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[PAID] [Warlock] Demonic - An Advanced Honorbuddy Warlock Routine [PvE/PvP]

hey man if you need a tester for the latest release id be happy to help and post logs

Just testing Demonology myself at the moment. Found a couple of issues and resolved them. Made a couple more changes but will reload and test before next boss, try it out, then push to SVN if it's better. Overall it seems to be better than it was.

*Edit* I've just done 4 bosses trying to figure out why my damage isn't very high. Pet was on passive. FML.
 
[25/Jul/2013]
- Auth system has been changed. Now requires login the first time, but no longer asks again. Routine will no longer load at all if auth fails.
- Destruction: Backlash - Condition fail. Was checking target IS a boss, instead of is NOT a boss.
- Destruction: Single target Immolate has been removed from DoTManager. Causes more issues than it's worth.
- Destruction: Shadowburn + Chaos Bolt now has a higher priority than RoF all units in range. Was causing too much ember capping.
- Banish now checks the unit is not already CC'd.
- LoS is now only checked against current target in BGs/Arena.
- Added more spells to the Crowd Controlled list - should be more acurate.
- Abilities which aren't on the GCD are now checked while we're casting/on the GCD (i.e. pet abilities / defensive CDs).
- Settings are now logged to debug during start up / settings change to help with debugging issues.
- Demonology: Molten Core now checks for a minimum of 2 stacks before casting to prevent a full length cast.
- Demonology: Multi-DoTing will be more aggressive.
- Affliction: If we have >= 2 shards, conditions for finding a Soul Swap target are reduced (to force more SSing).
- Demonology: Changed how the rotation works. No longer has a low and high AoE count.
- Demonology: Void Ray has been fixed for refreshing Corruption.
- Demonology: Fixed double casting DoTs.
- Demonology: High AoE priorities changed around.
- Demonology: Should now cancel hellfire correctly when Corruption required.
- Demonology: Changed shapeshifting conditions for AoE.
- Demonology: Immolation Aura should now cast correctly.
- Demonology: Imp Swarm should now correctly line up with Dark Soul.
- Dark Intent should no longer spam on NPCs.
- Pet abilities should be working properly now.


I'm especially interested to hear back about Demonology.
 
Millz,

Interesting... Let's see how it holds up in some 2K+ Arenas, I tip my hat to you bud.
 
[25/Jul/2013]
- Auth system has been changed. Now requires login the first time, but no longer asks again. Routine will no longer load at all if auth fails.
- Destruction: Backlash - Condition fail. Was checking target IS a boss, instead of is NOT a boss.
- Destruction: Single target Immolate has been removed from DoTManager. Causes more issues than it's worth.
- Destruction: Shadowburn + Chaos Bolt now has a higher priority than RoF all units in range. Was causing too much ember capping.
- Banish now checks the unit is not already CC'd.
- LoS is now only checked against current target in BGs/Arena.
- Added more spells to the Crowd Controlled list - should be more acurate.
- Abilities which aren't on the GCD are now checked while we're casting/on the GCD (i.e. pet abilities / defensive CDs).
- Settings are now logged to debug during start up / settings change to help with debugging issues.
- Demonology: Molten Core now checks for a minimum of 2 stacks before casting to prevent a full length cast.
- Demonology: Multi-DoTing will be more aggressive.
- Affliction: If we have >= 2 shards, conditions for finding a Soul Swap target are reduced (to force more SSing).
- Demonology: Changed how the rotation works. No longer has a low and high AoE count.
- Demonology: Void Ray has been fixed for refreshing Corruption.
- Demonology: Fixed double casting DoTs.
- Demonology: High AoE priorities changed around.
- Demonology: Should now cancel hellfire correctly when Corruption required.
- Demonology: Changed shapeshifting conditions for AoE.
- Demonology: Immolation Aura should now cast correctly.
- Demonology: Imp Swarm should now correctly line up with Dark Soul.
- Dark Intent should no longer spam on NPCs.
- Pet abilities should be working properly now.


I'm especially interested to hear back about Demonology.

So since immolate was removed from manager does this mean we have to self cast? Or just simply it won't recast on stat increase?

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So since immolate was removed from manager does this mean we have to self cast? Or just simply it won't recast on stat increase?

Sent from my SAMSUNG-SGH-I747 using TheBuddyForum mobile app

Its just back to the old method. No need to self cast.
 
