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Wizard Not Properly Using Meteor - Lightning Stunlock Build

naut

Community Developer
Joined
Feb 9, 2012
Messages
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Hey guys, I am experimenting with what seems to be an extremely overpowered wizard build using a combination of lightning skills.

My problem is the bot seems to always want to spam electricute rather than cast meteor when it has enough arcane power to do so, unless the mobs are basically standing on top of me. I assume this is a result of a configuration set for meteor when it was being used for CM wizards, however with the % chance to stun I have, mobs rarely ever get close to me and it results in me never using the spell.

The section in trinity for meteor is the following, however I'm not exactly sure how to tweak it to fit my needs, which is to cast meteor at any time if I have the arcane power to do so.

Code:
// Meteor
   if (!UseOOCBuff && !Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_Meteor) 
   && (TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(25, 3) || CurrentTarget.IsEliteRareUnique || CurrentTarget.IsBoss || 
   CurrentTarget.IsTreasureGoblin)  && Player.PrimaryResource >= 50 && PowerManager.CanCast(SNOPower.Wizard_Meteor))
     {
       return new TrinityPower(SNOPower.Wizard_Meteor, 21f, new Vector3(CurrentTarget.Position.X, CurrentTarget.Position.Y,
        CurrentTarget.Position.Z), CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
      }


If it helps solve the issue, or if anyone is curious, this is my build:

Lightning Wizard Build

I also use the wyrdward legendary ring which adds an additional 15% chance for my lightning spells to stun on hit.

I have not found a weapon or gloves perfect enough I haven't had to reroll one of the primary stats yet, but when I find one I can leave untouched, I will work on getting stun % as the secondary stats on those items as well :D
 
Code:
// Meteor
   if (!UseOOCBuff && !Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_Meteor) 
   && (TargetUtil.AnyElitesInRange([B]40[/B], 1) || TargetUtil.AnyMobsInRange([B]40[/B], 1) || CurrentTarget.IsEliteRareUnique || CurrentTarget.IsBoss || 
   CurrentTarget.IsTreasureGoblin)  && Player.PrimaryResource >= 50 && PowerManager.CanCast(SNOPower.Wizard_Meteor))
     {
       return new TrinityPower(SNOPower.Wizard_Meteor, [B]40[/B]f, new Vector3(CurrentTarget.Position.X, CurrentTarget.Position.Y,
        CurrentTarget.Position.Z), CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
      }

Problem solved if anyone is curious.. I made the changes in the code above
 
Upgrade your Trinity :)

Code:
                // Meteor
                if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Meteor, CombatBase.CanCastFlags.NoTimer) &&
                    (TargetUtil.EliteOrTrashInRange(65) || TargetUtil.ClusterExists(15f, 65, 2, true)))
                {
                    return new TrinityPower(SNOPower.Wizard_Meteor, 21f, TargetUtil.GetBestClusterUnit().Position);
                }
 
I thought that
Mirror Image Duplicates
Magic Weapon Electrify
Storm Armor Shocking Aspect (only the occasional bolt from the armor can proc, not the crit hits)
neither trigger Loh nor Apoc or other effects.
 
They do not trigger LOH or APOC.. They do however trigger stuns.

Mirror images I use with duplicates because each mirror image has 10% of your damage, with illusionist and mobs on you, you can have 4 mirror images up at almost all times. This is a consistent 40% extra damage as well as a hell of a good meat shield.

That one combo alone makes botting higher torment levels smoother than any other spell/gear change I have made :D
 
They do not trigger LOH or APOC.. They do however trigger stuns.

Mirror images I use with duplicates because each mirror image has 10% of your damage, with illusionist and mobs on you, you can have 4 mirror images up at almost all times. This is a consistent 40% extra damage as well as a hell of a good meat shield.

That one combo alone makes botting higher torment levels smoother than any other spell/gear change I have made :D

I'm still using pure cold build with frozen orb but i use illusionist with the 4x mirror image rune and it's lawls, my mirror images r up 100% of the time and I never die in t6 with ~8mil toughness
 
Code:
// Meteor
   if (!UseOOCBuff && !Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_Meteor) 
   && (TargetUtil.AnyElitesInRange([B]40[/B], 1) || TargetUtil.AnyMobsInRange([B]40[/B], 1) || CurrentTarget.IsEliteRareUnique || CurrentTarget.IsBoss || 
   CurrentTarget.IsTreasureGoblin)  && Player.PrimaryResource >= 50 && PowerManager.CanCast(SNOPower.Wizard_Meteor))
     {
       return new TrinityPower(SNOPower.Wizard_Meteor, [B]40[/B]f, new Vector3(CurrentTarget.Position.X, CurrentTarget.Position.Y,
        CurrentTarget.Position.Z), CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
      }

Problem solved if anyone is curious.. I made the changes in the code above

and where do u put this code ?
 
and where do u put this code ?

This thread is old. This was implemented into trinity close to a year ago. But if you don't think it's working as intended please post in the trinity section
 
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