Daydreamer
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- Joined
- Mar 6, 2010
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I'm trying to modify my wizard.cs to run smoothly with the Wand of Woh and explosive blast build.
My goal:
Use Explosive Blast all the time except when in town or using town portal. (!Player.IsInTown)
Disable auto attacks (Default attacks) Will make the bot stand still and sometimes target ranged mobs. This slows it down alot.
Use movement like monk uses tempest rush (ping pong effect from mob to mob). This work awesome with Hexing Pants of Mr. Yan. (Damage boost by 25%).
For this to work you will need in-game:
In combination with Blackhole, Frost Nova you will have perma CC on elites if you don't blast them into pieces on sight.
Along with Magic Weapon (20% more damage). Energy Armor (5% crit). And Teleport (Wormhole).
This is the fastest way to bot paragon levels, items, complete rifts etc.
I have tried replacing Trinity's Explosive Blast code with:
I also changed Variables in Trinity: Explosive Blast from 6000 to 1500.
This will make the bot spam Explosive Blast out of combat when it's not on CD. But sometimes it will auto attack(defaultattack) and attack ranged. Resulting in major time loss.
It would work perfectly if it was modified to move like Monk with tempest rush.
Can someone help me modify Tempest Rush movement for wizard with Explosive Blast?
My goal:
Use Explosive Blast all the time except when in town or using town portal. (!Player.IsInTown)
Disable auto attacks (Default attacks) Will make the bot stand still and sometimes target ranged mobs. This slows it down alot.
Use movement like monk uses tempest rush (ping pong effect from mob to mob). This work awesome with Hexing Pants of Mr. Yan. (Damage boost by 25%).
For this to work you will need in-game:
- 40% + cooldown reduction
- Wand of Woh (3 additional Explosive Blasts are triggered after casting Explosive Blast). (12x300% weapon damage with Chain Reaction rune).
- Hexing Pants of Mr. Yan (Optional).
- Fire damage % + Explosive Blast %
In combination with Blackhole, Frost Nova you will have perma CC on elites if you don't blast them into pieces on sight.
Along with Magic Weapon (20% more damage). Energy Armor (5% crit). And Teleport (Wormhole).
This is the fastest way to bot paragon levels, items, complete rifts etc.
I have tried replacing Trinity's Explosive Blast code with:
// if (CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast, CombatBase.CanCastFlags.NoTimer) && Player.PrimaryResource >= 20)
if (!useOocBuff && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast) && Player.PrimaryResource >= 20)
{
return new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 5f, CurrentTarget.Position);
}
if (useOocBuff && CombatBase.CanCast(SNOPower.Wizard_ExplosiveBlast) && Player.PrimaryResource >= 20 && !Player.IsInTown)
{
return new TrinityPower(SNOPower.Wizard_ExplosiveBlast);
}
I also changed Variables in Trinity: Explosive Blast from 6000 to 1500.
This will make the bot spam Explosive Blast out of combat when it's not on CD. But sometimes it will auto attack(defaultattack) and attack ranged. Resulting in major time loss.
It would work perfectly if it was modified to move like Monk with tempest rush.
Can someone help me modify Tempest Rush movement for wizard with Explosive Blast?






