Thunderlol
New Member
- Joined
- Apr 26, 2012
- Messages
- 13
- Reaction score
- 0
which one you think should i take?
Can you please add Chi wave to the rotation? It heal for so much since it can bounce on you up to 4times and heal for like 4 times the amount of what expel harm does!
if (!Cooldown("Chi Wave") && Me.HealthPercent <= 90 && Me.CurrentChi >= 2 && Me.CurrentTarget.IsWithinMeleeRange)
if (CastSpell("Chi Wave"))
return;
if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
{
if (Me.CurrentChi < 3)
{
while(Me.CurrentChi < 3)
{
if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
if (CastSpell("Jab"))
continue;
}
if (CastSpell("Touch of Death"))
return;
}
else
{
if (CastSpell("Touch of Death"))
return;
}
}
Hi,
i think Chi 'Wave is rly good for questing, so i change the routine. I also change Touch of Death.
Here the new Windwalker rotations:
// Chi wave added by Zackmchack // Should be active if u have 2 Chi and Life is under 90%
Code:if (!Cooldown("Chi Wave") && Me.HealthPercent <= 90 && Me.CurrentChi >= 2 && Me.CurrentTarget.IsWithinMeleeRange) if (CastSpell("Chi Wave")) return;
// Touch of Death if possible. Mob HP over 75% modified by Zackmchack //Should always prioritize Touch of Death when available
Code:if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange) { if (Me.CurrentChi < 3) { while(Me.CurrentChi < 3) { if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange) if (CastSpell("Jab")) continue; } if (CastSpell("Touch of Death")) return; } else { if (CastSpell("Touch of Death")) return; } }
At last the complete rotation file:
View attachment 57624
MFG
Zackmchack
It is probably possible, but it's too advanced to have any priority. One of my main goals is to let this routine be very lightweight.Is there any way to detect the spheres created by Afterlife - Spell - World of Warcraft because it would help a lot when fighting multiple mobs
Hi,
i think Chi 'Wave is rly good for questing, so i change the routine. I also change Touch of Death.
Here the new Windwalker rotations:
// Chi wave added by Zackmchack // Should be active if u have 2 Chi and Life is under 90%
Code:if (!Cooldown("Chi Wave") && Me.HealthPercent <= 90 && Me.CurrentChi >= 2 && Me.CurrentTarget.IsWithinMeleeRange) if (CastSpell("Chi Wave")) return;
// Touch of Death if possible. Mob HP over 75% modified by Zackmchack //Should always prioritize Touch of Death when available
Code:if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange) { if (Me.CurrentChi < 3) { while(Me.CurrentChi < 3) { if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange) if (CastSpell("Jab")) continue; } if (CastSpell("Touch of Death")) return; } else { if (CastSpell("Touch of Death")) return; } }
At last the complete rotation file:
View attachment 57624
MFG
Zackmchack
if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
{
if (Me.CurrentChi < 3)
{
while(Me.CurrentChi < 3)
{
if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
{
[COLOR="#FF0000"][B][I]ApproachAndFaceTarget();[/I][/B][/COLOR]
if (CastSpell("Jab"))
continue;
}
}
if (CastSpell("Touch of Death"))
return;
}
else
{
if (CastSpell("Touch of Death"))
return;
}
}
// Rising Sun Kick
if (!Cooldown("Rising Sun Kick") && Cooldown("Fists of Fury")
&& Me.CurrentChi >= 3 && Me.CurrentTarget.IsWithinMeleeRange)
if (CastSpell("Rising Sun Kick"))
return;
Thanks for taking the time to do this, so far it has been the only CC i've managed to get my monk to work with!
Just a few suggestions though (you'll probably get round to this as you level)
I find the fastest killing rotation to be Jab - Rising Sun Kick (usually one shots) - Jab - Black out Kick (definitely dead). Is there any chance you could throw Rising Sun into the mix? It is just so powerful.
Thanks again for the CC
// Rising Sun Kick
if (!Cooldown("Rising Sun Kick") && Me.CurrentChi >= 3
&& Me.CurrentTarget.IsWithinMeleeRange
&& Helpers.Unit.HasMyAura(Me, "Tiger Power", 3))
if (Me.CurrentChi < 3)
{
while(Me.CurrentChi < 3)
{
if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
{
ApproachAndFaceTarget();
if (CastSpell("Jab"))
continue;
}
}
if (CastSpell("Rising Sun Kick"))
return;
}
else
{
if (CastSpell("Rising Sun Kick"))
return;
}
While I do appreciate you trying to help, I'd like you to stop posting modified code/files.Lots of code