I am wondering why my ret paladin isn't using Ret Aura when using this profile. Seems it would be much more beneficial than Devotion Aura.
Does in a group for the normal/instance version.
I'm talking about when he solo grinds. Seems the FPSWARE Paladin CC works much better than this one. I die all the time using this.
Sorry about not adding the pull proc... should of checked it when I did the earlier patch. Figure Apoc or one of the others who maintain the code here would of added it by now.
Hi guys, I have a feeling, that switching behaviours stuff doesn't work correctly with BG bot. It switches it when I enter to battleground, I see debug outputs that Battleground composite creation functions were invoked, BUT.. it still continues to use normal behavious, unless I completle exit Honorbuddy and enter it withing BG! Then it starts using correct battleground behaviour. Currently changing and tuning ret pala pvp cc... Just noticed, cos merging my BG code, before I used it as only code for all contexts.. but yours which is repo uses different for different contexts, so trying to make it in sync with yours
The New PVP demo Warlock build is here! Based on both the basic and some of Smarter's sick coding (credit to him for his common an demo.cs changes)
Added:
*Deathcoil (once current target has closed the distance to melee range)
*Fear (same as above if DC is on CD)
*Soul Burn + Drain Life (for a quick health boost)
*Drain Soul at current target health of <25% (for those glyph users to get some mana back)
*Full Felguard support (now uses Felstorm on single targets as well for more DPS)
Remember if you want this rotation and logic for just PVP, copy and patch this to the bottom of your current demo.cs and change the [Context(WoWContext.All)] from 'All' for pvp only.
If you are using this for PVE grinding i suggest you swap out bane of doom for bane of agony and remove the DC and Fear logic.
Thanks again to Smarter for his efforts on this. If any1 wants me to edit the affliction build for PVP then give me a shout.
a few issues with warrior (arms and fury) that i've noticed:
Targeting is not always the best. i have it set to pull distance 35 and sometimes it still face plants stuff.
I don't know if it's HB or CC issues (as with a few cc's) the bot likes to spin in circles while trying to target something
It will stand too close and try to charge or shoot, i don't know which.
It tries to target and not go to targets that are around corners or in buildings and stands trying to charge or shoot
sometimes the warrior is too close to far, but not close enough within melee range for casters and stands there until he dies
I can give you a log, but my main log is 21mb large due to some error the cc had while i was sleeping
Jon310 - i have 1 that's arms, 1 that's fury. 1-65 i've leveled 1, 1-50 i've leveled the other
I also need to report that he likes to target something down a hill, then navmesh down to it and ignore *all* combat until it reaches that mob instead of saying logic: "i have something attacking me, lets see what it is - lose current target and grab a new one"
So currently they both wield 1x 2h's, just different talents. But they both like to faceplant all mobs while trying to get something in the 2d range that's "closer" i guess
HB shipped 4354 singular cc
check the end of the level 50 warrior one, he just faceplanted a few mobs 2 times in a row. (he might be level 44-46 in beginning of the log).
I also notice that my warrior also likes to (while mounted) ignore mobs for 3-5 seconds before realizing that he has agro
other log is from my BC warrior
Jon - also another very annoying thing...sometimes while it's navigating, it will turn between 2 points (not in circles though) until it reaches it's destination. very weird - it's like it has auto run on, and pressing a then d to look 1 way, then the other while running =(
It's not really annoying that it does that, it's most annoying that i can see it out of the corner of my eye on the testing comp on my left -.-