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Who wants an alternative to GB2?

I lost my last Level 90 gatherer account today. I lost the others a few weeks ago (they were botting MoP and Northrend), while this one stayed in Outlands. I decided to bring it over to MoP (I needed some flasks) and see how long I could run it until it would get banned. It lasted about 17 hours worth of farming.

Anyway, I have several more Battlechests ready to go when this is ready, although I doubt I will buy any expansions this time around, gold is simply too good from BC/WotLK raw ore.

Cheers,
XtO
 
I lost my last Level 90 gatherer account today. I lost the others a few weeks ago (they were botting MoP and Northrend), while this one stayed in Outlands. I decided to bring it over to MoP (I needed some flasks) and see how long I could run it until it would get banned. It lasted about 17 hours worth of farming.

Anyway, I have several more Battlechests ready to go when this is ready, although I doubt I will buy any expansions this time around, gold is simply too good from BC/WotLK raw ore.

Cheers,
XtO

You were running for 17 continuous hours?
 
Farmer Joe blacklists objects if I can't harvest them in 25 seconds (user definable time). I don't see how this is different from "Blacklister".

Farmer Joe will not attempt to harvest (or even land by) a node that another player with within 10 yards of. The node is blacklisted for 10 seconds, if they player moves away from that node then FJ will attempt to harvest it.

Does it handle nodes which could'nt be reached the same way? If yes, I would suggest 2 blacklists. One permanent, for nodes which couldn't be reached and one for near-player blacklisted nodes...
The permanent one with an option to "clear blacklist"
 
This is all very exciting. I read that you are really farming hard with it right now.

Do we know if GB / Nav core vary click to move distances between waypoints? Does it vary when the bot comes back around to the same two waypoints in the profile? the way I understand it, it is not. All this suspicion of LCP detection and optimal paths....

There are things that can't get addressed because it's in the core. Stuff that's been discussed to death like stuck behavior, flight, nav, etc. Etc.

Seems like a little randomization in between waypoints may go a long way... at the cost of gather efficiency.

I hope that what your building is enough to beat the detection that seems to have caught so many lately using static profiles.

FJ is definitely looking like it's going to be a must have farming tool.
 
You were running for 17 continuous hours?

No. Over 2 days. In between I ran a long session of DungeonBuddy, so it may have also been from that.

I believe most users don't enjoy losing their accounts. While I don't prefer to, as long as each bot has made 250K+ in gold, it is a win for me. I don't mind running more RAF's.

Obviously I probably bot much more recklessly than the average user. But for me, it is completely worth it.

XtO
 
I think it means you put in the item(s) you are after, and FJ is selecting the zone/node map to get those items for you. Potentially we don't need to know where to go. FJ will tell you / suggest?

bu3areva.jpg

Damn yo, let me borrow your time machine ;)
 
Can you describe the function of these plugins?

NPH is not record in the lifetime stats, its only recorded on the session stats. Also don't expect the NPH to be as high with Farmer Joe as it is with GB2. Because GB2 uses a path you tell it where to go and obviously you follow the most populated node path.

Blacklister: Simply avoids Nodes that have aggressive Mobs near the Node. You can simply set a value like 25 Yards and the amount of Mobs that are allowed to be near the Node. So when i set it to 0 Mobs and 25 Yards my Character does not fly to any node with more than 0 Mobs in a 25 Yard area around the Node.

AvoidPlayers: The same as Blacklister, just with Players instead of Mobs. I set a value of 50 Yards so i dont loot any node when there is a Player in a 50 Yards Radius. So i dont have to worry about Reports. (The only reports that i get atm are "Stuck" reports. My Bots often stuck at random points. Else GB2 is safe atm with AvoidPlayers and RandomBuddy.)
 
Farmer Joe blacklists objects if I can't harvest them in 25 seconds (user definable time). I don't see how this is different from "Blacklister".

Farmer Joe will not attempt to harvest (or even land by) a node that another player with within 10 yards of. The node is blacklisted for 10 seconds, if they player moves away from that node then FJ will attempt to harvest it.

In its current state you have the ability to select the the zones that Farmer Joe will roam around. You can select a single zone, this is the default behavior if you hit the HB start button without doing anything else, or you can select as many zones as is available in your current continent. For example, lets say I want a large assortment of Northrend herbs and ore. If I were to only use a single zone, lets say Borean Tundra, I'd only get a small subset of the available herbs/ore. But, if I choose Borean Tundra, Zul'Drak, Dragonblight, Grizzly Jills and Howling Fjord not only would I get a large assortment of herbs/ore but the chances of being caught spending a lot of time in one zone is reduced to nothing.

