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[WIP] Singular - A community driven All-In-One CC - It Just Plain Works

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Hey guys GREAT work with the CC. I just had a question. Is there any way i can control the targetting myself during combat as a tank?
 
warrior specifics: pull logic needs some work along with rotation for both arms and fury, prot support would be great as well (it works but needs rotation change and aoe logics)
I also have no idea what has changed in the last couple revisions for warriors but Im having issues with pulling (char just sits there for 10-20 seconds while mob unloads usually ends in death, didnt happen with stock revision included w/ HB ) and also the current aoe logic for arms is a bit buggy, sometimes it will use sweeping strikes other times it wont. It has problems determining when to use bladestorm as arms, and it has virtually no aoe ability(cleave bladestorm whirlwind sweepingstrikes) Stance dancing would be great to see as well :D I would try to make some changes myself but I have no idea what im doing with a CC. Im willing to test stuff out and relay feedback as much as possible though :-]
 
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Frost mage is good. Needs to move further after casting freeze though as the toon still gets melee'd.
 
If somebody wanna test rogue Assassination and Combat here we go.

Everything should work right now (testing for some time on terribly add pulling profile) :)
 

Attachments

In reference to using "Flask of Enhancement" ---- It's not working..

Apoc, drop me a note when you add "Flask of the North" And I can test both for you...
 
I think all Classes , especially the Pallymodule should support racials for interrupting, in my case arcane torrent and warstomp.
Warstomp could be also used to stun the target if you are at low health and need to heal yourself without being interrupted yourself urgently. Arcane Torrent could be used if you are oom.

Pallys could also use the Hammer of Justice to interrupt , iirc
 
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the warrior cc is so good but its not using victory rush i think its so important
 
I think all Classes , especially the Pallymodule should support racials for interrupting, in my case arcane torrent and warstomp.
Warstomp could be also used to stun the target if you are at low health and need to heal yourself without being interrupted yourself urgently. Arcane Torrent could be used if you are oom.

Pallys could also use the Hammer of Justice to interrupt , iirc

all those are in the Ret normal/instance... except Warstomp just added in the snippet below. Not hard to add the line till the devs can update it.

Code:
//Interrupts
                    new Decorator(
                        ret => Me.CurrentTarget.IsCasting || Me.CurrentTarget.ChanneledCastingSpellId != 0,
                        new PrioritySelector(
                            //Rebuke ID = 96231
                            CreateSpellCast(96231),
                            // Calling Rebuke by name FAILS!!!!!!!!!!! sigh :(
                            //CreateSpellCast("Rebuke"),
                            CreateSpellCast("Hammer of Justice"),
                            CreateSpellCast("War Stomp"),
                            CreateSpellCast("Arcane Torrent")
                            )),
 
is it possible to implement, when you kill a mob to heal itself with Holy Light, because heal is 300% ?
 
For some reason I can't use Singular on my priest, I updated with SVN I have all the files and I can't select singular when I start the bot, it goes to default.
 
the warrior cc is so good but its not using victory rush i think its so important

Currently the warrior cc will use victory rush if you are below 80% hp. If it is not using it ever for you, post a log and let me have a look-see. If you want this changed, let me know.

On a side note. I'm not sure whats going on with arms in BG's. In world pvp, grinding, questing, arms is working flawlessly.

Edit: Just tested fury too, when in BG's its just not performing(pull works fine, arms is autoattacking, fury is hamstringing, but nothing else), don't think its from a change on the warrior cc's.
 
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the warrior cc is so good but its not using victory rush i think its so important

It uses it for me as arms, not as fury or prot though.

Again just more tweaks we need to roll up for the warrior end of the cc.
 
It uses it for me as arms, not as fury or prot though.

Again just more tweaks we need to roll up for the warrior end of the cc.

Give me some specifics on what you would like to see changed and I can get them implemented.
 
Give me some specifics on what you would like to see changed and I can get them implemented.

Stance changing for cooldowns/aoe, better aoe logic on 3+ mobs. Less Delay between pulls/changing target. hamstring on fleeing or mounted mobs. Im at work right now so I cant go into specific detail but i will later tonight. Ill watch the bot for a while and let you know what should be changed.
 
Stance changing for cooldowns/aoe, better aoe logic on 3+ mobs. Less Delay between pulls/changing target. hamstring on fleeing or mounted mobs. Im at work right now so I cant go into specific detail but i will later tonight. Ill watch the bot for a while and let you know what should be changed.

The delay between changing target between pulls is not something that I have the know-how to do. For me it switches targets fairly fast compared to other cc's, but I understand everyone gets a little different experience with HB.

I'll work on hamsting'ing runners as well.

As far as stance dancing, it was tried in the past and was shown to be too slow (using both charge and intercept for pull's), but if you are talking about swapping to zerker for aoe situations with Arms, I can get that put in.
 
I was hoping the delay between attacking/pulling/switching targets was cc related, i use revision 190 amd it has virtually no delay but if i upgrade to newest revision it takes forever. Sometimes ressing and dying multiple times because it takes so long to even engage an aggro'd mob. Ill see if I can grab a log next time it happens. Im pretty sure it waits around trying to charge even if its on cooldown, but ill double check. prot support for dungeon tanking would be awesome, however I dont have a prot tank atm.
 
anything to fix the fury/arms problems in bg's would be great, i don't know enough about the code to even know where to start though...
 
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