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Wings and pets - come get them

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Yeah I have had that same stuck spot for many versions now. its getting stuck trying to get to the cathederal. Its going wonky "up the hill". Also, I just had mine totally miss a rainbow portal. I wasn't watching it at the time. It killed the goblin and then never entered the portal.

<ProfileSetting name="Falcon" value="True" />
<ProfileSetting name="Cosmic" value="True" />
<ProfileSetting name="Lily" value="True" />
<ProfileSetting name="Safty" value="False" />

Using newest DB release (Clean Install)
Adventurer 1.3.4.39
QT 3.5.14
Trinity 2.41.89

No other plugins

Here is the snippet from the logs when it killed the goblin


[HIDE]01:01:09.912 INFO Logger [Trinity 2.41.89] Going Kamakazi on Goblin 'p1_treasureGoblin_tentacle_A (405186)' Distance=43.78452
01:01:09.912 INFO Logger [Trinity 2.41.89] No Target, Switching to Goblin 'p1_treasureGoblin_tentacle_A (405186)' Distance=43.78452
01:01:09.977 INFO Logger [QuestTools][BotBehaviorQueue] Triggered Portal with 3 Behaviors to be run at next opportunity
01:01:10.026 DEBUG Logger [Trinity 2.41.89] Clearing CURRENT TARGET: No good target's found in Weighting.
Name: WaitForLootDrops Type: Avoidance SNO: 0 Distance: 2
Weight: 250 Info:
01:01:10.514 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 3439 // Boots_norm_base_flippy RActorGuid=-2035744760 (Item) TargetTimes=1
01:01:10.519 DEBUG DefaultNavigationProvider Generating path to Boots_norm_base_flippy 44 yds Elite=False LoS=False HP=-1.00 Dir=N - <1078.75, 3968.75, 80.5>
01:01:10.533 DEBUG DefaultNavigationProvider Successfully generated path from {X=1300,Y=353} to {X=1300,Y=336} in 00:00:00.0011267 with 18(2) hops
01:01:10.533 DEBUG DefaultNavigationProvider Client path generated.
01:01:10.533 DEBUG DefaultNavigationProvider Generated path to <1078.75, 3968.75, 80.5> (Boots_norm_base_flippy 44 yds Elite=False LoS=False HP=-1.00 Dir=N) with 2 hops.
01:01:10.987 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 6035 // TriuneSummoner_A RActorGuid=-2037579695 (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=83 hotspot=False elitesInRange=True hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding TriuneSummoner_A default Elite dist=223.4 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 TargetTimes=1
01:01:11.460 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 6035 // TriuneSummoner_A RActorGuid=-2037841900 (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=71 hotspot=False elitesInRange=True hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding TriuneSummoner_A default Elite dist=262.1 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 TargetTimes=1
01:01:11.650 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 3439 // Boots_norm_base_flippy RActorGuid=-2035744760 (Item) TargetTimes=1
01:01:11.654 DEBUG Logger [Trinity 2.41.89] Vacuumed 3 items
01:01:11.905 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 6035 // TriuneSummoner_A RActorGuid=-2037841900 (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=63 hotspot=False elitesInRange=True hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding TriuneSummoner_A default Elite dist=289.6 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 TargetTimes=1
01:01:14.185 DEBUG DefaultNavigationProvider Navigator.Clear
01:01:14.185 DEBUG DefaultNavigationProvider Generating path to TriuneSummoner_A 59 yds Elite=True LoS=False HP=1.00 Dir=NW - <1040.829, 3926.569, 80.10002>
01:01:14.188 DEBUG DefaultNavigationProvider Successfully generated path from {X=1300,Y=337} to {X=1280,Y=318} in 00:00:00.0017798 with 23(4) hops
01:01:14.189 DEBUG DefaultNavigationProvider Client path generated.
01:01:14.189 DEBUG DefaultNavigationProvider Generated path to <1040.829, 3926.569, 80.10002> (TriuneSummoner_A 59 yds Elite=True LoS=False HP=1.00 Dir=NW) with 4 hops.
01:01:14.695 DEBUG DefaultNavigationProvider Generating path to TriuneSummoner_A 41 yds Elite=True LoS=False HP=1.00 Dir=NW - <1048.408, 3932.972, 80.10001>
01:01:14.700 DEBUG DefaultNavigationProvider Successfully generated path from {X=1295,Y=335} to {X=1285,Y=323} in 00:00:00.0028305 with 13(3) hops
01:01:14.700 DEBUG DefaultNavigationProvider Client path generated.
01:01:14.701 DEBUG DefaultNavigationProvider Generated path to <1048.408, 3932.972, 80.10001> (TriuneSummoner_A 41 yds Elite=True LoS=False HP=1.00 Dir=NW) with 3 hops.
01:01:14.810 DEBUG Logger [Trinity 2.41.89] Used Power Piranhas (Witchdoctor_Piranhas) at x="1043" y="3905" z="78" dist=60) Range=0 (Spender Other) Delay=50/50 TargetDist=60.11957 CurrentTarget=TriuneSummoner_A charges=0
01:01:14.835 DEBUG Logger [Trinity 2.41.89] Waiting... IsWaitingAfterPower Power=Witchdoctor_Piranhas TicksWaited=1
01:01:14.861 DEBUG Logger [Trinity 2.41.89] Wait After Power Finished
01:01:14.864 DEBUG Logger [Trinity 2.41.89] Starting wait before use 33 ms[/HIDE]
 
