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WuzzMonk

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Development will be slow for some time now. The bot should be able to take you to 90 without many problems though. Or you can use any other routine out there.
 
Can you please add Chi wave to the rotation? It heal for so much since it can bounce on you up to 4times and heal for like 4 times the amount of what expel harm does!

Hi,
i think Chi 'Wave is rly good for questing, so i change the routine. I also change Touch of Death.
Here the new Windwalker rotations:

// Chi wave added by Zackmchack // Should be active if u have 2 Chi and Life is under 90%

Code:
 if (!Cooldown("Chi Wave") && Me.HealthPercent <= 90 && Me.CurrentChi >= 2 && Me.CurrentTarget.IsWithinMeleeRange)
                    if (CastSpell("Chi Wave"))
                        return;

// Touch of Death if possible. Mob HP over 75% modified by Zackmchack
//Should always prioritize Touch of Death when available

Code:
  if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
                    {
						if (Me.CurrentChi < 3)
						{
							while(Me.CurrentChi < 3)
							{
								if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
									if (CastSpell("Jab"))
										continue;	
							}
							if (CastSpell("Touch of Death"))
								return;
						}
						else
						{
							if (CastSpell("Touch of Death"))
								return;
						}
					}

At last the complete rotation file:
View attachment Windwalker.cs

MFG
Zackmchack
 
Hi,
i think Chi 'Wave is rly good for questing, so i change the routine. I also change Touch of Death.
Here the new Windwalker rotations:

// Chi wave added by Zackmchack // Should be active if u have 2 Chi and Life is under 90%

Code:
 if (!Cooldown("Chi Wave") && Me.HealthPercent <= 90 && Me.CurrentChi >= 2 && Me.CurrentTarget.IsWithinMeleeRange)
                    if (CastSpell("Chi Wave"))
                        return;

// Touch of Death if possible. Mob HP over 75% modified by Zackmchack
//Should always prioritize Touch of Death when available

Code:
  if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
                    {
						if (Me.CurrentChi < 3)
						{
							while(Me.CurrentChi < 3)
							{
								if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
									if (CastSpell("Jab"))
										continue;	
							}
							if (CastSpell("Touch of Death"))
								return;
						}
						else
						{
							if (CastSpell("Touch of Death"))
								return;
						}
					}

At last the complete rotation file:
View attachment 57624

MFG
Zackmchack


awesome, thank you <3
 
0.3.2.0 is up! Added support for Chi Wave for healing (may actually be good dps as well?) And Touch of Death should be used a bit more often.
 
my monk smoothly hit 85 (from lvl 1 with wuzz routine)

Probably the best monk routine in the world?

:)

PS- Thanx Wuzz and everyone that contributed to this awesome routine
 
0.3.3.0 is up! Some small improvements and a new option to disable AoE abilities.
 
Hi,
i think Chi 'Wave is rly good for questing, so i change the routine. I also change Touch of Death.
Here the new Windwalker rotations:

// Chi wave added by Zackmchack // Should be active if u have 2 Chi and Life is under 90%

Code:
 if (!Cooldown("Chi Wave") && Me.HealthPercent <= 90 && Me.CurrentChi >= 2 && Me.CurrentTarget.IsWithinMeleeRange)
                    if (CastSpell("Chi Wave"))
                        return;

// Touch of Death if possible. Mob HP over 75% modified by Zackmchack
//Should always prioritize Touch of Death when available

Code:
  if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
                    {
						if (Me.CurrentChi < 3)
						{
							while(Me.CurrentChi < 3)
							{
								if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
									if (CastSpell("Jab"))
										continue;	
							}
							if (CastSpell("Touch of Death"))
								return;
						}
						else
						{
							if (CastSpell("Touch of Death"))
								return;
						}
					}

At last the complete rotation file:
View attachment 57624

MFG
Zackmchack

There are a bug with touch of death and the while loop to create chi. Sometimes your character moves to far so u are not looking to your target.
If this happens and touch of death is rdy and u have under 3 chi, then he stucks in the while loop and cant get out.

Solution:

Code:
if (!Cooldown("Touch of Death") && Me.CurrentTarget.CurrentHealth <= Me.MaxHealth && Me.CurrentTarget.CurrentHealth >= (Me.MaxHealth * 0.5) && Me.CurrentTarget.IsWithinMeleeRange)
                    {
						if (Me.CurrentChi < 3)
						{
							while(Me.CurrentChi < 3)
							{
								if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
									{
                                                                                [COLOR="#FF0000"][B][I]ApproachAndFaceTarget();[/I][/B][/COLOR]
                                                                                if (CastSpell("Jab"))
										continue;	
                                                                         }
							}
							if (CastSpell("Touch of Death"))
								return;
						}
						else
						{
							if (CastSpell("Touch of Death"))
								return;
						}
					}
View attachment Windwalker.cs

Now it should work.
I test my buddy everyday about 10 hours.I also observe him.

btw: Wuzz i cant find the changes in your updates ...

MFG

Zacky ;)
 
Last edited:
Thanks for taking the time to do this, so far it has been the only CC i've managed to get my monk to work with!

Just a few suggestions though (you'll probably get round to this as you level)

I find the fastest killing rotation to be Jab - Rising Sun Kick (usually one shots) - Jab - Black out Kick (definitely dead). Is there any chance you could throw Rising Sun into the mix? It is just so powerful.

Thanks again for the CC
 
Rising sun is in the rotation but with a requirement with Fists of Fury.

Code:
// Rising Sun Kick
                if (!Cooldown("Rising Sun Kick") && Cooldown("Fists of Fury")
                    && Me.CurrentChi >= 3 && Me.CurrentTarget.IsWithinMeleeRange)
                    if (CastSpell("Rising Sun Kick"))
                        return;

When no cd on rising sun and cd on fists of fury and check chi
then
kick

hmmm i think its a good skill to making dmg ...
i try to change the rotation to get more rising sun kicks.

mfg

Zacky
 
Thanks for taking the time to do this, so far it has been the only CC i've managed to get my monk to work with!

Just a few suggestions though (you'll probably get round to this as you level)

I find the fastest killing rotation to be Jab - Rising Sun Kick (usually one shots) - Jab - Black out Kick (definitely dead). Is there any chance you could throw Rising Sun into the mix? It is just so powerful.

Thanks again for the CC

I tested rotation and its indeed fast damage.
I test the new rotation for any bugs. But if u want, here is the new rotation with rising sun kick (available at lvl56).

Code:
// Rising Sun Kick
if (!Cooldown("Rising Sun Kick") && Me.CurrentChi >= 3 
    && Me.CurrentTarget.IsWithinMeleeRange
    && Helpers.Unit.HasMyAura(Me, "Tiger Power", 3))
    if (Me.CurrentChi < 3)
    {
	while(Me.CurrentChi < 3)
        {
	     if (Me.CurrentEnergy >= 40 && Me.CurrentTarget.IsWithinMeleeRange)
		{
		ApproachAndFaceTarget();
		if (CastSpell("Jab"))
		continue;
		}	
	}
        if (CastSpell("Rising Sun Kick"))
	    return;
        }
    else
    {
	if (CastSpell("Rising Sun Kick"))
	return;
    }
View attachment Windwalker.cs
i did several changes to other skills too to complete the rising sun kick rotation.


mfg

Zacky
 
Last edited:
Windwalker rotation is recoded and brand new! After I finish testing I will upload a new release.
 
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