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[PAID] [Warlock] Demonic - An Advanced Honorbuddy Warlock Routine [PvE/PvP]

"The class profile currently loaded is Warlock - Destruction, but the current toon is Warlock - Demonology. Please respec the toon, or select a proper class profile under settings before starting the bot."
thats the messege HB gives me when i change to demo spec for farming :( i restarted HB multiple times
 
"The class profile currently loaded is Warlock - Destruction, but the current toon is Warlock - Demonology. Please respec the toon, or select a proper class profile under settings before starting the bot."
thats the messege HB gives me when i change to demo spec for farming :( i restarted HB multiple times
Check your AutoEquip 2 settings in the bot options. It might still be on Warlock - Destruction. Also, attach a full, unedited log please. Do NOT copy and paste it into the forum.
 
Hey Millz do you think u can put in combat routine to use FRAG BELT usinfg engineer please sine they took out synapse springs????
 
"The class profile currently loaded is Warlock - Destruction, but the current toon is Warlock - Demonology. Please respec the toon, or select a proper class profile under settings before starting the bot."
thats the messege HB gives me when i change to demo spec for farming :( i restarted HB multiple times

Follow what it says. Go to HB Settings and change it. That's a HB issue not a Demonic issue.
 
Millz, i've got something like this:
Cast Dark Soul
0 Checking...
99 Checking...
199 Checking...
299 Checking...
399 Checking...
499 Checking...
599 Checking...
699 Checking...
799 Checking...
899 Checking...
999 Checking...
1100 Checking...
1105 Detected!

something wrong with HB/PC? looks like CR need "some" time to detect/activate DS.


Also i've got the same value on fresh hb copy..
 
Last edited:
Hey Millz do you think u can put in combat routine to use FRAG BELT usinfg engineer please sine they took out synapse springs????

Hey - Don't think that's a DPS increase - Blizzard have intentionally removed any profession related DPS increases, so not worth adding.

Millz, i've got something like this:
Cast Dark Soul
0 Checking...
99 Checking...
199 Checking...
299 Checking...
399 Checking...
499 Checking...
599 Checking...
699 Checking...
799 Checking...
899 Checking...
999 Checking...
1100 Checking...
1105 Detected!

something wrong with HB/PC? looks like CR need "some" time to detect/activate DS.

Also i've got the same value on fresh hb copy..

Can you try it again but with the ID.. like this:

Code:
if (SpellManager.CanCast([COLOR=#006621][FONT=arial]113858[/FONT][/COLOR]))
            {
                SpellManager.Cast([COLOR=#006621][FONT=arial]113858[/FONT][/COLOR]);
                Log("Cast Dark Soul");
            }


            var sw = new Stopwatch();
            sw.Start();


            for (int i = 0; i < 100; i++)
            {
                Log(sw.ElapsedMilliseconds + " Checking...");
                if (Me.HasAura([COLOR=#006621][FONT=arial]113858[/FONT][/COLOR]))
                {
                    Log(sw.ElapsedMilliseconds + " Detected!");
                    break;
                }


                Thread.Sleep(100);
            }

Cheers
 
Does anyone have dot values they could share for mythic SoO

Also millz did you remove the ms to refresh dots or am i blind? I noticed on thok mythic agony was dropping of boss while stacked and i have high latency 700-800ms......so would like to adjust them accordingly.
 
Last edited:
Hey - Don't think that's a DPS increase - Blizzard have intentionally removed any profession related DPS increases, so not worth adding.



Can you try it again but with the ID.. like this:

Code:
if (SpellManager.CanCast([COLOR=#006621][FONT=arial]113858[/FONT][/COLOR]))
            {
                SpellManager.Cast([COLOR=#006621][FONT=arial]113858[/FONT][/COLOR]);
                Log("Cast Dark Soul");
            }


            var sw = new Stopwatch();
            sw.Start();


            for (int i = 0; i < 100; i++)
            {
                Log(sw.ElapsedMilliseconds + " Checking...");
                if (Me.HasAura([COLOR=#006621][FONT=arial]113858[/FONT][/COLOR]))
                {
                    Log(sw.ElapsedMilliseconds + " Detected!");
                    break;
                }


                Thread.Sleep(100);
            }

Cheers
Done. Same result.

Cast Dark Soul
0 Checking...
99 Checking...
199 Checking...
299 Checking...
399 Checking...
499 Checking...
599 Checking...
699 Checking...
799 Checking...
899 Checking...
999 Checking...
1099 Checking...
1100 Detected!
 
Does anyone have dot values they could share for mythic SoO

Also millz did you remove the ms to refresh dots or am i blind? I noticed on thok mythic agony was dropping of boss while stacked and i have high latency 700-800ms......so would like to adjust them accordingly.

there are no dot values.
 
Does anyone have dot values they could share for mythic SoO

Also millz did you remove the ms to refresh dots or am i blind? I noticed on thok mythic agony was dropping of boss while stacked and i have high latency 700-800ms......so would like to adjust them accordingly.

