Added quite a bit of stuff for protection paladins, (and maybe the EB thing for BrM, depending on when you checked that post :d) which I forgot to report. Edited my previous post like 5 times. I'm done for tonight, I swear !
Sorry <3
shortestHPGtime = Spell.GetSpellCooldown(SpellBook.CrusaderStrike).TotalSeconds;
if (Spell.GetSpellCooldown(SpellBook.Judgment).TotalSeconds < shortestHPGtime)
shortestHPGtime = Spell.GetSpellCooldown(SpellBook.Judgment).TotalSeconds;
if (TalentManager.IsSelected(14) && Spell.GetSpellCooldown(SpellBook.HolyWrath).TotalSeconds < shortestHPGtime)
shortestHPGtime = Spell.GetSpellCooldown(SpellBook.HolyWrath).TotalSeconds;
if (Me.HasAura(85416))
return 1;
else return shortestHPGtime;
Hi Eckhaert,
I've already coded the No Holy Power remains.
Code:shortestHPGtime = Spell.GetSpellCooldown(SpellBook.CrusaderStrike).TotalSeconds; if (Spell.GetSpellCooldown(SpellBook.Judgment).TotalSeconds < shortestHPGtime) shortestHPGtime = Spell.GetSpellCooldown(SpellBook.Judgment).TotalSeconds; if (TalentManager.IsSelected(14) && Spell.GetSpellCooldown(SpellBook.HolyWrath).TotalSeconds < shortestHPGtime) shortestHPGtime = Spell.GetSpellCooldown(SpellBook.HolyWrath).TotalSeconds; if (Me.HasAura(85416)) return 1; else return shortestHPGtime;
This is for the second SoTR, I check it against Holy Avenger > TimeToHPG and (!SeraphimTalent or SeraphimRemains > TimeToHPG).
I need to check why Seraphim doesn't cast, it should cast.. might be a hb issue![]()
After a bit more of testing, it would appear that if you have SoTR enabled, the rotation will prioritize SoTR over Seraphim, and never use Seraphim at all.
With SoTR disabled it's casting Seraphim fine.
Blood DK:
There appears to be a bug where it tries to use Blood Tap when there are no fully depleted runes, and it seems to get stuck trying to do so.
I also made a post a week or so ago regarding DKs, have there been any changes recently. Is there any way to see the changelog for a specific class?
Hi Potringo445,
I will most likely be doing a third party website for changelog or something. There is no changelog other than things posted on this thread currently
I will see if I can add rune checks on Blood Tap before using so it doesn't use blood tap when there isn't any runes to use it on.
Under Careful Aim (Target > 80% health or Rapid Fire is active), make sure you are doing Aimed Shot on cooldown since it will be guaranteed to crit (+60% crit chance). Steady/Focusing will also crit during this period, but you should NEVER delay your Chimaera Shot. Chimaera Shot is the highest DPE of MM by far.
Hi Xcesius,
Loving the routine so far still!
Small issue with MM Hunter: Aimed shot needs to be cast much more often in Rapid Fire/Careful aim. The focus amount box you have is great for outside of those times but not so great during. Currently have to force cast more aimed shots during these times to maximize dps
Possible solutions:
1. Another Focus number box in settings for aimed shot dumping during Rapid fire/Careful aim so we can set it to a much lower figure. So 1 box for when no RF/CA and 1 box for when we have RF/CA (this allows for more customization from the users side)
or
2. Hard code aimed to cast as priority until a determined focus amount during Rapid Fire/Careful Aim, allowing for chim shots when ready (or within a 1 second of coming off cooldown)
Quote from EJ:
Many thanks again for the huge effort you put into this CR![]()
OMG, i was just about to post the same thing, you beat me to it by like a few seconds, GG![]()
hi. Hunter MM no work Defensive Cooldown. choose true, and rotation stops working.
View attachment 155412
There is a bug on Orgron Twins with SEF if i have auto cancel on, it would constantly cancel and recast SEF when they're near eachother.
Sometimes it works fine, someties it bugs out. If it bugs out i've found that it helps switching from Fem to Paul and from Paul to Fem.
Also any way to get into beta testers for WW monks ?