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v2.5 Wizard Manald CoE Disintegration

I think alike about when that video snapped. Script forces the Trinity with close engagements, you may have noticed the bot isn't easily leaving an area with if there are weighty engagements. This is meant to gather them up 'til clear. 1 Archon should be enough to kill them all. But if you cannot clear the area within 1 Archon, and if bot will stay there for another Archon period; then progress bar will slowly start her farewell.

So far, that's seem it :-|
 
The bot is constantly stuck in places like jail. Where there are many walls, doors and corners. He punches a mob who stands two screens away from him. But he is hitting the wall and so can stand for hours.
 
The bot is constantly stuck in places like jail. Where there are many walls, doors and corners. He punches a mob who stands two screens away from him. But he is hitting the wall and so can stand for hours.

This problem has been reported several times by Night Breeze to Trinity Devs.
In maze-type maps, bot is unfortunately doing this.

Hence when we include "if Target is In Line of Sight", still happens.
 
I have been using this for a while now, and i wanted to ask a question, why does it use archon only when the fire element from conventional ring is up?

shouldnt it be using on the lightning one?
 
whats the xp/hr and at what paragon? This is the most important info. All these builds posts on the website but never any details as to how efficient it is
 
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