I hope it works now, but this will be the last post for some weeks. Maybe I've a bit time tomorrow but I don't think so.
Oki so the darkness spec seems like it's using more abilities like dark ward, but it's like it doesn't start the fight anymore, it just go stealth and then just wait, and if i don't initiate the combat it just continues the profile....Also wish it would only use force lightning when 3xharnessed darkness buff is there, cause it seems to randomly use the force lightning.
Im looking at
The DeBuff of "Mind Crush" is "Mind Crush (Force)", so should "Crushed" be replaced with "Mind Crush (Force)", or is "Crushed" a DeBuff from another spell?
I didn't work on the assa specs - cystacae created the assasin ccs and I'll be away for some weeks so yeah..
Although it is casting the right spells now there are two flaws in it....just tested wingit on my sage again, and it works, it's casting disturbance when TT and project is on CD .. awesome job neo![]()
Sounds awesome cystacae , looking forward to it![]()
//Offensive
Spell.Cast("Explosive Probe", castWhen => (BuddyTor.Me.HasBuff("Crouch") || BuddyTor.Me.HasBuff("Cover")) && BuddyTor.Me.ResourceStat >= 80 && BuddyTor.Me.CurrentTarget.Distance <= 2.8f),
Spell.Cast("Corrosive Dart", castWhen => !BuddyTor.Me.CurrentTarget.HasDebuff("Poisoned (Tech)")),
Spell.Cast("Fragmentation Grenade", castWhen => Helpers.Targets.Count() >= 3 && BuddyTor.Me.ResourceStat >= 80),//AoE
Spell.Cast("Debilitate", castWhen => BuddyTor.Me.CurrentTarget.Distance <= 1f && BuddyTor.Me.ResourceStat >= 70),//Stun
Spell.Cast("Overload Shot", castWhen => BuddyTor.Me.ResourceStat >= 77 && BuddyTor.Me.CurrentTarget.Distance <= 1f),//Nice dmg shot
Spell.Cast("Snipe", castWhen => (BuddyTor.Me.HasBuff("Crouch") || BuddyTor.Me.HasBuff("Cover")) && BuddyTor.Me.ResourceStat >= 80 && BuddyTor.Me.CurrentTarget.Distance <= 2.8f),
Spell.Cast("Shiv", castWhen => BuddyTor.Me.CurrentTarget.Distance <= 0.4f && BuddyTor.Me.ResourceStat >= 75),//melee attack
Spell.Cast("Rifle Shot", castWhen => BuddyTor.Me.ResourceStat <= 70),//No Resource needed
Nt sure if this is repost
my sniper50 marksman not atking, it targeted the target enemy but not attack until death.
I made some changes to the Agent combat profile. I was noticing that there were very long pauses during combat while it was waiting for energy to recharge. Plus it wasn't using Corrosive Dart. I was ending combat down in the 10-25% range on average due to this.
So I added Corrosive Dart as well and took out most of the qualifiers that kept it from using Rifle Shot.
Now I'm able to finish the same combats up around the 65-80% mark. So a huge improvement.
Code://Offensive Spell.Cast("Explosive Probe", castWhen => (BuddyTor.Me.HasBuff("Crouch") || BuddyTor.Me.HasBuff("Cover")) && BuddyTor.Me.ResourceStat >= 80 && BuddyTor.Me.CurrentTarget.Distance <= 2.8f), Spell.Cast("Corrosive Dart", castWhen => !BuddyTor.Me.CurrentTarget.HasDebuff("Poisoned (Tech)")), Spell.Cast("Fragmentation Grenade", castWhen => Helpers.Targets.Count() >= 3 && BuddyTor.Me.ResourceStat >= 80),//AoE Spell.Cast("Debilitate", castWhen => BuddyTor.Me.CurrentTarget.Distance <= 1f && BuddyTor.Me.ResourceStat >= 70),//Stun Spell.Cast("Overload Shot", castWhen => BuddyTor.Me.ResourceStat >= 77 && BuddyTor.Me.CurrentTarget.Distance <= 1f),//Nice dmg shot Spell.Cast("Snipe", castWhen => (BuddyTor.Me.HasBuff("Crouch") || BuddyTor.Me.HasBuff("Cover")) && BuddyTor.Me.ResourceStat >= 80 && BuddyTor.Me.CurrentTarget.Distance <= 2.8f), Spell.Cast("Shiv", castWhen => BuddyTor.Me.CurrentTarget.Distance <= 0.4f && BuddyTor.Me.ResourceStat >= 75),//melee attack Spell.Cast("Rifle Shot", castWhen => BuddyTor.Me.ResourceStat <= 70),//No Resource needed
Basically in the previous version it was relying too heavily on Snipe. That's okay, but the 1.5 second cast time on Snipe really hurts at these low levels. With these Snipe is hardly used, except for when you're dealing with tougher guys. So normal squads of three guys are just being mowed through. Then when you're on the tougher fights it is able to back up over to Snipe to start dishing out the nice larger point damage while keeping the DoT of Corrosive Dart on the target.
Nt sure if this is repost
my sniper50 marksman not atking, it targeted the target enemy but not attack until death.
There seems to be a global issue with BW right now on any ground toon that's not using a basic class. Unfortunately the main developer of WingIt is out of the country for another two weeks. On the other hand the Buddy guys are focusing on the recently released DemonBuddy... So we just have to sort of wait for now.
There seems to be a global issue with BW right now on any ground toon that's not using a basic class. Unfortunately the main developer of WingIt is out of the country for another two weeks. On the other hand the Buddy guys are focusing on the recently released DemonBuddy... So we just have to sort of wait for now.