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YourRaidingBuddy

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Hello,

Im using YRB Combat rogue rotation. Fresh install of latest versions of HB, Tyrael and YRB routine with only changed settings for CDs to be used on BlTW

I have noticed that Combat rogue routine just spams finishers with no matter how many CPs i have, usually 1 or 2 CPs. Rotation pretty much goes like this.

Marked For Death, SnD, Revealing Strike, Sinister Strike, Finisher, Sinister Strike, Finisher, Revealing Strike, Sinister Strike, Finisher, Sinister Strike, SnD (1 or 2CPs), Sinister Strike, Finisher, Sinister Strike, SnD (1 or 2CPs)..

Can you please look at it?

Raiding Target Dummy Log attached:
 

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Hello,

Im using YRB Combat rogue rotation. Fresh install of latest versions of HB, Tyrael and YRB routine with only changed settings for CDs to be used on BlTW

I have noticed that Combat rogue routine just spams finishers with no matter how many CPs i have, usually 1 or 2 CPs. Rotation pretty much goes like this.

Marked For Death, SnD, Revealing Strike, Sinister Strike, Finisher, Sinister Strike, Finisher, Revealing Strike, Sinister Strike, Finisher, Sinister Strike, SnD (1 or 2CPs), Sinister Strike, Finisher, Sinister Strike, SnD (1 or 2CPs)..

Can you please look at it?

Raiding Target Dummy Log attached:

I'm sorry, I'm currently full busy working on the new hot core. I cannot find any reason for the combat rogue to behave like this but I recommend putting abilities OnBossDummy and not on BlTW.

Could you tell me which language you are running WoW on?


Looking for Fire Mage raiders, hook me up with a pm. Thanks!
 
I'm using this as a Windwalker Monk, and just love it. Only thing I'd like to see, would be to change
Code:
TigerEyeBrewStacks >=20
into
Code:
TigerEyeBrewStacks >=10
.

If the bot waits until you got 20 stacks before using it, you will lose much DPS. Changed it myself back in Xiaolin already, did it now too.

But maybe there is a reason you set it to 20 and mind to explain this to me? :>
 
I did some reading trough Combat Rogue code and i have noticed few stuff.

1. Im not sure why, but the SnD code has a check if Rogue has Deep Insight 1 AND < 15s SnD to refresh SnD. As far as i know we should avoid clipping SnD at all and prefer to cast it with 5CPs, so im not quite sure why it has such check or why SnD its clipped so early, if you can, please explain me why?

In meantime i did following edit of the code:
This will cast SnD if we have <3s SnD AND >=4CPs OR were missing SnD AND >=2CPs.
Code:
Spell.Cast("Slice and Dice", ret => (Spell.GetAuraTimeLeft("Slice and Dice") < 3 && Lua.PlayerComboPts >= 4) || (!Me.HasAura("Shadow Blades") && Lua.PlayerComboPts >= 2)),



2. I have noticed that, if turned On in any form, Marked for Death has been cast on CD, meaning that its frequently cast while we already have a pool of CPs or were under Adrenaline Rush/Shadow Blades. Its anDPS loss. Also, taken in concern that i left >=4 CP SnD requirements, i did following edit of MfD code:

If MfD is turned On in any form, this will cast MfD if we have <=1 CP AND were not under Adrenaline Rush OR Shadow Blades buff. It will also cast as an opener MfD, so rotation will instantly have 5CPs for initial SnD
Code:
Spell.Cast("Marked for Death", ret => ((!Me.HasAura("Adrenaline Rush") || !Me.HasAura("Shadow Blades")) && Lua.PlayerComboPts <= 1) && (
                    (SG.Instance.Combat.Tier6Abilities == Enum.AbilityTrigger.OnBossDummy && U.IsTargetBoss) ||
                    (SG.Instance.Combat.Tier6Abilities == Enum.AbilityTrigger.OnBossDummy && (G.SpeedBuffsAura)) ||
                    (SG.Instance.Combat.Tier6Abilities == Enum.AbilityTrigger.Always)
                    ))

3. Fixing Eviscerate was easy, Eviscerate didnt had CP check so it was cast with any CPs available, i just added CP check and thats it. As i edited the code in such way that it will keep +4CP SnD up and improve performance i added SnD time left check so we can pool enough CPs to refresh SnD.

This will cast Eviscerate only when we have >5s SnD AND >=4CPs.
Code:
Spell.Cast("Eviscerate", ret => (Spell.GetAuraTimeLeft("Slice and Dice") > 5 && Lua.PlayerComboPts >= 4))

With these changes, even if we use any other t6 talent or manually casting MfD routine does Higher DPS than without changes. Initial burst is a bit lower, but overall DPS is closer to numbers in sims. I was thinking on adding BlTwHr check for SnD but i decided to pass it as it is now.
 
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@ Xcesius,

First thanks for the Awesome Routine,but i found 2 Bugs.

1: The Manuel Cast Pause on key press seems do not work properly.

2. With Retri Paladin the automatic AOE is not correct. Sometimes he use Divine Storm only on 4+ Mobs. But with 2 Mobs its good to use Divine Storm,same for hammer of righteous.

Thanks and i Hope you can watch over it
 
Hi could someone tell me how this CR compares to Tuanhas paid CR for elemental shaman?

I get the feeling tuanhas are designed for pvp mainly so was just wondering how this weighs up?

thanks
 
Hi could someone tell me how this CR compares to Tuanhas paid CR for elemental shaman?

I get the feeling tuanhas are designed for pvp mainly so was just wondering how this weighs up?

thanks

Try it out for yourself and see then?

