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Wings and pets - come get them

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Just wanted to thank you for this profile! I just got my cosmic wings, and i only downloaded the profile 3 days ago. Insane luck i guess. I was even sitting at the pc when i saw it killed Princess Lilian! Got 12 pets and the wings in 3 days. Either luck or one INSANE profile! (two profiles technically but whatever) +rep

edit: I made this account just to state this. never been active on the forums since i lost my password to my real account, and password recovery didnt work ^^

Nice you use what version please
 
Great profile. I now have ALL the pets and a falcon wings....... BUT still cant seem to get the Cosmic Wings or the Rainbow portrait...
 
Questools - 3.5.14
Adventurer - 1.3.4.27
Trinity - 2.42.89
Goblin profile - 2.01.72

What REV SVN please ? You have <ProfileSetting name="Safty" value="False" /> or <ProfileSetting name="Safty" value="True" /> can you send me your file please
 
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so, im running trinity 2.41.89, and in 2h of running the bot didnt collect a single pet nor any wings, thou, according to the ingame chat, he has encountered at least 2 menagerist goblins whom he killed ofc. (i only have one of those new pets that i got randomly before while doing bounties). any suggestions whats going wrong ?
Did you checked the Stash Pets/Wings in Trinity Items Pickup Settings ?
 
@evilscoop I found a bug in <!-- Ruins to passage --> section, the bot don't find passage. it goes at Cathedral, and then the 2 <moveTo> action doesn't get him to the passage, so the MoveToActor do nothing, and the profile ends and stay ingame till inactivity timer trip.
 
Is there a simple way to have the bot stop all actions immediately after entering a whimseydale portal? I run this profile on an old account to find portals that i can use for my main. Cheers! Awesome profile!
 
As soon as I arrived the festering woods, my character always immediately skips the map and then goes through the North highland (and skips that as well), until it arrive south highland and it finally starts to run. What happened? All of my plugins are the latest.
========== Welcome to the festering woods ============
========== Festering woods move 1 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="185.1112" y="716.993" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 1
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="185.1112" y="716.993" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 1
========== Festering woods move 2 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="236.1695" y="573.8366" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 2
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="236.1695" y="573.8366" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 2
========== Festering woods move 3 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="376.0988" y="581.3037" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 3
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="376.0988" y="581.3037" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 3
========== Festering woods move 4 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="496.3196" y="513.0966" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 4
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="496.3196" y="513.0966" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 4
========== Festering woods move 5 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="883.8041" y="785.1398" z="21.07028" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 5
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="883.8041" y="785.1398" z="21.07028" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 5
========== Festering woods move 6 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="621.8211" y="979.5552" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 6
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="621.8211" y="979.5552" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 6
========== Festering woods move 7 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="397.7704" y="968.9464" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 7
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="397.7704" y="968.9464" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 7
========== Festering woods move 8 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="192.7809" y="898.5512" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 8
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="192.7809" y="898.5512" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 8
========== Festering woods move 9 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="472.5686" y="885.5986" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 9
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="472.5686" y="885.5986" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 9
========== Festering woods move 10 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="718.9184" y="746.3328" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 10
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="718.9184" y="746.3328" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 10
========== Festering woods move 11 ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="278.6974" y="724.4186" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 11
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="278.6974" y="724.4186" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 11
 
First of all, I really appreciate for your amazing profiles.
I have few questions.

1. is there any way to remove some way-points to get faster ?
2. my bot keep getting stuck at some point.


->I am using Adventurer 1.3.4.27 (checked) QuestTool 3.5.14 (checked) Trinity 2.41.103 (checked)

I read your instruction. could you please tell me if i am on the wrong way.

Thank you one more time. your profiles are awesome.
 
What REV SVN please ? You have <ProfileSetting name="Safty" value="False" /> or <ProfileSetting name="Safty" value="True" /> can you send me your file please
Didnt pull through SVN. Just got them from the front page of the this post.
Settings are:
Code:
<ProfileSetting value="False" name="Falcon"/>

<ProfileSetting value="True" name="Cosmic"/>

<ProfileSetting value="False" name="Lily"/>

<ProfileSetting value="False" name="Safty"/
 
As for removing waypoints i would imagine thats in the goblin.xml file, and for the getting stuck part, he stated that he is aware and will fix it when he has time (He mentioned that it would hopefully be tuesday, which is tomorrow ^^)
 
As for removing waypoints i would imagine thats in the goblin.xml file, and for the getting stuck part, he stated that he is aware and will fix it when he has time (He mentioned that it would hopefully be tuesday, which is tomorrow ^^)

Thank you!! appreciate!
 
Questools - 3.5.14
Adventurer - 1.3.4.39
Trinity - 2.41.105
YUdbNvQ.png


Completed in that place.
Eventually Become a reconnection time XP
XP Inactivity Tripped

U21g38K.png


Often stuck in Nothern Highlands

ZQR6Rkd.png
 
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Quick fix for festering woods move 11 stuck (seems to be ok for me) :
Code:
<TrinityMoveTo questId="1" x="825" y="844" z="20.1" pathPrecision="30" statusText="Festering woods = move 11"/>
For the passage not found i changed the tp from level 2 cave to Core instead of Ruins (so it skips this part) :
Code:
<!-- cave 2 jump to Ruins	-->	
	<If condition="CurrentWorldId == 82511">
		<LogMessage output="========== We are in the cave lvl 2 ============" />        
		<RandomMove radius="20" />
		<ExploreLevelArea/>
		<WaitTimer questId="1" stepId="2" waitTime="1000" />
		<!-- <UseWaypoint waypointNumber="1" questId="1" /> -->
		<WaitTimer questId="1" waitTime="5000" />
		<While condition="CurrentWorldId != 119290"> <!-- TP TO CORE -->
			<UseWaypoint waypointNumber="40" questId="1" />
			<WaitTimer questId="1" waitTime="5000" />
		</While>
                <!-- TP TO RUINS -->
		<!-- <While condition="CurrentWorldId != 71150"> 
			<UseWaypoint waypointNumber="1" questId="1" />
			<WaitTimer questId="1" waitTime="5000" />
		</While> -->
	</If>
 
Bot enters caves/whimseydale but then exists immediately
Solution - Stop using yar

What exactly happens? Hopefully we can fix it... running bots without YAR is meh :)
 
Bot enters caves/whimseydale but then exists immediately
Solution - Stop using yar

What exactly happens? Hopefully we can fix it... running bots without YAR is meh :)
i think he said: Bot enters caves/whimseydale but then exists immediately xD
 
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