Millz
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 6,495
300-400 + -
Wow that's very high. I know what the issue is. I'll add a setting tomorrow for you. In bed now.
300-400 + -
Wow that's very high. I know what the issue is. I'll add a setting tomorrow for you. In bed now.
Would love to use this one as it 'looked' like it was the best at first glance, but it literally just stands there. No log to give you, it says the same thing a regular bot would starting up. Then just stands there till it afks.
PLEASE... PLEASE... PLEASE... Somebody fix at least 1 warlock cc... Jesus Christ...
I don't know what kind of problem you're having, but I got this back when it was still revision 11 (it's on 20 now) and it worked great. I can use Demonic, PureRotation, and Singular without issues. So, if it's not working for you, then you're doing something wrong, have sometime installed incorrectly, or have the routine and/or bot setup wrong. I'd love to be able to help you out, but without logs there really isn't much that can be done that isn't guess work.Would love to use this one as it 'looked' like it was the best at first glance, but it literally just stands there. No log to give you, it says the same thing a regular bot would starting up. Then just stands there till it afks.
PLEASE... PLEASE... PLEASE... Somebody fix at least 1 warlock cc... Jesus Christ...
nother thing it seems like hes casting immolate twice in a row then goes on regular rotation
Millz, whatever your latest change for the donor version fixed a bunch of stuff for me. It's extremely smooth now on BGBuddy and even slicker when I take control for RBG's and Arena. One thing I've noticed though it that it won't rebuff itself if my lock dies. Specifically "Dark Intent" and "Grimoire of Sacrifice". Anyway to check for these two and make sure it buffs them appropriately? Loving the donor version BTW. Keep up the good work. I'm one of those rare Affliction players and was having a hard time finding a CC to PVP with!
Still not getting consistent dot lines on opponents
Millz-
In regards to fear does it cycle with the current DR? (PVP of course) I know you had wanted to figure it out but haven't been able to test it.
Also as mentioned on page 18, single target it is double casting immolate. I actually had it do it on the stone guardian when it was low health it casted immolate a bunch in a row
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
[Demonic] [Casting: Immolate] [On: Soul-Fed Construct]
Would love to use this one as it 'looked' like it was the best at first glance, but it literally just stands there. No log to give you, it says the same thing a regular bot would starting up. Then just stands there till it afks.
PLEASE... PLEASE... PLEASE... Somebody fix at least 1 warlock cc... Jesus Christ...
Will fix it today.
The problem with this is how Honorbuddy handles the call to "PreCombatBuffing" - it's not consistent enough. A way to 'force' it is by targeting someone, i.e. when you die, target yourself until it's finished buffing, then you're good to go.
I made a start on this yesterday, it's a bit more difficult than you'd imagine. Will try and get this sorted today too.
The log will spam out more than what it'll actually cast, especially so with things like Dark Soul or Lifeblood. I'll fix it today anyway though. Fear cycles on a 15s timeout - the DR timeout. It's enough to keep people feared often but still allow for casting other stuff.
Mills regarding the log list i showed it was physcially casting it that many times and i sat there and watched it. Next time/if it happens again I will get an actual log
@tijj
I haven't had a chance to test in arenas or bgs. If the kjc nerf in 5.4 goes live then locks will have to stand still to cast again unless using fillers. As they used to prior to mop. I would say generally though it's good practice to stop and cast so you don't get the movement speed debuff.
@millz
Thanks for the update I will run and test it likely tomorrow as I have a raid tonight.
One more question, does the routine auto shadowburn lower health targets or do you need to manually target them for the profile to recognize health %?
Tried demo and afli extensively in arena and its just not in a good place right now, Affliction in particular is just not right. I can go into a 2s game and soulburn soulswap both players and im already in a much better place than where the CR is. Also the idea of having to stand still when a UA needs to be refreshed is just counter productive, no affliction lock in pvp wants to have to stand still.
@tijj
I haven't had a chance to test in arenas or bgs. If the kjc nerf in 5.4 goes live then locks will have to stand still to cast again unless using fillers. As they used to prior to mop. I would say generally though it's good practice to stop and cast so you don't get the movement speed debuff.
