Then I'll ask you to beta test my routine when I start working on one.![]()
sure just pm me you skype name
Then I'll ask you to beta test my routine when I start working on one.![]()
No hand of sacrifice for healer when they are trapped? or other ccs?
Care to list what you feel like missing?
off the top of my head:
hot keys (i know its in the works)
interrupts at a % rather than based on time.
i can't remember what the 3rd thing was that was buggin me, when I remember i'll post.
in the works. With a configurable list of ccs you want to remove.
Current status on the next version:
Kill totems - done, need testing
bop stun/blind - done, need testing
stun low health target - done, need testing
check for cc on aoe spells - done, need testing
sac long ccs (4.5sec+) duration configurable??? - in progress
i would be more inclined to interrupt late. it would be a better make the caster fake a few times then interrupt him late. forcing more downtime
when are these being release i will bUY the second it happens. try to release it before my 2 day trail which was activated few hours ago lol
Also Richie maybe you should consider making an AIO pack, although I don't see the difference, I guess it would make it easier to click and buy without having 9001 transactions lol.
I totally fucked up the naming and the tooltip of the "interrupt delay" option. It's not a delay from the start of the cast. With the default setting(700ms) it will interrupt if the cast time left is less than 700ms, so it will interupt in the last 700ms. If you want to interrupt late, just decrease this number.
The new tooltip will be:
With this option, You can set when to interrupt.
If you set it to 300ms then the routine will only interrupt in the last 300ms.
Example: If the caster starts casting a 3sec cast time spell, the routine will only interrupt in the last 500ms, thus making the caster waste 2.7 seconds.
Make sure you're not trying to interrupt too late, because if you do, the WoW client will say that you interrupted successfully, but the spell will still land
Didn't have to change the code behind it, only the tooltip.
Any suggestions on what to add hotkeys for?
I'm thinking of stuff like:
-burst(with the option to also stun the target when bursting)
-cast turn evil on the closest demon/gargoyle
-...
I'd prefer stuff that are can't really macroed, but I can add simple stuff too if you guys want.
sac healer/dps to remove CCs(and other debuffs, you'll be able to configure. Also used to help them staying alive), freedom healer/dps(when slowed and possibly when CCd and you have the gliph for CC duration decrease), bop healer/dps(when they fall below the configured health percent or when stunned/blinded) and Turn Evil on gargoyle(there's no use to automatically fear warlock demons/dk pets on CD) will be automatically used.
Would you still need the hotkey for these even when they're used by the routine?
Spells used on enemy healer/dps will target the closest healer/dps.
So if the above are used automatically, we'll need hotkeys for burst, stun closest enemy healer/dps, repentance closest enemy healer/dps. Might add hotkey for Turn Evil on closest demon/undead.
Anything else?
sure but automate would be better as the dk pops his Pet Gargoyle he wil do crazy damage the pet should be avoided at any time to avoid dmg there should be an Auto Turnevil on gargoyle and ye bop for blind stuns etc its better to use it automate then a hotkey pet of warlock doesend needed to be feared just the DK pet Gargoyle because that does the most dmg also could u make flash of light a higher priorty then holy light because tuanha holy cc uses holy light to mutch when under pressure and avoids flash of light and auto sac on polymorph can you get out of traps aswel when using sac at the right moment?
It's a Retribution routine. No holy light.![]()
o okwhen wil u make holy i dont dps i always heal in arena rbg
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**New Version**
- Added functionality to kill totems. You can edit the list of totems you want to kill on the UI.
- Use Hand of Protection on stunned/blinded teammates
- Option to automatically stun low health targets
- Check for damage sensitive CCs before casting AOE spells
- Improved some tooltips
what happen to hand of can healer? to get them out of cc