Is there a way to set conditions so "if" target is CC'd routine will not dot/attack that target? This is to implement for arena/pvp. This of course would be something that can determine a win/loss


Sent from my SAMSUNG-SGH-I747 using TheBuddyForum mobile app
 
Is there a way to set conditions so "if" target is CC'd routine will not dot/attack that target? This is to implement for arena/pvp. This of course would be something that can determine a win/loss


Sent from my SAMSUNG-SGH-I747 using TheBuddyForum mobile app

Yea I noticed it trying to blow every cd/talent in the book on a mage that was iceblocked. :/
 
mine does not do this(I think), then again if something is CCed I usually swap targets anyways.
 
mine does not do this(I think), then again if something is CCed I usually swap targets anyways.

Isn't it typically going to multi-dot everything though bc it's an "increase?" I know priority typically is assigned to your target. Ice block I can see it still doing dps and should be swapped off of. My main point would be if target= scatter trap, disoriented, polymorphed etc it will not cast unless clear of loss of control

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Isn't it typically going to multi-dot everything though bc it's an "increase?" I know priority typically is assigned to your target. Ice block I can see it still doing dps and should be swapped off of. My main point would be if target= scatter trap, disoriented, polymorphed etc it will not cast unless clear of loss of control

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Don't get me wrong yes it would be a dps increase, but you have it dotted already and something gets polymorphed...it is not going to stay polyed anyways. What you are saying though is if it is already CCed not to initialy dot it, cast on it etc....correct?
 
Keep getting issue when questing, every time i moving and gets aggro if it is amounted it wont attack but if i dismount it will continue to attack otherwise it will just sit there letting my pet just hit away
 
Don't get me wrong yes it would be a dps increase, but you have it dotted already and something gets polymorphed...it is not going to stay polyed anyways. What you are saying though is if it is already CCed not to initialy dot it, cast on it etc....correct?

I meant the cr will read it as an increase and auto multi dot unless you disable the feature. At least that is my assumption. Yes I'm talking if the target is currently CC'd to "skip" dotting that target until the cc has been cleared. In terms of you saying if it were dotted already then poly it would break. Many classes have a glyph to remove dot when cc cast on said target so if there was a target switch this shouldn't be much of an issue. I just want to prevent locks from breaking the cc by auto casting on cc targets

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When having the Havoc setting selected for Chao bolts only I don't see it working correctly.


Also does the AoE Range for Destro include Mannoroth's Fury if your using it? Doesn't seem to be >.>


Also the CR needs a Call Pet back if past 60 yards if it doesn't have it.
 
Is there a way to set conditions so "if" target is CC'd routine will not dot/attack that target? This is to implement for arena/pvp. This of course would be something that can determine a win/loss


Sent from my SAMSUNG-SGH-I747 using TheBuddyForum mobile app

Yeah, can be done. I'll need to write a list of what CC's not to damage so it'll take a while to perfect. Will look to add this over the next day or 2.

Keep getting issue when questing, every time i moving and gets aggro if it is amounted it wont attack but if i dismount it will continue to attack otherwise it will just sit there letting my pet just hit away

Mounting/dismounting should be handled by the botbase, but I can probably do something to fix it. Can you post a log file where the issue has happened please?

When having the Havoc setting selected for Chao bolts only I don't see it working correctly.


Also does the AoE Range for Destro include Mannoroth's Fury if your using it? Doesn't seem to be >.>


Also the CR needs a Call Pet back if past 60 yards if it doesn't have it.

Havoc -> fail on my behalf, will resolve.

Mannoroth's Fury -> yeah it takes it into account, what's the problem you're seeing?

Pet callback -> not a good idea to auto implement this. What if you're in an arena, your pet is beating on a healer who's trying to drink at the other side of the map, and you call back the pet? Could be the make or break of the fight imo. Should be handled manually.
 
Yeah, can be done. I'll need to write a list of what CC's not to damage so it'll take a while to perfect. Will look to add this over the next day or 2.



Mounting/dismounting should be handled by the botbase, but I can probably do something to fix it. Can you post a log file where the issue has happened please?



Havoc -> fail on my behalf, will resolve.

Mannoroth's Fury -> yeah it takes it into account, what's the problem you're seeing?

Pet callback -> not a good idea to auto implement this. What if you're in an arena, your pet is beating on a healer who's trying to drink at the other side of the map, and you call back the pet? Could be the make or break of the fight imo. Should be handled manually.

Appreciate it, I found this link for the list of CC, tried to find a list with spell ids but couldnt

Crowd Control List - More than i thought - Forums - World of Warcraft
 
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