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[WIP] Singular - A community driven All-In-One CC - It Just Plain Works

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Tested on a level 20 warrior for a short while. He ran around udnerneath a flying carrion bird in redridge for around 20 minutes. by ran around, i mean he circled it like a crazy mofo xD.

Ive seen this as well. To my knowledge any melee cc with Singular will do this.

There might need to be a IsFlying check on targeting for melee.
 
Any chance on a Holy PvP and PvE (PvP more so since there are NONE out there)?

I personally don't do PvP but someone else wrote a Ret version so you could ask them. As for holy once I flesh out all my classes DPS/Tanks then I will work on Healing as that is a headache without good logic. There is a Holy CC in the paladin forums haven't tested it but the reviews seem good from the postings.
 
Why isn't singular.routine.movement.cs not working?

I haven't changed it at all but the newest update has broken it (got a big Yellow excalmation sign next to it).
 
Why isn't singular.routine.movement.cs not working?

I haven't changed it at all but the newest update has broken it (got a big Yellow excalmation sign next to it).

try deleting and re-sync
 
Added one thing i forgot - Pick Pocket :)

Place in:
Singular\ClassSpecific\Rogue - Assassination.cs and Combat.cs
Singular\Settings - RogueSettings.cs
 

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Ive seen this as well. To my knowledge any melee cc with Singular will do this.

There might need to be a IsFlying check on targeting for melee.

Melee should be checking IsFlying in Pull and casting throw, shoot, etc. (Some form of ranged 'HEY YOU!' attack)
 
Melee should be checking IsFlying in Pull and casting throw, shoot, etc. (Some form of ranged 'HEY YOU!' attack)

Id prefer to avoid fighting flying mobs. Ive seen combat with the drakes in Twilight highlands and the char spinning out of control. Also any flying/casting mobs, though rare will throw a melee only class for a loop.

Ill add in a check for flying mob in the pull section, but I'd rather avoid flying mobs altogether. Is there any reason to need combat with a mob that is flying?

If there is cool, the check in the pull section will fix it. A way to avoid pulling them, at least for melee classes, would be a best bet if there isn't a need for combat with flying targets.

On topic of melee class shortcomings, is there a way to detect a mob's hit box? Currently the warrior cc will wind up underneath big mobs/mobs with big hit boxes. Id like to be just inside the distance that is needed to strike a target with melee attacks.

Edit: Also, Ive noticed that the revision number doesn't get updated unless you are the one committing the changes, would you like others to do the same so that it always shows the proper revision number inside HB?
 
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Once installed, navigate to your CustomClasses folder, and create a new folder named "Singular". Navigate inside that folder -> right click -> SVN Checkout. Enter the URL from above, and hit OK. It will automatically download the files.

i cant find this URL...where is it?
 
Combat with flying mobs is important for questing profiles, at the very least.

Makes sense if the quest mob is only found in the air. Latest version will pull with Heroic Throw, shoot or throw.
 
What would i have to change in the CC for it to be "no movement" much like lionheart's cc? The bot has a lot of problems attacking something that is running from it in pvp and i would prefer to handle the movement on my own if possible. I tried deleting the movement file from the cc folder but the cc won't function at all without it. If anybody could help i would be eternally grateful. Thanks!
 
hello, thanks to everyone who is a part of this project

i?ve noticed that my arms warrior ,frost dk , and ret pala got a problem with the handleing of adds

after killing one mob it doesnt target the next one for a long time, just standing there and dies often
 

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What would i have to change in the CC for it to be "no movement" much like lionheart's cc? The bot has a lot of problems attacking something that is running from it in pvp and i would prefer to handle the movement on my own if possible. I tried deleting the movement file from the cc folder but the cc won't function at all without it. If anybody could help i would be eternally grateful. Thanks!

There is an option in the cc config to disable movement, keep in mind it doesn't disable facing of the target.
 
I didn't really like the way the CC handles my BloodDK. I chose Blood because of the awesome survivability and tweaking the CC only improves on that. Basically:
- It will first pull
- It will then check for spellcasting and interrupt if necessary
- It will then use health spells as appropriate (Rune Tap / Death Strike when under a percentage health)
- It will use Outbreak if the target doesn't have any diseases on
- It will use Icy Touch/Plague Strike if the target is missing one disease
- It will then check for AOE, using Pestilence, D&D and Blood boil
- It will then use "filler" stuff like Heart Strike, Rune Strike and Death Coil
- If nothing else is available, use Death Strike

The trick here is that it will maximise the use of runes:
- Icy Touch for Frost Rune
- Plague Strike for Unholy Rune
- Heart Strike for Blood Rune
- Death Strike for Frost/Unhole when all diseases are up

I have found the survivability of this version better, the damage output no worse. It might be better to use a different final filler but as said; survivability (and thus bot-uptime) was my main concern. This version works wonders for that.
 

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Hi Croga, this line should be fixed:
Code:
CreateSpellCast("Outbreak", ret=> !Me.CurrentTarget.HasAura("Frost Fever") && ret => !Me.CurrentTarget.HasAura("Blood Plague")),
 
Do i need to download the subversion client or is the singular custom class's that comes with HB Fine?

the one that comes with HB by default is usually outdated within like 2-3 days. DL the SVN client and just patch that way... I used to update at least once a day... but been really busy lately.
 
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