Hi FPS,

First of all, I'm impressed with the progress though you probably know I've been following this thread since it started.

This was a feature I also suggested but it seems we didn't properly explain what the plug-in does.

Blacklister adds a node to the blacklists temporarily IF it's surrounded by X monsters within Y yards when you pass by it. The end result is that you get more NPH by spending less time in combat (usually you find another node faster than you can fight the mob and then loot). It is roughly a 10-15% NPH increase but it's something. Also you have to consider that some people might and will farm with lowo iLvL toons which may result in deaths unless you blacklist nodes with mobs around.

Thank you again, <3
 
Blacklister: Simply avoids Nodes that have aggressive Mobs near the Node. You can simply set a value like 25 Yards and the amount of Mobs that are allowed to be near the Node. So when i set it to 0 Mobs and 25 Yards my Character does not fly to any node with more than 0 Mobs in a 25 Yard area around the Node.

AvoidPlayers: The same as Blacklister, just with Players instead of Mobs. I set a value of 50 Yards so i dont loot any node when there is a Player in a 50 Yards Radius. So i dont have to worry about Reports. (The only reports that i get atm are "Stuck" reports. My Bots often stuck at random points. Else GB2 is safe atm with AvoidPlayers and RandomBuddy.)

Both of these features are already present in Farmer Joe.


View attachment 99964

"Mobs Near a Node" You can choose to harvest it or ignore it if a mob is within X yards of the node. You define the distance from the node.
"Blacklist (Seconds)" If Farmer Joe can't harvest a node after X seconds it will blacklist it.

Other blacklisting includes adding a blacklist location + a radius. Any node within X distance from this location will not be harvested.
I also have Blacklist Polly on the future feature list. You define an area by as many waypoints as you want and Farmer Joe will not harvest anything inside this polly.

EDIT: The Avoid Players feature is built-in. If a player is within 10 yards of a node it will temporarily blacklist the node for 10 seconds, after that time it checks the node again. If the player has moved away from the node it will harvest it.
 
Both of these features are already present in Farmer Joe.


View attachment 99964

"Mobs Near by Node" You can choose to harvest it or ignore it if a mob is within X yards of the node. You define the distance from the node.
"Blacklist (Seconds)" If Farmer Joe can't harvest a node after X seconds it will blacklist it.

Other blacklisting includes adding a blacklist location + a radius. Any node within X distance from this location will not be harvested.
I also have Blacklist Polly on the future feature list. You define an area by as many waypoints as you want and Farmer Joe will not harvest anything inside this polly.

EDIT: The Avoid Players feature is built-in. If a playing is within 10 yards of a node it will temporarily blacklist the node for 10 seconds, after that time it checks the node again. If the player has moved away from the node it will harvest it.


OK. Thanks for the information :)
 
Hey fpsware, coming back to botting after a break where i lost all my accounts. Spent a while reading through all the comments, excited to see what this has turned into so far.

There is one thing i've always wanted in a farming bot that GB2 hasn't given me, i found a way to do it with professionbuddy, but it's sloppy and could be better. Though it would add much more work to your plate, would you consider having an option for the bot to fish pools on the way to mining and herb nodes?
 
Hey fpsware, coming back to botting after a break where i lost all my accounts. Spent a while reading through all the comments, excited to see what this has turned into so far.

There is one thing i've always wanted in a farming bot that GB2 hasn't given me, i found a way to do it with professionbuddy, but it's sloppy and could be better. Though it would add much more work to your plate, would you consider having an option for the bot to fish pools on the way to mining and herb nodes?

While I think its an interesting idea, one that I'm surprised no one else has mentioned, it will probably never be implemented.
 
While I think its an interesting idea, one that I'm surprised no one else has mentioned, it will probably never be implemented.

I totally understand, either way once the bot is ready i'll be sending you a beer, thanks for the hard work.
 
Today's progress

Fixed mailing. Still a little buggy but at least its working again.
Added mail box and repair vendor locations for all continents - Alliance only
Optimized harvesting nodes with a close proximity to other nodes.
Changed the UI a little. Added some more options. Removed some existing options.
Mapped out more node locations.
 
How about allowing people who donate to be in the closed beta :o
 
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