JaredTS486
New Member
- Joined
- Dec 30, 2013
- Messages
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I have a wizard build currently using Spectral Blade and Arcane Orbit, it works well but the trick is being right next to mobs. I changed trinity for these two spells to make it work better but its still not getting close enough. Even if i change the min range in arcane orb my wizard stays about 5 yards away. I am also trying to get slow time to be cast always as soon as it it up and it keeps waiting for the old one to disappear first. Any help would be appreciated.
Code:
// Arcane Orb
if (!useOocBuff && !Player.IsIncapacitated && arcaneDynamoPassiveReady && CombatBase.CanCast(SNOPower.Wizard_ArcaneOrb) &&
((Player.PrimaryResource >= 30 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve))
{
return new TrinityPower(SNOPower.Wizard_ArcaneOrb, 10f, CurrentTarget.ACDGuid);
}
// Spectral Blade
if (!useOocBuff && !isCurrentlyAvoiding && CombatBase.CanCast(SNOPower.Wizard_SpectralBlade))
{
return new TrinityPower(SNOPower.Wizard_SpectralBlade, 0f, CurrentTarget.ACDGuid);
}
// Slow Time off Cooldown
if (CombatBase.CanCast(SNOPower.Wizard_SlowTime))
{
return new TrinityPower(SNOPower.Wizard_SlowTime, 0f, Vector3.Zero); // cast of Self
}