Yes, just add NonExecuteCheck to any attack you don't want to be used below 20% of units HP (In the YBMoP_BT_combat.cs file, edit it with Notepad++ (Free program)).Is there a way you can change this routine to only bloodthirst, colossus smash, and execute sub 20 %? Other than that this CC is amazing!
Cast("Bloodthirst", ret => NonExecuteCheck)
major difference between great and excellence...def works great already
Will start on arms once Honorbuddy is stable again, and my new unitdetection / caching method is stable and fast. I'm looking for a way to get AoE even more smooth, the current release version isn't that smooth as I want it to be.
I have a new version on my harddisk ready to be tested by my testers, it also has updated Fury rotation. Protection is already up to date for 5.2 as far as I can see.
Currently working on:
* Logic for Shield Block & Barrier.
* Unit Detection method with Caching which should be quicker than the present one.
* Re-implement heroic leap. Last implementation worked like a charm, but massively lagged the routine thus removed for now.
After this, Arms will be up. I also have to do Arms for Pure, so it won't take long (2, maybe 3 weeks). Arms will be PvE rotation focussed as this routine is not meant for PVP. A new release will not be ready today. I'm quite confident that Monday will be the magic day of a new release version with MANY improvements compared to the current version.
Yes, just add NonExecuteCheck to any attack you don't want to be used below 20% of units HP (In the YBMoP_BT_combat.cs file, edit it with Notepad++ (Free program)).
PHP:Cast("Bloodthirst", ret => NonExecuteCheck)
What's the word on the protection rotation? When I used it last it seemed to only be partially coded, which I think at the time it was only partially coded. Just wanted to check in to see how far along it's come.New release incoming. Keep in mind that HonorBuddy doesn't seem to be on-par with the one BEFORE 5.2. This routine stutters with framelock on, and as far as I can see it is NOT an issue with this routine. I've discussed this with other devs and they experience the same stuttering with their own developed routines. To confirm, i've also tested the routine 140 from before the patch which did NOT stutter for me, with no changes made it stutters. I will closely monitor the HB devs and beta's, and I hope this will get resolved quickly.
Internal revision 158.
* GUI ENUM settings adjusted. Never at first place (On request).
* HASHSETS created for Shield Block & Barrier (Still need to fill them).
* IsTargetBoss list adjusted for new raid.
* Removed unused code from LUA file.
* Updated Fury rotation to reflect new SimC.
* Updated Unit detection method. Once HB is fixed, should be smoother.
* Taunt added as SpecialKey. Now hotkey works for Taunting.
* Added WeakenedBlowsAura check to Thunderclap in AoE (Only checks if it's your aura, doesn't react on other players aura).
* Fixed Heroic Strike to trigger at high-rage levels.
* Casting methods updated. Less code, same result!
Edit: Live on Release SVN and as Zipfile.If you want a smooth experience, disable framelock for now (It will cost dps/tps!).