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YourRaidingBuddy

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Tested this with Frost DK in Flex and so far very impressed with the DPS output. Well done YRB.
 
Did lots of testing in LFR and Flex using both the DK CC's on this site and so far YRB in terms of raid PVE DPS is coming out top. I will post up some screen shots later. I am very impressed with the DPS and my ilvl is only 525 and I beat most other Flex DPS classes :)

Well done Xcesius.

I just need to sort out a bind key for Raise Ally, it's not working so I must be doing something wrong.
 
Tried searching but didnt see anything, any way you could add a hotkey option for brewmaster monks to cast dizzying haze, cr goes to fast to be able to manually cast it and turning on the cast option throws it where ever it wants. would love to see an option IE when shift is held down it will cast dizzying haze where ever the mouse is it or something like that. Thanks again for all the great work been using this for while now in heroic raiding.
 
Tried searching but didnt see anything, any way you could add a hotkey option for brewmaster monks to cast dizzying haze, cr goes to fast to be able to manually cast it and turning on the cast option throws it where ever it wants. would love to see an option IE when shift is held down it will cast dizzying haze where ever the mouse is it or something like that. Thanks again for all the great work been using this for while now in heroic raiding.

Sure, but remember there is manual key press in General Settings. Which enables you to push a key (manual) so the routine pauses for 100-200 ms (depending on your setting of MS)
 
Xcesius, Thanks for your tireless efforts! That being said I know there are paid versions out there but do you have any plans to add warlock, priest, mage, warrior to routine? Would be nice to have a truly all in one dps class with purerotation going away.
 
Xcesius,

Forgot to ask do you plan to add auto target and auto face to this CC, it would be fantastic for the DK? Great for lazy LFR runs without the need for me to press Tab key lol.

Thanks
 
Xcesius, Thanks for your tireless efforts! That being said I know there are paid versions out there but do you have any plans to add warlock, priest, mage, warrior to routine? Would be nice to have a truly all in one dps class with purerotation going away.

Warrior is already there. It's called Fury Unleashed, regarding other classes not at the moment. As always you can contact me through IRC (Which I highly recommend) on --> ExileCoin Web IRC (qwebirc) #YRB
Xcesius,

Forgot to ask do you plan to add auto target and auto face to this CC, it would be fantastic for the DK? Great for lazy LFR runs without the need for me to press Tab key lol.

Thanks

I'll add that to the to-do list. Thanks ! As always you can contact me through IRC (Which I highly recommend) on --> ExileCoin Web IRC (qwebirc) #YRB


https://trello.com/b/AYediLgU/yourraidingbuddy < Status and what i'm currently doing.
 
Hey, just used this on my pre-raid rogue (ilvl 445). Combat spec. I think I set the routine up correctly, but it's highly possible that I didn't set something up right. However, I noticed that it wasn't using AoE skills like FoK and Blade Flurry. I sat at a whopping 28k dps in a heroic dungeon. It only used single target rotation, even in packs of mobs larger than three.
 

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Hey, just used this on my pre-raid rogue (ilvl 445). Combat spec. I think I set the routine up correctly, but it's highly possible that I didn't set something up right. However, I noticed that it wasn't using AoE skills like FoK and Blade Flurry. I sat at a whopping 28k dps in a heroic dungeon. It only used single target rotation, even in packs of mobs larger than three.

Hi Zeldrak,

I noticed that Combat.cs in YourRaidingBuddy/Rotations/Rogue is missing InitializeCaching() in it's InitializeCom Composite.

As my references are on beta version I cannot publish this fix (Because current YRB is for stable-release only, since Beta has changed how HealingSpells work for WoWUnit)

Could you add it so it turns out to be like


Code:
 new Decorator(ret => (HotKeyManager.IsPaused || !U.DefaultCheck), new ActionAlwaysSucceed()),
                       new Decorator(ret => HotKeyManager.IsSpecial, new PrioritySelector(Spell.Cast("Feint", ret => SG.Instance.Subtlety.EnableFeintUsage && !Me.HasAura("Feint")))),
                        G.InitializeOnKeyActionsR(),
                        G.ManualCastPause(),

To

Code:
 new Decorator(ret => (HotKeyManager.IsPaused || !U.DefaultCheck), new ActionAlwaysSucceed()),
                       new Decorator(ret => HotKeyManager.IsSpecial, new PrioritySelector(Spell.Cast("Feint", ret => SG.Instance.Subtlety.EnableFeintUsage && !Me.HasAura("Feint")))),
                        G.InitializeOnKeyActionsR(),
                        G.ManualCastPause(),
                        InitializeCaching(),

Thanks!

PS: I've fixed this in the upcoming version of YRB (When beta goes into release, I will publish a new version of YRB)

https://trello.com/b/AYediLgU/yourraidingbuddy
 
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Hi Zeldrak,

I noticed that Combat.cs in YourRaidingBuddy/Rotations/Rogue is missing InitializeCaching() in it's InitializeCom Composite.

