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[Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

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Yes, dont loop trough all the ranks. Just retrieve the player level and cast the correct one. It upgrades every 8 levels from level 24 for sacrifice and 26 for consume shadows.

I've leveled my warlock till 60 with the voidwalker using this alteration to the cc and haven't crashed wow yet, so it seems its a safe amount of lua this way.
 
The cc has trouble with casting souldrain.
Usually it tries to cast it to late of it doesnt casts at all.

And with adds it keeps switching between the adds. I want him to send the demon over to the add and kill the first mob itself by dotting it and life draining it.
 
The cc has trouble with casting souldrain.
Usually it tries to cast it to late of it doesnt casts at all.

And with adds it keeps switching between the adds. I want him to send the demon over to the add and kill the first mob itself by dotting it and life draining it.

It will finish casting the current spell before checking to see if its life drain time, which it may often miss if you're killing the mob too fast. You can set the lifedrain % higher and it will usually work better (I have it set to 20% by default, I think).
 
Thx for the tip guess ill have to set it to 30%.
Is there no way to make it cast souldrain while its still casting another spell? For example when drainlife got the mob to 20% souldrain will auto kickin?

And my HB was bugging out.
The mobs where 1 cm away kicking the shit out of my demon.
http://freetexthost.com/tdabkisnca
 
Is there any way to easily edit the use of the CC toggling the raid target icons? This becomes problematic when I'm in a group (for a quest or instance) and I'm using CodenameG's Mr. AutoFight plug-in.
 
Thx for the tip guess ill have to set it to 30%.
Is there no way to make it cast souldrain while its still casting another spell? For example when drainlife got the mob to 20% souldrain will auto kickin?

There's no way to hard force it to switch, no. But the best thing you can do is set the UseDrainSoulAsFinisher variable (at the very top) to true. Then in the section dealing with your spec make sure to set the % to 25. That way when it does work (which is more often then not, even with multi-mob fights) you'll get the quad damage and finish them off.

Oh, it also helps to set your minimum dot % to be at 25%, as well, that way you are really limiting its options if it has a chance to "think" when the mob is at 25% or below.
 
There's no way to hard force it to switch, no. But the best thing you can do is set the UseDrainSoulAsFinisher variable (at the very top) to true. Then in the section dealing with your spec make sure to set the % to 25. That way when it does work (which is more often then not, even with multi-mob fights) you'll get the quad damage and finish them off.

Oh, it also helps to set your minimum dot % to be at 25%, as well, that way you are really limiting its options if it has a chance to "think" when the mob is at 25% or below.

I like you.
 
Is there any way to easily edit the use of the CC toggling the raid target icons? This becomes problematic when I'm in a group (for a quest or instance) and I'm using CodenameG's Mr. AutoFight plug-in.

Find the lua code for setraidtarget and remove it would be the easiest way (I think its only in 2 places).
 
Find the lua code for setraidtarget and remove it would be the easiest way (I think its only in 2 places).

I've found that. It sets raid target 7 for the pet's target and raid target 8 for your target. I grok that.

It looks like, for example, it sets the pet raid target when it tells the pet to attack. So just rem'ing out that line will cause the pet to not attack. So I'll have to be careful with that one.

Looks like the raid target 8 is just a straight up line that can get remarked out.
 
Well that was simple.

Changed this:

Code:
Lua.DoString("PetAttack(); if (GetRaidTargetIndex('target') ~= 7) then SetRaidTarget('target', 7); end");
to this:

Code:
Lua.DoString("PetAttack()");
Just remarked out the other line.
 
I might know what is causing this now.. sometimes it just stands still for like 3-5 minutes after killing a mob doing nothing.. and then all of a sudden it starts running again. There is nothing in the HBLog about it, so what can be causing this? I've tried different profiles already, that is not the problem.
The standing still is a HB problem i believe. What is the last log entry when the standing still occurs?
 
Is there any way to easily edit the use of the CC toggling the raid target icons? This becomes problematic when I'm in a group (for a quest or instance) and I'm using CodenameG's Mr. AutoFight plug-in.
I have added the variable 'useRaidIcons' in the next revision.
 
This is repeated over and ovre again on my lvl2 warlock, which hasnt got lifetap yet. Maybe you shouldnt try to cast it if not trained.
Thank you for the bug report. This has been fixed in rev 59+
 
Here is rev 60. RAF is UNTESTED and incomplete
Please let me if RAF works as im unable to test RAF
Please check the variables, this is my DEV version and the default variables might be unsuitable for you
Code:
NeedRest(): Add Life Tap check - for extremely low level characters
useRaidIcons: Enabled/disable Raid Icons
RAF: Added basic targeting code for follower - UNTESTED
 

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Good CC for the most part. One thing i noticed is that once it casts immolate and gets it off sucessfully it will cast it again, so it basically casts immolate twice instead of just once. Also, when there is a mob that is fire immune it will continue to cast immolate over and over again. (playing demo level 50).
 
maybe you could make a CC configuration screen(config CC button) and give us the ability to change everything via a small pop up window insted of having to edit the CC script. sorry if its been suggested before. would make things a hell of alot simpler
 
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