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Wings and pets - come get them

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How do you people find newer versions of Trinity? I only seem to be able to download the Trinity 2.14.13, even after a fresh install.
Fresh install of DB comes with the old Trinity 2.14.13. Just go in the official Trinity section (https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/) and you will find a sticky post to download the latest release (https://www.thebuddyforum.com/demon...rinity/235881-download-trinity-2-42-89-a.html) and if you know how to use SVN, you can get the latest version (search "SVN Repo" in the previous link), but it can be bad version with experimental feature that no one tested yet, so it's better to use the latest release.
 
when teleport to old ruins wp he spam:

[Trinity 2.41.89] Starting Segment 1...
[Trinity 2.41.89] Starting Segment 2 ...
[Trinity 2.41.89] Trying to get Unstuck...
[Trinity 2.41.89] Trying to get Unstuck...
[Trinity 2.41.89] Starting Segment 1...
[Trinity 2.41.89] Starting Segment 2 ...
[Trinity 2.41.89] Trying to get Unstuck...
[Trinity 2.41.89] Starting Segment 1...
[Trinity 2.41.89] Starting Segment 2 ...
[Trinity 2.41.89] Trying to get Unstuck...
[Trinity 2.41.89] Starting Segment 1...
[Trinity 2.41.89] Starting Segment 2 ...
[Trinity 2.41.89] Trying to get Unstuck...
[Trinity 2.41.89] Starting Segment 1...
[Trinity 2.41.89] Starting Segment 2 ...
[Trinity 2.41.89] Trying to get Unstuck...

and he stays still here..

Mmm crusader by chance....
First move should be to the bridge, might need an earlier move putting in
 
Fresh install of DB comes with the old Trinity 2.14.13. Just go in the official Trinity section (https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/) and you will find a sticky post to download the latest release (https://www.thebuddyforum.com/demon...rinity/235881-download-trinity-2-42-89-a.html) and if you know how to use SVN, you can get the latest version (search "SVN Repo" in the previous link), but it can be bad version with experimental feature that no one tested yet, so it's better to use the latest release.

Oh my god, I feel so ridicolous right now. While searching for a newer Trinity version, I thought that the 61+ version that you're talking about was called Trinity 2.61.XX but it's actually the last digits that I should've searched for. I updated everything and I can see all the new options such as Stash Wings/Pets. Thank you so much for this man, I really appreciate it.
 
in the mean time i got all the Pets with this awsome profile !
thanks a Lot :)
only thing i still miss are both wings xD
they are obviously insane rare :D
 
in the mean time i got all the Pets with this awsome profile !
thanks a Lot :)
only thing i still miss are both wings xD
they are obviously insane rare :D

Falcon isnt....just set falcon to True in the profile and leave 8 hours or so
 
When running this profile with "Lilly" set to True, it will run the Hollows but when TPing to Festering it skipps it and says "Can't generate path" and continues to N Highlands..

Added Log
 

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When running this profile with "Lilly" set to True, it will run the Hollows but when TPing to Festering it skipps it and says "Can't generate path" and continues to N Highlands..

Added Log
Thats what happens if it gets confused which area its in...
Can you double check goblin version please, meantime, ill keep an eye on it....
For me the latest version has been pretty flawless.....had a few issues in the tower of damned, but testing those atm...other than that ive not seen a stuck or glitch
 
Using the SVN at it's at revision:59
I'm gonna try the profile with "lilly" set to false and see if that changes anything. Update soon

Can you double check goblin version please, meantime, ill keep an eye on it....

Update: Running it with "Lily" false, works. Teleports to Festering and runs it. Hmph guess I'll run some Lily runs later.
 
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Thats really odd as I test with lily set true always....

Thing is, if its set true, the next stop after hallows is festering, not highlands.....hence my confusion.
 
When running this profile with "Lilly" set to True, it will run the Hollows but when TPing to Festering it skipps it and says "Can't generate path" and continues to N Highlands..

Added Log

i have same problem, skip only southern highland and anytime move failed.. i have last update goblin/vault

this is my routine: hollow grouning ,foresting W ( skip ) S highland ( skip ) N highland and the cave 1/2 , old ruins the last and he stay on wp.
 
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Thats really odd as I test with lily set true always....

Thing is, if its set true, the next stop after hallows is festering, not highlands.....hence my confusion.

No not quite, it goes through Hollows and goes to festering just standing at the WP and not generating paths and continues to N Highlands
 
Ok it would appear since festering wood can be a few layouts, that one or two of them dont work right.....

In effect this means bot will either skip that area, or miss some bits....or if correct one comes run correctly...

For now, just live with it...I will try find a way to fix this asap

How annoying.....
 
i put .60.. much error and dont work :|

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Items.TrinityItemManager.TrinityStash(CachedItem item)
at Trinity.Coroutines.Town.StashItems.ShouldStash(CachedItem i)
at Trinity.Coroutines.Town.DropItems.ShouldDrop(CachedItem i)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.Coroutines.Town.DropItems.<Execute>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Coroutines.Town.TrinityTownRun.<Any>d__16.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.Coroutines.Town.TrinityTownRun.<Execute>d__15.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.gmChuKM ~v29|SL1- \]AF3\.Q-.ZdMFTyHz\&}D3n0<jM%`:QNq\&".MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬*‎‬****‫***‪​*‏‪‬**‏***‏‬‬*(Boolean )
at Buddy.Coroutines.Coroutine.***‪‏‫**​‫‬‬‬‪‎‫‪‫*​*‏*****(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.***‏‪‫‫‪​**‪‪‫*‫‏‫​**‏‏*()
 
Thats a trinity error in town run ... something todo with stashing an object
 
fix trinity, but still that problem:

QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="2295.898" y="4024.81" z="-4.088893" pathPrecision=15 MoveResult=Moved statusText=Looking for fifth cave
Profile completed
Number of games completed: 4
[Trinity 2.41.89] Gold inactivity after 171s. (Setting=170) Sending abort.
[Trinity 2.41.89] Gold Inactivity Tripped
 
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