As my references are on beta version I cannot publish this fix (Because current YRB is for stable-release only, since Beta has changed how HealingSpells work for WoWUnit)

Could you add it so it turns out to be like


Code:
 new Decorator(ret => (HotKeyManager.IsPaused || !U.DefaultCheck), new ActionAlwaysSucceed()),
                       new Decorator(ret => HotKeyManager.IsSpecial, new PrioritySelector(Spell.Cast("Feint", ret => SG.Instance.Subtlety.EnableFeintUsage && !Me.HasAura("Feint")))),
                        G.InitializeOnKeyActionsR(),
                        G.ManualCastPause(),

To

Code:
 new Decorator(ret => (HotKeyManager.IsPaused || !U.DefaultCheck), new ActionAlwaysSucceed()),
                       new Decorator(ret => HotKeyManager.IsSpecial, new PrioritySelector(Spell.Cast("Feint", ret => SG.Instance.Subtlety.EnableFeintUsage && !Me.HasAura("Feint")))),
                        G.InitializeOnKeyActionsR(),
                        G.ManualCastPause(),
                        InitializeCaching(),

Thanks!

PS: I've fixed this in the upcoming version of YRB (When beta goes into release, I will publish a new version of YRB)

https://trello.com/b/AYediLgU/yourraidingbuddy
I'd be happy to do that if you could tell me where to find this InitializeCom Composite that I need to change.
 
Hi Zeldrak,

I noticed that Combat.cs in YourRaidingBuddy/Rotations/Rogue is missing InitializeCaching() in it's InitializeCom Composite.

As my references are on beta version I cannot publish this fix (Because current YRB is for stable-release only, since Beta has changed how HealingSpells work for WoWUnit)

Could you add it so it turns out to be like


Code:
 new Decorator(ret => (HotKeyManager.IsPaused || !U.DefaultCheck), new ActionAlwaysSucceed()),
                       new Decorator(ret => HotKeyManager.IsSpecial, new PrioritySelector(Spell.Cast("Feint", ret => SG.Instance.Subtlety.EnableFeintUsage && !Me.HasAura("Feint")))),
                        G.InitializeOnKeyActionsR(),
                        G.ManualCastPause(),

To

Code:
 new Decorator(ret => (HotKeyManager.IsPaused || !U.DefaultCheck), new ActionAlwaysSucceed()),
                       new Decorator(ret => HotKeyManager.IsSpecial, new PrioritySelector(Spell.Cast("Feint", ret => SG.Instance.Subtlety.EnableFeintUsage && !Me.HasAura("Feint")))),
                        G.InitializeOnKeyActionsR(),
                        G.ManualCastPause(),
                        InitializeCaching(),

Thanks!

PS: I've fixed this in the upcoming version of YRB (When beta goes into release, I will publish a new version of YRB)

https://trello.com/b/AYediLgU/yourraidingbuddy


i tryed this but i keept getting a error saying it didnt exist

InitializeCaching



this is what it looks like

internal static Composite InitializeCom
{
get
{
return new PrioritySelector(
new Decorator(ret => (HotKeyManager.IsPaused || !U.DefaultCheck), new ActionAlwaysSucceed()),
new Decorator(ret => HotKeyManager.IsSpecial, new PrioritySelector(Spell.Cast("Feint", ret => SG.Instance.Subtlety.EnableFeintUsage && !Me.HasAura("Feint")))),
G.InitializeOnKeyActionsR(),
G.ManualCastPause(),
InitializeCaching(),
new Decorator(ret => U.NearbyAttackableUnitsCount.Between(2,8), new PrioritySelector(Spell.Cast("Blade Flurry", ret => SG.Instance.Combat.AutoTurnOffBladeFlurry))),
CreateBladeFlurryBehavior(),
new Decorator(ret => !Spell.IsGlobalCooldown() && SH.Instance.ModeSelection == Enum.Mode.Auto,
new PrioritySelector(
new Decorator(ret => SG.Instance.Combat.CheckAutoAttack, Lua.StartAutoAttack),
new Decorator(ret => Me.HealthPercent < 100, ComDefensive()),
new Decorator(ret => SG.Instance.Combat.CheckInterrupts, ComInterrupts()),
ComUtility(),


and so on is this right? i havent changed or added anything else not sure if thats the reason im getting a error
 
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I forgot.. my bad it should be

Code:
 G.[COLOR=#333333]InitializeCaching(), [/COLOR]



Remember to turn off auto-update in settings before overwriting the Combat.cs from YourRaidingBuddy/Rotations/Rogue/Combat.cs
 

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Last edited:
I forgot.. my bad it should be

Code:
 G.[COLOR=#333333]InitializeCaching(), [/COLOR]



Remember to turn off auto-update in settings before overwriting the Combat.cs from YourRaidingBuddy/Rotations/Rogue/Combat.cs
Still not sure where to put this, lol. Any assistance?
 
I forgot.. my bad it should be

Code:
 G.[COLOR=#333333]InitializeCaching(), [/COLOR]



Remember to turn off auto-update in settings before overwriting the Combat.cs from YourRaidingBuddy/Rotations/Rogue/Combat.cs

Hehe my bad I should have realised

Maybe aoe will get a bit more dps out

Oh yea by the way combat is a great spec you have done XD loving it at 572 ilevel
 
Last edited:
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