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What will be in HB (V2)

Oh lawd. Any works in progresses I've spent many hours on may be wasted?!

Thanks for the inside scoop, ski. You're like a grammatically correct Tony ;).

Well considering its not his first language, I'd say he does damn well.
 
This is all good but id rather have a working HB that does all BG's. still waiting for the other bg's
 
Ooh, cool. What sort of pathing algorithm will be used in v2.0?
Mhm, what possibilities do we have?
i can only think of A* and Dijkstra but i have no further knowledge in pathing .
 
HB 2.0 will (*very likely*) use a completely automatic navigation system written by yours truly (I'm HB's navigation guy). It will render all preexisting meshes useless. The system itself uses polygons to describe all walkable areas, and is probably around ~2000 times faster than PPather. The polygon marking is done by Recast, while the actual path generation is done by Detour. Recast and Detour.

ph0ax33c.png
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Afaik he is in Devteam
I don't believe he is (yet).
 
HB 2.0 will (*very likely*) use a completely automatic navigation system written by yours truly (I'm HB's navigation guy). It will render all preexisting meshes useless. The system itself uses polygons to describe all walkable areas, and is probably around ~2000 times faster than PPather. The polygon marking is done by Recast, while the actual path generation is done by Detour.
Wow sounds complicated!
 
Was following the guy on mmowned who was developing a similar thing with Recast and Detour and i had kinda hoped that you would be using it :)

http://www.mmowned.com/forums/wow-memory-editing/276990-yet-another-navmesh-implementation.html

There are some very interesting renders that he produced with it.

My only real question is will you be generating these on the fly?

They won't be generated on the fly. They will be downloaded off of a server.
Also, I speak with Namreeb frequently. They use a parser I wrote and a wrapper around Recast and Detour. In return we share a lot of code and help each other.
 
What i hope to see in V2

- All bg's
- Actually works
- Random BG feature

of course most of this aside from the random BG feature should have been implemented a long time ago.
 
this bot seem's to be getting better and better but i dont think HB and GB is ever going to be merged due to the Dev's will lose out in soo much money and they will have to re-right them since they use diffrent codes i think, also the best thing about buddy product's is there is so many well known people helping Hawker out eg.. Nesox, Main, these people make me feel very secure using my account's XD
 
Sory Ski but are you an admin or on the dev team? I always find you know more than anyone else and what you say is always true. Do you just have a crystal ball?

A little bit of every column.
 
And there is your answer straight from the source, embrace it :)
 
They won't be generated on the fly. They will be downloaded off of a server.

I assume that means that means all our navigation will be pretty much pre-mapped so we will no longer need to concern ourselves massively with mapping areas for profiles.
If my assumption is correct how will the nav files be downloaded? Are we talking full mapping for the entire continent or just partial for say single zones? If they are indeed lets say zone by zone would it hot swap to the a new zone on entering?

Also do you know whether HB2 will enable us to make use of things like boats, zeppelins and portals?
 
I assume that means that means all our navigation will be pretty much pre-mapped so we will no longer need to concern ourselves massively with mapping areas for profiles.
If my assumption is correct how will the nav files be downloaded? Are we talking full mapping for the entire continent or just partial for say single zones? If they are indeed lets say zone by zone would it hot swap to the a new zone on entering?

Also do you know whether HB2 will enable us to make use of things like boats, zeppelins and portals?

First question - all mapping for the entire game at once will be downloaded.
 
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