Currently using 1.6.3.4 because it's the only thing that will actually run stable on my computer, Just wondering why the 1.7x series is so crippled by performance issues and from what is seems nothing is being done to fix it, if I am wrong just say so, I would really like to hear that it is actively being worked on being 1.6.3.4 is starting to become outdated in regards to new profiles that require things that only 1.7x+ provide.
I guess I got caught up in a small torrent of seething rage, but is there a 1.7x version that does not have these performance issues?
This is something I just don't understand, and, honestly the community isn't really providing any concrete evidence. I would like to fix this, but, I personally can't find anything wrong.
I ran 1.6.3.4v45 side by side with my current developer branch, on the same profile with the same plugins on nearly identical characters. I found that 1.6.3.4 consumed about 25% more CPU cycles, more RAM, and had fewer TPS than 1.7.1.8, and a load of more stucks and problems.
Maybe I'm doing something wrong?
If people were
really serious about performance problems, rather than mildly complaining and providing anecdotal evidence, they would post helpful artifacts in order to actually help me or others diagnose and possibly fix the problem:
- Zip and attach a full log file
- Which profile are they using
- What other plugins are they using
- What character class and build
- A full description of when and where
- A screenshot or even FRAPS of this behavior
- Their system build, including if they're using ISBoxer, VMWare, or any background programs (is this a dedicated botting machine, or are you playing SC2 in the background?) Hardware specs including CPU type and speed, graphics card(s), drive types and speed, etc. Are you running it on a junky old laptop or a true gaming rig?
I'll start...
I have a Core i7 2600k OC'd to 4.3Ghz, 16GB RAM, 2x GTX580 in SLI, 2x RAID0 10k RPM Velociraptors, a 20GB SSD intel SLC cache, use ISBoxer, and get 60 FPS (lowest settings, no fancy d3prefs) and 20+ TPS with 4 bots. I also usually have 2-3 VS2012's open, chrome, etc.
I find it lags when using the
DungeonExplorer (btw - not Trinity related), and anytime the DB navigation server needs to generate a long-ish path. I'd love to fix these two, but, it's not something I have control over.
Ok, Your turn!