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Wizard Arcane Orbit move to / hug mobs

JaredTS486

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Joined
Dec 30, 2013
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I have a wizard build currently using Spectral Blade and Arcane Orbit, it works well but the trick is being right next to mobs. I changed trinity for these two spells to make it work better but its still not getting close enough. Even if i change the min range in arcane orb my wizard stays about 5 yards away. I am also trying to get slow time to be cast always as soon as it it up and it keeps waiting for the old one to disappear first. Any help would be appreciated.

Code:
// Arcane Orb
if (!useOocBuff && !Player.IsIncapacitated && arcaneDynamoPassiveReady && CombatBase.CanCast(SNOPower.Wizard_ArcaneOrb) &&
((Player.PrimaryResource >= 30 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve))
{
      return new TrinityPower(SNOPower.Wizard_ArcaneOrb, 10f, CurrentTarget.ACDGuid);
}

// Spectral Blade
if (!useOocBuff && !isCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Wizard_SpectralBlade))
{
      return new TrinityPower(SNOPower.Wizard_SpectralBlade, 0f, CurrentTarget.ACDGuid);
}

// Slow Time off Cooldown
if (CombatBase.CanCast(SNOPower.Wizard_SlowTime))
{
      return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Vector3.Zero); // cast of Self
}
 
This!!

It's the only thing that is making the build sub-optimal.

Let me know if you find out how to fix it, please !
 
What version of Trinity are you using? Also what exact build are you using? It's casting slow time all the time for me. As for getting really close, i found that the arcane orb animation doesn't exactly match it's actual AoE, so I'm not sure wheter it's actually getting close enough or not yet. Do you by any chance finish grifts quicker when playing by hand?
 
I too am having this issue. Bot walks up to monsters and attacks with spectral blades but not close enough for arcane orbit to reach monsters.

Using Trinity 2.14.10.
 
This!!

It's the only thing that is making the build sub-optimal.

Let me know if you find out how to fix it, please !

I'm playing seasons and even if the bot is fixed to play optimally I'm uncertain that it will be the best spec for pushing higher greater rifts, at least efficiently due to rift bosses. When there are a lot of mobs etc. its great but I just breezed through a gr61 and died multiple times on the rift boss. No ancient gear yet but unless I'm missing something I don't see this build being the best for farming the higher greater rifts. Would love to be proved wrong though :).
 
You're probably doing something wrong. This is the toughest build of any class for solo grifts.
 
What version of Trinity are you using? Also what exact build are you using? It's casting slow time all the time for me. As for getting really close, i found that the arcane orb animation doesn't exactly match it's actual AoE, so I'm not sure wheter it's actually getting close enough or not yet. Do you by any chance finish grifts quicker when playing by hand?


Jubisman,

We need some ability to force the bot to walk closer to the target before it starts trying to use Spectral Blades. I tried editing the range of SB but it doesn't really seem to matter, which I'm guessing has more to do with the D3 client than it does your bot. However, if you play by hand, you can just use your move only hotkey and force the orbs into the mobs.

Unfortunately, I'm not very good at coding and don't know trinity's/DBs API well enough to figure out how to do this on my own.
 
I'm playing seasons and even if the bot is fixed to play optimally I'm uncertain that it will be the best spec for pushing higher greater rifts, at least efficiently due to rift bosses. When there are a lot of mobs etc. its great but I just breezed through a gr61 and died multiple times on the rift boss. No ancient gear yet but unless I'm missing something I don't see this build being the best for farming the higher greater rifts. Would love to be proved wrong though :).

If you're dying on GR61, you're probably doing something wrong. My wiz has around half of her items ancient and augmented and I was doing GR70 with 0 deaths, avoidance set to off. I'm not even using Ancient Parthan Defender bracers yet, just Nemesis to spawn elites at pylons. The main thing holding this build back right now is the Spectral Blade problem (too far away from mobs to hit with arcane orb).
 
I've also noticed that it often stands slightly too far away to hit with the orbs.
 
Like I said in that other thread, right now this range thing is very low priority for me. I'm really sorry, but there are tons of bug reports I need to be looking at and honestly Trinity is handling this build pretty well. My wiz is not even well geared and it can go 65 GR's consistently.

Don't get me wrong, I will eventually look into this, just not right now.
 
Like I said in that other thread, right now this range thing is very low priority for me. I'm really sorry, but there are tons of bug reports I need to be looking at and honestly Trinity is handling this build pretty well. My wiz is not even well geared and it can go 65 GR's consistently.

Don't get me wrong, I will eventually look into this, just not right now.

As you say it does handle it pretty well already, I'm able to do GR 74 with it now. I think it getting closer with the orbs will just be the icing on the cake. Thanks for your efforts they are appreciated.
 
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