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Hi blondemama,

Thanks for the picture. Now can you go to Developer Tools - Console and type in following exactly

Log(“Attackable: {0}”, Me.CurrentTarget.Attackable);

Then press Run button and let me know what that outputs thanks!

What is the status on the new update :D


thanks :p

Hi Alcoal,

I'm pushing it tomorrow.
 
anyone had much success using this raiding in wod as rogue, that can share there exp and possible config for running yrb2 thanks
 
Hey Xcesius

Monday, i noticed some problems with Windwalker Monk : SEF ability. It kept casting and cancelling it. This was on Imperator HC (last boss Highmaul)

Log attached

New problem :

It also uses FoF randomly between 1 and 9 stacks, which it havent done before.

Using Tigereye Brew count stack (FoF) : 1 setting. So it should not be using FoF randomly, and i havent done it before until now.

Want a log for this aswell ?

bumping this
 
Hey Xcesius

Monday, i noticed some problems with Windwalker Monk : SEF ability. It kept casting and cancelling it. This was on Imperator HC (last boss Highmaul)

Log attached

New problem :

It also uses FoF randomly between 1 and 9 stacks, which it havent done before.

Using Tigereye Brew count stack (FoF) : 1 setting. So it should not be using FoF randomly, and i havent done it before until now.

Want a log for this aswell ?

Hi fragnot,

I've added an exclude list to auto cancel SEF. It will no longer auto cancel on following units ::

Arcane Aberration - NPC - World of Warcraft
Displacing Arcane Aberration - NPC - World of Warcraft
Fortified Arcane Aberration - NPC - World of Warcraft
Replicating Arcane Aberration - NPC - World of Warcraft
Imperator Mar'gok - NPC - World of Warcraft

It will arrive in 1.0.0.5. I'm going to push it to live today, I just need to make a proper changelog first

Do you think you can work it out until 1.0.0.5?

Cheers
IksDeh

Hi IksDeh,

I have successfully fixed Combat Rogue,Subtlety Rogue and Assassination Rogue in 1.0.0.5, hopefully this fixes your issue before christmas :)
 
1.0.0.5 pending
Core Changes ::
  • New Talent Manager
  • Resolved an issue with AoECount when you were starting the routine as different class, it would still use the AoECount from the same class on a different class. To resolve this I made some changes in the units, each class now has each different AoeCount type.
  • Added CastHack for future things if something breaks in HB.
  • Added Health Tonic in General Settings. Please note that you still have to have <Spec> Self-Defensives Enabled before Healthstones / Health Tonic's work

Deathknight Unholy Changes ::
  • Rewrote single-target rotation, it should now perform a lot better. It should also use a few more Plague Leech's when Outbreak is coming off cooldown
  • Fixed an issue with Defile Hotkey if enabled.

Deathknight Frost Changes ::
  • Rewrote 2hander rotation from latest information. It now has proper Plague Leech mechanics and support for Blood Tap.
  • Fixed an issue with Defile Hotkey if enabled.

Deathknight Blood Changes ::

  • Fixed an issue with Defile Hotkey if enabled.

Druid Boomkin Changes ::

  • Resolved an issue where it was spamming Sunfire
  • Added Burst phase when CA(Celestial Alignment) is up

Hunter Beastmastery Changes ::
  • Resolved an issue where routine was trying to use Mend Pet when we have Lone Wolf talent.

Hunter Marksmanship Changes ::
  • Resolved an issue where routine was trying to use Mend Pet when we have Lone Wolf talent.
  • Added so Chimaera Shot has highest priority again (Due to nerfs)
  • Added Barrage High Priority Setting (It will cast barrage asap in case you need a lot of burst)
  • Fixed Aimed Shot Dumping, it should now properly dump the focus when it can.

Hunter Survival Changes ::
  • Added Survival Single-Target
  • Added Survival AoE (Please note that Traps are still not added, I'm working on it. I will hopefully have it ready before christmas if time let's me)
  • Added Survival Offensive Cooldowns
  • Survival is now properly added to Coroutine.

