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Wings and pets - come get them

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I'm on .99 for trinity and it entered and explored a Whimsydale just fine, it's still up to QuestTools to actually populate the grid properly. It did full explore properly as well, it's just that maybe one in every three or so will try to instantly log due to the grid issue.

This is using the SVN latest for the profile, as well.
 
Thx for your profile.
i've just saw my bot got a rainbow goblin, but it leaves immediately.
bug? or inactivity timer?
plz let me know what your trinity setting if you don't mind

Loaded profile [Run the dale v1.7.51]
Replaced hook [ProfileOrderBehavior_Hook] d33a2e74-c1d2-468a-95ef-d32edb06d3f6
[QuestTools][MaxDeathsTag] Max deaths set by profile. Will restart the game after 2
Replaced hook [ProfileOrderBehavior_Hook] 6a9d9d96-c503-4831-b2f0-ea5b82fa1261
Clearing the dale
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Dungeon Explorer ignoring already explored nodes!
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][ExploreDungeonTag] Box Size or Tolerance has been changed! 15/0.55 NodeCount=0
========== Grid segmentation resetting!!! ============
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][ExploreDungeonTag] Nodes [Unvisited: Route:0 Grid:0 | Grid-Visited: 0/0] Box:40/0.01 Step:GridRoute.Reset PP:0 Dir: NW Current: 0, 0, 0
========== Grid segmentation resetting!!! ============
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][ExploreDungeonTag] Initialized ExploreDungeon: boxSize=40 boxTolerance=0.01 endType=FullyExplored timeoutType=Timer timeoutValue=1800 pathPrecision=20 sceneId=0 actorId=0 objectDistance=10 markerDistance=10 exitNameHash=0 routeMode=NearestMinimapUnvisited direction=Any setNodesExploredAutomatically=True
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][ExploreDungeonTag] Nodes [Unvisited: Route:0 Grid:0 | Grid-Visited: 0/0] Box:40/0.01 Step:PostInit PP:20 Dir: NW Current: 0, 0, 0
Replaced hook [ProfileOrderBehavior_Hook] 1fb54730-1923-4ea3-a3b1-992a167231aa
[QuestTools][ExploreDungeonTag] Box Size or Tolerance has been changed! 40/0.01 NodeCount=0
========== Grid segmentation resetting!!! ============
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][ExploreDungeonTag] Nodes [Unvisited: Route:0 Grid:0 | Grid-Visited: 0/0] Box:40/0.01 Step:GridRoute.Reset PP:20 Dir: NW Current: 0, 0, 0
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
[QuestTools][<>c] Fully explored area! Tag Finished.
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
Replaced hook [ProfileOrderBehavior_Hook] 3a9c68e3-5f12-4180-822f-2780ed8d4368
All done !!
Replaced hook [ProfileOrderBehavior_Hook] 2bbb658b-04bf-43a0-98d1-3204fb791962
Replaced hook [ProfileOrderBehavior_Hook] fdfea048-a95c-4136-9748-f9bff5db79f7
Leaving game, reason:
Navigator.Clear
Profile completed
Number of games completed: 35
Last run acquired 0 gold.
[GameEvents.OnGameLeft] Resetting inactivity detector
[Trinity 2.41.89] New Game - resetting everything
[Trinity 2.41.89] New Game, resetting Gold Inactivity Timer
[Trinity 2.41.89] Saving Config file
[Trinity 2.41.89] Saving Paragon Priority
[Trinity 2.41.89] ItemSetting OnSave called
[Trinity 2.41.89] Saving Avoidance Data
[Trinity 2.41.89] Saving ItemList Data
[Trinity 2.41.89] TPSActual=30
[Trinity 2.41.89] Saving Config file
[Trinity 2.41.89] Saving Avoidance Data
[Trinity 2.41.89] ItemSetting OnSave called
[Trinity 2.41.89] Saving ItemList Data
[Trinity 2.41.89] TPSActual=30
[Trinity 2.41.89] Saving Config file
[Trinity 2.41.89] Saving Avoidance Data
[Trinity 2.41.89] ItemSetting OnSave called
[Trinity 2.41.89] Saving ItemList Data
[Trinity 2.41.89] TPSActual=30
 
Ok so xzjv thinks this is actually an issue with adventurer and yar currently, with no time frame to fix.

SO, for the moment, if you have pathing issues, and/or bot exits whimsey without fully exploring, please remove and stop using yar.....

This is going to get worse, as im moving more and more to pure trinity/adventurer tags because quiet frankly evan with the yar issue they are far more stable and run/path far better.

I will update first post soon.
 
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
Prime example of the issue........
 
no, i just use trinity 2.41.89 questiontools 3.5.14 adventurer 1.3.4.35
that's all

Right there will be a fix out soon then, I hope, due to trying to chase my tail with this bug, some bits have quirky explores in the code.
 
