naut
Community Developer
- Joined
- Feb 9, 2012
- Messages
- 277
- Reaction score
- 21
Hey guys, I am experimenting with what seems to be an extremely overpowered wizard build using a combination of lightning skills.
My problem is the bot seems to always want to spam electricute rather than cast meteor when it has enough arcane power to do so, unless the mobs are basically standing on top of me. I assume this is a result of a configuration set for meteor when it was being used for CM wizards, however with the % chance to stun I have, mobs rarely ever get close to me and it results in me never using the spell.
The section in trinity for meteor is the following, however I'm not exactly sure how to tweak it to fit my needs, which is to cast meteor at any time if I have the arcane power to do so.
If it helps solve the issue, or if anyone is curious, this is my build:
Lightning Wizard Build
I also use the wyrdward legendary ring which adds an additional 15% chance for my lightning spells to stun on hit.
I have not found a weapon or gloves perfect enough I haven't had to reroll one of the primary stats yet, but when I find one I can leave untouched, I will work on getting stun % as the secondary stats on those items as well
My problem is the bot seems to always want to spam electricute rather than cast meteor when it has enough arcane power to do so, unless the mobs are basically standing on top of me. I assume this is a result of a configuration set for meteor when it was being used for CM wizards, however with the % chance to stun I have, mobs rarely ever get close to me and it results in me never using the spell.
The section in trinity for meteor is the following, however I'm not exactly sure how to tweak it to fit my needs, which is to cast meteor at any time if I have the arcane power to do so.
Code:
// Meteor
if (!UseOOCBuff && !Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_Meteor)
&& (TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(25, 3) || CurrentTarget.IsEliteRareUnique || CurrentTarget.IsBoss ||
CurrentTarget.IsTreasureGoblin) && Player.PrimaryResource >= 50 && PowerManager.CanCast(SNOPower.Wizard_Meteor))
{
return new TrinityPower(SNOPower.Wizard_Meteor, 21f, new Vector3(CurrentTarget.Position.X, CurrentTarget.Position.Y,
CurrentTarget.Position.Z), CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}
If it helps solve the issue, or if anyone is curious, this is my build:
Lightning Wizard Build
I also use the wyrdward legendary ring which adds an additional 15% chance for my lightning spells to stun on hit.
I have not found a weapon or gloves perfect enough I haven't had to reroll one of the primary stats yet, but when I find one I can leave untouched, I will work on getting stun % as the secondary stats on those items as well