I've just pushed the new build which removes all DoT minimum HP values (replaced with time to die). All timer settings are removed too - they're hard coded to the optimal setting. Nothing should be dropping off even with 700-800ms latency.

Done. Same result.

Cast Dark Soul
0 Checking...
99 Checking...
199 Checking...
299 Checking...
399 Checking...
499 Checking...
599 Checking...
699 Checking...
799 Checking...
899 Checking...
999 Checking...
1099 Checking...
1100 Detected!

Have you got high latency or something? It's instant for me. I'm not really sure how to resolve this if I'm honest.
 
I've just pushed the new build which removes all DoT minimum HP values (replaced with time to die). All timer settings are removed too - they're hard coded to the optimal setting. Nothing should be dropping off even with 700-800ms latency.



Have you got high latency or something? It's instant for me. I'm not really sure how to resolve this if I'm honest.
I've got around 80-100 ping on work and "freezes" sometimes. But test done then all was good. Home - around 110 ping, can test in 2-3 hours.
For "fresh" hb i need only fresh install? maybe HB or CR have some files in temporary folders? because in 5.4.8 all was good. and in 6.0.2 with first test release hb (750) works good too..
 
I've got around 80-100 ping on work and "freezes" sometimes. But test done then all was good. Home - around 110 ping, can test in 2-3 hours.
For "fresh" hb i need only fresh install? maybe HB or CR have some files in temporary folders? because in 5.4.8 all was good. and in 6.0.2 with first test release hb (750) works good too..

Yeah you can try a fresh install, just by downloading a new .zip and extracting it.

Any chance you can try it on an English wow client too?
 
Yeah you can try a fresh install, just by downloading a new .zip and extracting it.

Any chance you can try it on an English wow client too?
If fresh install - only new .zip with .753 version with only products from buddystore - i'll done this. And same result.
hmm.. i think yes, i can run this on english client. Can i write in your skype then i complete testing? For faster responding. I'll already got you in my contact list.
 
If fresh install - only new .zip with .753 version with only products from buddystore - i'll done this. And same result.
hmm.. i think yes, i can run this on english client. Can i write in your skype then i complete testing? For faster responding. I'll already got you in my contact list.

Of course :)
 
New version has been approved.

- Will no longer multi-dot mind controlled targets.
- [Affliction] Will no longer single dot target when mind controlled.
- [Affliction] Re-prioritised dotting order.
- [Affliction] Multi-DoTs when moving at higher refresh thresholds.
- [Affliction] Will no longer spam Drain Soul when we still need to apply Cor/Ag/UA/Haunt.
- Fixed an issue that caused the GUI to crash when loading settings.
- Added new time to die function. Replaces minimum HP values. Determines how long until the target will die, and whether or not to cast spells based upon that.
- Printing chat output for toggling hotkeys is now disabled by default. Will be removing this chat output soon once I have a new method. Required due to buddy store rules.
- [Demonology] Added option for farming to DoT everything in range, including units not in combat (mass tagging).
- [Destruction] Will no longer cast Havoc on players in raids.
- [Destruction] Added cast CB when 'Ember Master' active, and >= 3 embers.
- Fixed targeting players in the open world when not PvP flagged, and fixed attempting to multi-dot non-pvp'ed players/pets.
 
Someone got some good settings for Affly or Destro in PvE ? with current Patch?
Would be really nice , if you could make some pics and link it :)

Greetings Selmia
 
I've just pushed the new build which removes all DoT minimum HP values (replaced with time to die). All timer settings are removed too - they're hard coded to the optimal setting. Nothing should be dropping off even with 700-800ms latency.

Well is it possible its because of timing on thoks screach? Cause I had to manually refresh agony 2-3 times. along with corruption two.....was dropping off left and right.

Kept casting unstable affliction and getting silenced........anf that seemed like top priority for routine......then once other dots dropped of i think it would reapply them but loosing 10 stack of agony kinda sucks.......hehe
 
hey Millz or anyone that can help:

I noticed that demonic often freezes. I play affli and this only happens on demonic and not on other routines. Could it be that my ticks per second need adjusting? I am an extremely fast cpu.
Any advice appreciated.

I noticed that framelock anti-lag in the advanced tab was not ticked. Could that be it?
 
Well is it possible its because of timing on thoks screach? Cause I had to manually refresh agony 2-3 times. along with corruption two.....was dropping off left and right.

Kept casting unstable affliction and getting silenced........anf that seemed like top priority for routine......then once other dots dropped of i think it would reapply them but loosing 10 stack of agony kinda sucks.......hehe

Yeah that would cause it. I've changed the dot priorities around in the latest build so that shouldn't happen. Never want a 10 stack agony to drop off!

I noticed that framelock anti-lag in the advanced tab was not ticked. Could that be it?

Yeah that could cause in game FPS lagging.
 
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