DaSoul
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 2,827
They have started it a long time ago, since the Winter Closed Beta.
/tinfoilhat
wildbuddy.com is already registered ;-)
They have started it a long time ago, since the Winter Closed Beta.
/tinfoilhat
If a dev is need of an account with for testing I'm not using my account, nor do I care about , welcome to use it
Isn't it in open beta or something? Besides, I recon they have plenty accounts for testing based on some posts.
I might prepurchase this too, especially if I know there was going to be a buddybot for it. I have really grown attached to botting. It simplifies so many things and gives you tons of times to do more important things and then just enjoy the game instead of doing monotonous tasks over and over again for 9387283943 hours.
Some people get used to botting so much, that they forget / do not want to play their rotations manually anymore. I have seen it happen.
Yeah sure but i mean beside laziness, what do they do if the have no clue how to play a class at all? What if they have a raid? Do they come up with some crap that they can't raid if it is down for a patch or something? That's silly.
Especially leveling, where a rotation isn't needed at all.
I had a lot of people in my guild that suddenly "fell ill" or "had connection issues" on the bot's downtimesSome people just want to watch the bot burn.
While I wouldn't buy it to play raid for me, maybe some combat routine if I am lazy, I was thinking more of using it to farm me gold to pay for my game time every month!
I wouldn't make a purchase decision based on the accessibility of a bot. In the beginning everything is new so why directly start botting? If you've maxed out char lvl, professions and stuff and need mats or want to level alts, okay, but directly in the beginning?
While I wouldn't buy it to play raid for me, maybe some combat routine if I am lazy, I was thinking more of using it to farm me gold to pay for my game time every month!
Yeah, we're making a bot for Wildstar. (Specifically, I'm kinda working on it by my lonesome!)
And of course, we'll have nav meshes out of the box.
With that said, I'm going quite a different direction than our other bots. Our Wildstar bot is going to be sitting on a brand-spanking-new framework. Hopefully, that means that 3rd party developers will have a much easier (and much more maintainable) development experience.
I even have a new AI engine in the works. (However, I'm not 100% sure it will even be totally usable, so I'll be working on it as a "back burner" type of project)
As usual, early days will be rough, at best.
I've been spending quite a lot of time porting our tools from x86-only, to support x64. (Our Wildstar bot will probably be the first, and only, bot we make to support both) However, x64 support at this time, is just speculation. If absolutely necessary, we can create a "Wildstar Launcher" of sorts to allow you to run the x86 client. However, that's a last-resort as far as I'm concerned.