Also, I read everything. Just because I don't reply doesn't mean it's not fixed in the new YRB. I've been busy like a mad man trying to get it up and running for you guys.

As for performence vs the old YRB (This one), the new one is much smoother and better than the old one. I would like to see some of the HC raiders that are using this routine gets some WoL / Warcraftlogs rankings using this + very close to the amount of simmed dps your character can output. I look forward to see many raiders return to Pre-WoD and during WoD, you know you can always contact me in PM or using IRC in my signature below (for live replies) :) /wink
 
As for performence vs the old YRB (This one), the new one is much smoother and better than the old one.

Nice to hear this song :p
But for Balance druid do you have ended the beta test, abandoned this one, or rewright?
because the last update of purerotation broke the multidots engine... (not target all f.king mobs ) :p
I run all CR for test multidots engine (i am breakball :) :) :) )
 
Try it out for yourself and see then?

Also, I read everything. Just because I don't reply doesn't mean it's not fixed in the new YRB. I've been busy like a mad man trying to get it up and running for you guys.

As for performence vs the old YRB (This one), the new one is much smoother and better than the old one. I would like to see some of the HC raiders that are using this routine gets some WoL / Warcraftlogs rankings using this + very close to the amount of simmed dps your character can output. I look forward to see many raiders return to Pre-WoD and during WoD, you know you can always contact me in PM or using IRC in my signature below (for live replies) :) /wink

Hey Xcesius,

With my Paladin i got last Saturday in my main Raid 7 Times Ranked Heroic : Protectors,Sha,Spoils,Iron Juggernaut;Malkorok and (Garrosch normalmode insane 600k Dps)

I am sure that the routine would do more damage if the following things fixed (improved) First: Manual Castpause on Keypress 2: Use Divine Storm at 2+ Mobs and hammer of righteous at 2+ Mobs.

Greetz Pdub1
 
Hey Xcesius,

With my Paladin i got last Saturday in my main Raid 7 Times Ranked Heroic : Protectors,Sha,Spoils,Iron Juggernaut;Malkorok and (Garrosch normalmode insane 600k Dps)

I am sure that the routine would do more damage if the following things fixed (improved) First: Manual Castpause on Keypress 2: Use Divine Storm at 2+ Mobs and hammer of righteous at 2+ Mobs.

Greetz Pdub1

In the new one you can select the amount of units before using AoE.

Manaul Castpause has also been fixed, the release date is currently unknown since I need my testers to test every class / spec.
 
In the new one you can select the amount of units before using AoE.

Manaul Castpause has also been fixed, the release date is currently unknown since I need my testers to test every class / spec.

Wow really fast reply! Ok this sounds good. For Retri Paladins this Routine is really good,sometimes over the Simcraft DPS
 
Hey X still not loading my YRB routine , have new zip and updated through svn plz check let me know what i am doing wrong plz thank you.

Fixed issue
 

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why is it when i install the Routine and put into the correct folder and start up HB that this Routine does not appear in the list of Routines for my rouge ? it used to appear but now all of a sudden i cant get it up
 
This is why I love YRB for Frost DK, it's the best DK CC for PVE. I have tested all the others and they do not compete with this. This fight was for the Klaxxi and my ilvl is 540 I do NOT have the cloak still working on that :P

I love YRB on my DK!

View attachment 130572
 
With these changes, even if we use any other t6 talent or manually casting MfD routine does Higher DPS than without changes. Initial burst is a bit lower, but overall DPS is closer to numbers in sims. I was thinking on adding BlTwHr check for SnD but i decided to pass it as it is now.

Just run with Anticipation instead, its better in most fights. Spoils and mabye Galakras would be the only place you would use MfD, and I never bother to change :P
 
I have a lil suggestion if i may i "think" it will help the ret paladin dps rotation.. not that its bad but there is always more open window for optimization

My theroy go like this:-

If i set the Templars verdict holy power = 3

the routine should be slamming it on whenever the holy power is on 3

But adding an advance logic in the bot as the following;
var p = 3 ; As stated that i set the holy power usage to 3
CS = crusader strike
JG = Judgment
Ex = Exorcism
TV = Templar's Verdict

Cooldowns {
if (me.cooldown.CS) { return 1; }
if (me.cooldown.JG) { return 1; }
if (me.cooldown.Ex) { return 1; }
else { return 0; }
}

if ((me.holypower >= p) & (me.power != 5) & (me.cooldowns)) { me.cast.CS / me.cast.JG / me.cast.Ex }
if ((me.holypower >= p) & (me.power != 5) & (!me.cooldowns)) { me.cast.TV }
if ((me.power != 5)) { me.cast.TV }

thats ofc while "Holy Avenger" is not being used cuz that will just overcap holypower and will make all of this a dps lose insted of a gain
because you want the usage of TV when all of ur other holypower regenration's are on CD and not capped on Holypower

hope that helped maybe some wouldnt understand anythin i just said but i hope the author does xD

Cheers
 
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Hello Xcesius, I'm a big fan of your routines and im using them for long time ago, i just have one question for you. What is different from the old one "Xaolin" and this one? ( i mean only speaking about WW Monk ). Since last update that was causing and error, i tested in the dummies and into HC raid ( 574ilvl monk ) and the "old" one was doing more DPS as the YRB version.
As i said, is just a question, i would be glad if you can tell me something to check, or maybe to modify, to adapt to "older" version because as i told you, the older is over the new one.

Thanks for your time and keep going mate, thanks again.
 
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