Monk Brewmaster Changes ::
  • Added Resolve Setting for Guard Ability (Both Single-Target and AoE, setting will count for both)
  • Added Cancel SCK(Spinning Crane Kick) when our shuffle is falling down and we are channeling Spinning Crane Kick
  • Added RJW (Rushing Jade Wind) AoE Count
  • Added SCK (Spinning Crane Kick) AoE Count

Monk Windwalker Changes ::
  • Resolved an issue with Fists of Fury
  • Added Blacklist Unit List for Auto Cancel SEF(Storm,Earth and Fire)
  • Added TEB Usage on Trinket Procs when user has CE(Chi Explosion) talented instead of Serenity.
  • General fixes

Paladin Protection Changes ::
  • Resolved an issue where SoTR(Shield of the Righteous) wouldn't be casted off GCD
  • Added proper Seraphim support
  • Fixed some issues with SoTR(Shield of the Righteous) for Seraphim Support

Paladin Retribution Changes ::

  • Added ES(Empowered Seals) Support
  • Rewrote Single-Target rotation for a better rotation

Rogue Assassination Changes ::
  • Resolved an issue where it wasn't casting Dispatch on Blindside procs
  • Slight AoE Changes

Rogue Combat Changes ::
  • Fixed Single-Target rotation
  • Fixed AoE rotation
  • Resolved an issue where the rotation might stop up.

Rogue Subtlety Changes ::
  • Rewrote how the routine does the AoE for Fan of Knives and Finishers (Crimson Tempest)
  • AoE should work a lot better now.
  • Fixed an issue with Shadow Dance
  • Added T17 2part bonus support for Shadow Dance. Passive support, so you don't need to enable anything.
  • Rewrote Shadow Dance on how it works.
  • Fixed proper Ambush Spamming

Shaman Elemental Changes ::
  • Resolved an issue with units and AoE.

Shaman Enhancement Changes ::
  • Rewrote Single-Target
  • Fixed an issue with Lightning Bolt (Was using on 0 stacks), it now also checks if the abilities above is on cooldown before using Lightning Bolt as a filler spell.
  • Fixed Unit AoE checks
  • Enhancement is now performing 400-700 dps away from latest simulationcraft results (RNG)
 
how it works with the pause hotkey?
wenn i press "f6" for pause. the cr only pause for "300ms".
im looking for a pause toggle
 
Hi blondemama,

Thanks for the picture. Now can you go to Developer Tools - Console and type in following exactly

Log(“Attackable: {0}”, Me.CurrentTarget.Attackable);

Then press Run button and let me know what that outputs thanks!

1) Unexpected character '“'
1) Unexpected character '”'

EDIT:

I replaced the unexpected characters with my own " " and i got this: Attackable: True
 
Last edited:
1) Unexpected character '“'
1) Unexpected character '”'

EDIT:

I replaced the unexpected characters with my own " " and i got this: Attackable: True

Hi blondemama,

Does it still not work after a clean installation of latest HB (Test Release) ?
 
Question: Is there any way to have the CR inherit the tanks target and have it start combat once the tank initiates it and then cycle through the targets as they die? Loving this CR but others I've used have this feature and I cannot seem to find it here.

Thanks!
 
Question: Is there any way to have the CR inherit the tanks target and have it start combat once the tank initiates it and then cycle through the targets as they die? Loving this CR but others I've used have this feature and I cannot seem to find it here.

Thanks!

Hi mrmike,

No such feature is planned.

It works with a clean install, but once you adjust the setting's for the class, then restart the CR it stops working again..

Hi blondemama,

What class settings are you trying to adjust?

how it works with the pause hotkey?
wenn i press "f6" for pause. the cr only pause for "300ms".
im looking for a pause toggle

Hi hams,

Pause toggle is planned to be added in 1.0.0.6, could you please use Enyo's pause toggle for now? Thanks
 
Marksman- Focus amount dump, AmoC setting, Class Racial Setting, Lifeblood offensive setting, Trinkets, rapid fire and stampede settings

Hi blondemama,

Could you not temper with Lifeblood offensive setting, and see if that works for you?
 
Found it, Adjusted everything in DPS. Then restarted, all fine. Went back to settings, adjusted the "enable defo cooldowns" to True, restarted again and auto shot only

Hi blondemama,

Great for you that you found out the issue! I think it's because of Mend Pet and you have the Lone Wolf talent. I've fixed this in 1.0.0.5 (Should be live tomorrow hopefully).
 
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