Shame it didn't expored the dale and leave just after entering it :'(

Loaded profile [Run the dale v1.7.72]
[QuestTools][MaxDeathsTag] Max deaths set by profile. Will restart the game after 2
Clearing the dale
[Adventurer][ExploreLevelArea] Starting to explore p1_a1Dun_Random_Level_Goblin (409094)
[Adventurer] Patiently waiting for the Navigation Server
[Adventurer][ExplorationLogic] Couldn't find any unvisited nodes. Current AdvDia.LevelAreaSnoIdId: 409094, ZetaDia.CurrentLevelAreaSnoId: 409094, Total Nodes: 622 Unvisited Nodes: 0 Searching In [409094] HasNavServerData=True
[Adventurer][ExploreLevelArea] It took 143922 ms to explore p1_a1Dun_Random_Level_Goblin
All done !!
Leaving game, reason:
Profile completed
Number of games completed: 319
 
im new to demon buddy so can someone answer a few questions for me?

1. how to update that line 40 cosmic wings = true thingy? I cant find those settings anywhere..

2. I dont see a download for quest tools anywhere in the plugins section of the forum. Is quest tools updated automatically?

3. When it says vault.xml must be in the same dir as goblin.xml, does that just mean in the same folder? My adventurer folder has both of those profiles saved in it. Am I good or am i missing something?
1. You have to edit the file goblin.xml at lines 40-50 (it can change depending on versions). Just edit the file with notepad or any text editor and save it.
You are looking for this :
<ProfileSetting name="Falcon" value="False" />
<ProfileSetting name="Cosmic" value="True" />
<ProfileSetting name="Lily" value="False" />
<ProfileSetting name="Safty" value="False" />

2. You don't have to update QuestTools, normally the last version is bundle with the latest demonbuddy installer.

3. Yes in the same folder, you're good =). For example i saved them in c:\dbfolder\profiles\cosmectic_profiles\
 
to be safe evilking, turn safty on
It was designed to not miss a dale if your afk, but requires some human intervention here n there
 
Hi man what about my problem?
sorry m8 missed your post with having been away a few days....
That looks like the up hill from ruins to lorics passage......wierd place to get stuck tbh
Technically there is only 1 move point up the hill....
moveto other side of hut
moveto top of hill
There are no move points between, relying on trinity/questtools to actually move the player.

.74 is on svn to test now with fixes in place
 
at the Tower, stage 1 my wizard run 3-5 minutes at cycle, sometime he make a port in next area. Someone the same Problem ?
 
Last edited:
sorry m8 missed your post with having been away a few days....
That looks like the up hill from ruins to lorics passage......wierd place to get stuck tbh
Technically there is only 1 move point up the hill....
moveto other side of hut
moveto top of hill
There are no move points between, relying on trinity/questtools to actually move the player.

.74 is on svn to test now with fixes in place
In fact it's not a stuck. I have the same problem, and the problem is that the bot don't find the portal to lorics passage and then profile end, so character stay here doing nothing. The move to find the passage is a bit too far from it.
To fix this i skipped this part by teleporting from cave level 2 end to the core directly.
 
mmmm it shouldnt fail that wp... but yeah if it thinks its in a diff area to the one its in it will get all kinds of messed up....

Ill check the logics for world detection and wp retries
 
mmmm it shouldnt fail that wp... but yeah if it thinks its in a diff area to the one its in it will get all kinds of messed up....

Ill check the logics for world detection and wp retries

Here is the problem :
<LogMessage output="========== At cathedral ============" />
<TrinityMoveTo questId="1" stepId="2" x="1517.688" y="2786.402" z="55.28674" pathPrecision="30" statusText="Get to passage" />
<TrinityMoveTo questId="1" stepId="2" x="1441.671" y="2838.214" z="55.38529" pathPrecision="30" statusText="Get to passage" />
<LogMessage output="========== Enter Passage ============" />
<MoveToActor questId="1" stepId="2" actorId="176002" isPortal="True" destinationWorldId="60713"/>

The second MoveTo don't go far away and the passage portal doesn't even appear on the minimap and the bot don't go close enough to detect it. So the MoveToActor fail and do nothing.
And as this last action is the end of the If, execution continue and as other if conditions don't match current WorldId, then profile is completed and stops.
 
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