Op updated -
26 May - goblin 1.11.53 - Vault 1.7.52
An awfull lot of pathing changes
Keep and eye on moon clan cave lvl 2, the same code to explore this is used to explore dale....if you have problems here, you may have problems in the dale
No longer supporting yar plugin

Some paths may need a retweak, please try to catch area and move number that causes an issue
 
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Op updated -
26 May - goblin 1.11.53 - Vault 1.7.52
An awfull lot of pathing changes
Keep and eye on moon clan cave lvl 2, the same code to explore this is used to explore dale....if you have problems here, you may have problems in the dale
No longer supporting yar plugin

Some paths may need a retweak, please try to catch area and move number that causes an issue

The new paths are working great except for the old ruins which still sometimes runs left until it hits a wall and logs out, it also ran it correctly the next time it got there. I'll let you know how RG portals go once a find one. Thanks for working hard on this and improving it so fast!
 
Was lucky to get a rainbow goblin right off the bat with the new version. Apparently swapped to Adventurer for Whimsydale? It explored all nodes properly, exited with:

[Adventurer][ExplorationLogic] Couldn't find any unvisited nodes. Current AdvDia.LevelAreaSnoIdId: 409094, ZetaDia.CurrentLevelAreaSnoId: 409094, Total Nodes: 594 Unvisited Nodes: 0 Searching In [409094] HasNavServerData=True
[Adventurer][ExploreLevelArea] It took 392506 ms to explore p1_a1Dun_Random_Level_Goblin
All done !!

Trinity .99, Adventurer .35. Seems to be performing much better-- I'll post if it gets stuck at any point.
 
Caves lvl 2 is a mini test of dale...as I say its pretty much the exact same code, this give an idea if dale will fail

Ive changed a lot of the logics on area detection, and im just testing...i suspect bot thought it was in a different area, probably weeping hallow, when it tp'd to do passage run....
 
Caves lvl 2 is a mini test of dale...as I say its pretty much the exact same code, this give an idea if dale will fail

Ive changed a lot of the logics on area detection, and im just testing...i suspect bot thought it was in a different area, probably weeping hallow, when it tp'd to do passage run....

Caves 2 has been working great so far, hoping that's a good sign for Whimsey! When it TPs to the old ruins it runs left to old tristem road and then the log spams the move#1,2,3 etc and immediately logs out.

You're correct about the bot thinking it's in hollows, the log was spamming searching the hollows when it TPed to the old ruins.
 
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Caves 2 has been working great so far, hoping that's a good sign for Whimsey! When it TPs to the old ruins it runs left to old tristem road and then the log spams the move#1,2,3 etc and immediately logs out.

Clear sign it thinks its in the wrong area, and should be fixed on svn
Old road has status text of "move to bridge, move to hut, move up hill" rather than numbers ;)

Feel free to test this one :-
https://subversion.assembla.com/svn/db-cosmetics/trunk/goblin.xml

.56
 
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Clear sign it thinks its in the wrong area, and should be fixed on svn
Old road has status text of "move to bridge, move to hut, move up hill" rather than numbers ;)

Feel free to test this one :-
https://subversion.assembla.com/svn/db-cosmetics/trunk/goblin.xml

Since the latest version .55 I've been getting these errors when it go to the core. The bot TPs there a few more times and just stands on WP and then it moves on to next area. It's doing the same for festering woods as well, TPS, says number of games complete and just stands there until timeout.

Using Waypoint. Number:40
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="332" y="730" z="0" pathPrecision=30 MoveResult=Moved statusText=Searching the core
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="332" y="730" z="0" pathPrecision=30 MoveResult=Moved statusText=Searching the core
Skipping wings
 
.56 is doing core again, I'm going to sit and watch for a few mins and let you know how the old ruins do.

Edit: It gets to festering woods, never moves from the WP and says:
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 15 nodes in 12ms
Profile completed
Number of games completed: 1

I'm running 3 bots atm and they're all getting stuck there.
 
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I was asking myself why i never saw a rainbow goblin or a portal. The issue here is that he found yesterday a rainbow goblin enters the portal and leave the game. Im running goblin last SVN version. Do i need to modify something or is just a bug ?

noticed the exact same thing, downloaded SVN version like 12 hours ago and just saw bot enter portal and insta leave... is that normal? i stopped the bot from leaving and cleared it by hand, no named mob anyway but... uhm...
 
The latest SVN version is running amazing up until it hits the festering woods and then stops. I'm running chicken WD speed build and I'm flying through the zones getting tons of goblins. Whatever you've done to the first few zones have made them much faster!
 
.56 is doing core again, I'm going to sit and watch for a few mins and let you know how the old ruins do.

Edit: It gets to festering woods, never moves from the WP and says:
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 15 nodes in 12ms
Profile completed
Number of games completed: 1

I'm running 3 bots atm and they're all getting stuck there.
Same here, .56 and stopped at Festering woods WP
 
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