@millz
Thanks for the update I will run and test it likely tomorrow as I have a raid tonight.
One more question, does the routine auto shadowburn lower health targets or do you need to manually target them for the profile to recognize health %?
Activity: Setting Emerald Lasher at 21 yards as your target
Changed POI to:Type: Kill, Name: Emerald Lasher
[CGSpellBook::CastSpell] Override ID: 172, KnownIndex: 51
[Demonic] [Casting: Immolate] [On: Emerald Lasher]
[Demonic ~ Debug] [DoTManager Added - Immolate] [Int:507] [SP:747] [Crit:14.10932] [Haste:0.9466943] [Mast:8]
[CGSpellBook::CastSpell] Override ID: 172, KnownIndex: 51
[Demonic] [Casting: Immolate] [On: Emerald Lasher]
[Demonic ~ Debug] [DoTManager Added - Immolate] [Int:507] [SP:747] [Crit:14.10932] [Haste:0.9466943] [Mast:8]
[CGSpellBook::CastSpell] Override ID: 1490, KnownIndex: 41
[Demonic] [Casting: Curse of the Elements] [On: Emerald Lasher]
[CGSpellBook::CastSpell] Override ID: 116858, KnownIndex: 35
[Demonic] [Casting: Chaos Bolt] [On: Emerald Lasher]
[CGSpellBook::CastSpell] Override ID: 5740, KnownIndex: 54
[Demonic] [Casting: Rain of Fire] [Loc: <2760.362, 129.5821, 4.830632>]
[CGSpellBook::CastSpell] Override ID: 172, KnownIndex: 51
[Demonic] [Casting: Immolate] [On: Emerald Lasher]
[Demonic ~ Debug] [DoTManager Added - Immolate] [Int:507] [SP:747] [Crit:14.10932] [Haste:0.9466943] [Mast:8]
Cleared POI - Reason No targets in target list - POI.Kill Sanity Checks
Cleared POI
Changed POI to:Type: Loot, Name: Emerald Lasher
Moving to Type: Loot, Name: Emerald Lasher
InteractDebug:723086524
It is still casting immolate x 2 in a row while I'm questing before starting the rest of the rotation.
I'm using the latest paid revision 22.
Code:Activity: Setting Emerald Lasher at 21 yards as your target Changed POI to:Type: Kill, Name: Emerald Lasher [CGSpellBook::CastSpell] Override ID: 172, KnownIndex: 51 [Demonic] [Casting: Immolate] [On: Emerald Lasher] [Demonic ~ Debug] [DoTManager Added - Immolate] [Int:507] [SP:747] [Crit:14.10932] [Haste:0.9466943] [Mast:8] [CGSpellBook::CastSpell] Override ID: 172, KnownIndex: 51 [Demonic] [Casting: Immolate] [On: Emerald Lasher] [Demonic ~ Debug] [DoTManager Added - Immolate] [Int:507] [SP:747] [Crit:14.10932] [Haste:0.9466943] [Mast:8] [CGSpellBook::CastSpell] Override ID: 1490, KnownIndex: 41 [Demonic] [Casting: Curse of the Elements] [On: Emerald Lasher] [CGSpellBook::CastSpell] Override ID: 116858, KnownIndex: 35 [Demonic] [Casting: Chaos Bolt] [On: Emerald Lasher] [CGSpellBook::CastSpell] Override ID: 5740, KnownIndex: 54 [Demonic] [Casting: Rain of Fire] [Loc: <2760.362, 129.5821, 4.830632>] [CGSpellBook::CastSpell] Override ID: 172, KnownIndex: 51 [Demonic] [Casting: Immolate] [On: Emerald Lasher] [Demonic ~ Debug] [DoTManager Added - Immolate] [Int:507] [SP:747] [Crit:14.10932] [Haste:0.9466943] [Mast:8] Cleared POI - Reason No targets in target list - POI.Kill Sanity Checks Cleared POI Changed POI to:Type: Loot, Name: Emerald Lasher Moving to Type: Loot, Name: Emerald Lasher InteractDebug:723086524