Stormchasing
Community Developer
- Joined
- Jan 15, 2011
- Messages
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We have had many changes back and forth on Slice and Dice, and I want to make yet another change, basicly a mix of what we have now and what we used to have. Dont hate me please haha
First of all, I dont know if this is even possible. The numbers will greatly be affected by energy regain, and THATS where I think the big problem is, since the energy regain difference between say 463 and 575 is insane.
The proc from Ruthlessness have 20% chance per combo point to add a new combo point on finnishing moves (like Eviscerate, Rupture and SnD). So ideally we want all finnishers to be on 5 CPs.
In the start of every fight right now its great, we get a SnD up realy fast, just as its supposed to be. Dont change that!
However, rest of the fight SnD is being use when its X seconds left, no matter the current CPs. This is where I want to tweak stuff!
I think the SnD refresh is at 3 seconds right now or something.
Basicly, I want something like this:
Start of fight, use SnD asap.
Rest of fight;
If SnD is under 6 seconds and combo points are 1, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 5 seconds and combo points are 2, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 4 seconds and combo points are 3, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 3 seconds and combo points are 4, cast SS(or RS) untill 5CPs, then SnD.
If SnD is under 2 seconds and combo points are 5, cast SnD.
The times here are just examples, I dont realy know what would be the optimal numbers, but you get the idea where im going with it I guess? I just went with the simple number of 1CP/second, this is not the reality of it, since energy regeneration differs with haste, and procs like the t16 2p will change energy cost to SS, etc etc.
what u will say is ...
- Cast Snd when combopoints are 5 cast SnD and
- don't use ComboPointConsumers when SnD TimeLeft < 6 (or Spell.isFading("SnD",8) or whatever value, dependant on energy regain/regen?)
well ... the SnD-Stuff is already done in subtetly Purerotation which takes all the SnD related stuff (rupture time left/ sndtimeleft/time to regenerate combopoints and so on) into account

maybe alxaw will take a look into that one^^ it is a hard piece of code if u know nothing bout rogues, but all in all very simple if u know a bit bout the rogues