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Wizard movement - Explosive Blast Wand of woh

Daydreamer

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I'm trying to modify my wizard.cs to run smoothly with the Wand of Woh and explosive blast build.

My goal:
Use Explosive Blast all the time except when in town or using town portal. (!Player.IsInTown)
Disable auto attacks (Default attacks) Will make the bot stand still and sometimes target ranged mobs. This slows it down alot.
Use movement like monk uses tempest rush (ping pong effect from mob to mob). This work awesome with Hexing Pants of Mr. Yan. (Damage boost by 25%).

For this to work you will need in-game:

  • 40% + cooldown reduction
  • Wand of Woh (3 additional Explosive Blasts are triggered after casting Explosive Blast). (12x300% weapon damage with Chain Reaction rune).

  • Hexing Pants of Mr. Yan (Optional).
  • Fire damage % + Explosive Blast %
View attachment 131059View attachment 131057

In combination with Blackhole, Frost Nova you will have perma CC on elites if you don't blast them into pieces on sight.
Along with Magic Weapon (20% more damage). Energy Armor (5% crit). And Teleport (Wormhole).
This is the fastest way to bot paragon levels, items, complete rifts etc.

I have tried replacing Trinity's Explosive Blast code with:
// if (CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast, CombatBase.CanCastFlags.NoTimer) && Player.PrimaryResource >= 20)
if (!useOocBuff && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast) && Player.PrimaryResource >= 20)
{
return new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 5f, CurrentTarget.Position);
}


if (useOocBuff && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast) && Player.PrimaryResource >= 20 && !Player.IsInTown)
{
return new TrinityPower(SNOPower.Wizard_ExplosiveBlast);
}

I also changed Variables in Trinity: Explosive Blast from 6000 to 1500.

This will make the bot spam Explosive Blast out of combat when it's not on CD. But sometimes it will auto attack(defaultattack) and attack ranged. Resulting in major time loss.
It would work perfectly if it was modified to move like Monk with tempest rush.

Can someone help me modify Tempest Rush movement for wizard with Explosive Blast?
 
I'm trying to modify my wizard.cs to run smoothly with the Wand of Woh and explosive blast build.

My goal:
Use Explosive Blast all the time except when in town or using town portal. (!Player.IsInTown)
Disable auto attacks (Default attacks) Will make the bot stand still and sometimes target ranged mobs. This slows it down alot.
Use movement like monk uses tempest rush (ping pong effect from mob to mob). This work awesome with Hexing Pants of Mr. Yan. (Damage boost by 25%).

For this to work you will need in-game:

  • 40% + cooldown reduction
  • Wand of Woh (3 additional Explosive Blasts are triggered after casting Explosive Blast). (12x300% weapon damage with Chain Reaction rune).

  • Hexing Pants of Mr. Yan (Optional).
  • Fire damage % + Explosive Blast %
View attachment 131059View attachment 131057

In combination with Blackhole, Frost Nova you will have perma CC on elites if you don't blast them into pieces on sight.
Along with Magic Weapon (20% more damage). Energy Armor (5% crit). And Teleport (Wormhole).
This is the fastest way to bot paragon levels, items, complete rifts etc.

I have tried replacing Trinity's Explosive Blast code with:


I also changed Variables in Trinity: Explosive Blast from 6000 to 1500.

This will make the bot spam Explosive Blast out of combat when it's not on CD. But sometimes it will auto attack(defaultattack) and attack ranged. Resulting in major time loss.
It would work perfectly if it was modified to move like Monk with tempest rush.

Can someone help me modify Tempest Rush movement for wizard with Explosive Blast?

I'm a little confused by your two IF statements. Under explosive blast in newest Trinity I only have:

// Explosive Blast
if (!useOocBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast, CombatBase.CanCastFlags.NoTimer) && Player.PrimaryResource >= 20)
{
return new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 12f, CurrentTarget.Position);
}

So what else have you modified?
 
Actually you have three IF statements there. So did you copy all three under // Explosive Blast?
 
Im about to go this build my self now that i just found a wand of woh.

I would ask rix about this. to get his 2 cents t o see if he can help you / us. At least he can give some insight on how to possible make this work
 
Code:
// Explosive Blast
if (CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast, CombatBase.CanCastFlags.NoTimer) && !Player.IsInTown)
{
     return new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 10f);
}

Works even with other active abilities on the bar (using Wave of Force plus this is kindda sweet :) )
Just need to change range for whatever else abilities you have to also be at 10f, so the bot moves close enough.

No need to change the variable settings with this, as the bot will always cast it if its not on CD.

I even added it as a checkbox in trinity settings under wizard, so if your interested in this, let me know.

h9y6Pmz.webp
 
Last edited:
Can someone help me modify Tempest Rush movement for wizard with Explosive Blast?

yes please help us. if the bot d'ont move when he cast explosive blast, we loose 25% of dps (with Mr. yan pants) so it's hard to make some tourment without 20 death/hours..

thanks to take time for us ;)
 
Hi, does this work with the latest trinity? I pasted these settings in and my trinity goes missing. Help !
 
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