots. The only time I'll die is when I am stuck in a corner with like 4 arcane sentries. Also my Templar follower is pretty OP and can kill most things in 2-3 hits. Plus he has his legendary relics and etc.

I don't want to complain because these are free scripts, but I really have tried to tweak everything over the last 5 days. Granted, I've gotten something like 50 paragon levels with this. But I still feel like something else could be so much faster, and I could have maybe got 150 by now.
I'm going to keep trying to tweak this and if I can at least find out a way to make the bot force-kill the last trash enemy in the final bounty room instead of doing an entire lap of every nook and cranny of the place first then I will be really happy and I am sure that I will be able to get something like 2 billion/h which would make me much happier.
 
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