Deadweight
Member
- Joined
- Jan 15, 2010
- Messages
- 60
Ideally obsolete.
Oh lawd. Any works in progresses I've spent many hours on may be wasted?!
Thanks for the inside scoop, ski. You're like a grammatically correct Tony

Ideally obsolete.
Oh lawd. Any works in progresses I've spent many hours on may be wasted?!
Thanks for the inside scoop, ski. You're like a grammatically correct Tony.
Well considering its not his first language, I'd say he does damn well.
Sory Ski but are you an admin or on the dev team? I always find you know more than anyone else and what you say is always true. Do you just have a crystal ball?Can't speak on that just yet, sorz![]()
Mhm, what possibilities do we have?Ooh, cool. What sort of pathing algorithm will be used in v2.0?
Sory Ski but are you an admin or on the dev team? I always find you know more than anyone else and what you say is always true. Do you just have a crystal ball?
I don't believe he is (yet).Afaik he is in Devteam
Wow sounds complicated!HB 2.0 will (*very likely*) use a completely automatic navigation system written by yours truly (I'm HB's navigation guy). It will render all preexisting meshes useless. The system itself uses polygons to describe all walkable areas, and is probably around ~2000 times faster than PPather. The polygon marking is done by Recast, while the actual path generation is done by Detour.
Was following the guy on mmowned who was developing a similar thing with Recast and Detour and i had kinda hoped that you would be using it
http://www.mmowned.com/forums/wow-memory-editing/276990-yet-another-navmesh-implementation.html
There are some very interesting renders that he produced with it.
My only real question is will you be generating these on the fly?
Sory Ski but are you an admin or on the dev team? I always find you know more than anyone else and what you say is always true. Do you just have a crystal ball?
They won't be generated on the fly. They will be downloaded off of a server.
I assume that means that means all our navigation will be pretty much pre-mapped so we will no longer need to concern ourselves massively with mapping areas for profiles.
If my assumption is correct how will the nav files be downloaded? Are we talking full mapping for the entire continent or just partial for say single zones? If they are indeed lets say zone by zone would it hot swap to the a new zone on entering?
Also do you know whether HB2 will enable us to make use of things like boats, zeppelins and portals?