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Unique thread : Behavior improvements

Logic for Card: Abomination

Bot will play cards from hand, then attack card and cards that are played die or lose uncessary health, this is due to logic of attack being "read" at end of hand play rather than understanding that the card played should be on hold.

Logic for Card: Timber Wolf
Bot will play cards and attack and doesn't include the +1 from timber into its calculation because Timber Wolf is "not on the board"
Had lethal with Timber Wolf played, bot played other cards and not timber and did not have lethal
Had ability to take out Taunt with one minion rather than two by using Timber Wolf, Logic did not see this cause card was not played.

Hope this helps, will come up with more "basic" logic that does not matter on play style.


Logic For Card: Soulfire

Only card left in hand, I think logic looks for "4 HP" as a minion with 3 HP left, bot had 6 mana, no other cards to play, did NOT play soul fire on a minion that had 3HP left.
 
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-Prior Twillight drake, you need to drops this card first when its possible to play Due the more hp for each card in hand.
-Silence priority, my owl silence the 3/3 taunt, But he should silince the 4/5 taunt with divine shield.
 
.52, ranked, normal profile
Enemy had 3/3 taunt bear, bot had 3/2 imp, 4/5 taunt sunwalker that he just dropped (couldn't attack yet) and 3/5 sen'jin. He decided that there is no target for 3/2 or 3/5 and ended the turn when he could kill that 3/3 taunt in both ways.

It would also be nice if bot could count ragnaros in hand to lethal damage if board is or can be empty - just a tip.
 
Logic problem with the Faerie Dragon that could not be boost by the Dark Iron Dwarf battlecry boost :

It results in dropping the Dark Iron Dwarf back and forth from hand until the end of the turn.

As far as I know, dark iron dwarf/abusive seargeant battle cry do work on Faerie dragon/Laughing sister.

''However, the Faerie Dragon can still be targeted by physical attacks, and effects such as Battlecries (eg. Stormpike Commando). They can also be hit by AoE and non-targeted spells such as Flamestrike and Arcane Missiles. Note that the restriction only applies to the direct effect of the spell or hero power, and not the use of abilities or minions generated by it. In practice, this means that the only hero powers the Faerie Dragon is protected from are the mage's Fireblast, and the priest's abilities Lesser Heal, Mind Spike, and Mind Shatter - Attack bonuses, weapons and minions created by spells and hero powers do not count, and the Faerie Dragon will not be protected from them.''

So the bot should work fine on that.
 
As far as I know, dark iron dwarf/abusive seargeant battle cry do work on Faerie dragon/Laughing sister.

''However, the Faerie Dragon can still be targeted by physical attacks, and effects such as Battlecries (eg. Stormpike Commando). They can also be hit by AoE and non-targeted spells such as Flamestrike and Arcane Missiles. Note that the restriction only applies to the direct effect of the spell or hero power, and not the use of abilities or minions generated by it. In practice, this means that the only hero powers the Faerie Dragon is protected from are the mage's Fireblast, and the priest's abilities Lesser Heal, Mind Spike, and Mind Shatter - Attack bonuses, weapons and minions created by spells and hero powers do not count, and the Faerie Dragon will not be protected from them.''

So the bot should work fine on that.

It doesn't :)
 
Logic on Card: Frostwolf Warlord...

Bot played Frostwolf Warlord, and then played another card, if bots logic was to play other card, should play other card BEFORE frostwolf to gain more +1/+1

Logic on Card: Any card that summons another minion
Bot will play card with board full, not allowing the other minion to be summoned. This MAY be a sound choice, in very very very very small instances, but especially when another card can be played, should avoid "wasting" the summons just because it is a higher mana card.
 
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Playing as shaman ive noticed the bot doesnt put minions adjacent the totem that gives +2 attack (flame tongue totem). For example i noticed flame tongue totem was beside sun cleric... That was good on the next play bot dropped a sending shieldmasta next to sun cleric (right side) there it could have been placed next to the totem for +1 attack next turn. Just thought i would point that out. Thanks!
 
Card logic: Succubus

Will play succubus before ANOTHER card (2 cards in hand) and discard the only other card in hand instead of playing the other card then the succubus card.

Bot Logic: Not sure if this was just a mistake or normal logic.

Bot had Azure Drake in hand, and Soul Fire (4 damage).
If bot played Azure Drake THEN used Soul Fire (5 damage) would have had lethal with minions.
Bot played Soul fire THEN Azure Drake then attacked with minions to reduce Hero to only 1HP. Went on to lose the game.

Not sure if bot read Azure Drake as "+1" spell damage and never played it by some weird priority, or didn't "see" the +1 spell damage and played the soul fire as an "aggro" logic.
 
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.51 Dire Wolf Alpha

Dire Wolf Alpha (DWA) is always placed to the far right of minions on the board. DWA should ALWAYS be placed between two minions. Ideally, DWA would calculate trades for placement, but the quick solution is placement in the middle of two minions.
 
.51 Dire Wolf Alpha

Dire Wolf Alpha (DWA) is always placed to the far right of minions on the board. DWA should ALWAYS be placed between two minions. Ideally, DWA would calculate trades for placement, but the quick solution is placement in the middle of two minions.

Both have been noted already, will include Dire Wolf Alpha as one of the cards
 
I got this error today on a turn playing with warrior...

Ending turn.
--------------------------------------------------------------------------------------------

Checking hand cards priorities :
Card Whirlwind must be ignored
Card Shattered Sun Cleric has a low priority
Card Fiery War Axe has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Fiery War Axe has a low priority
Card Shattered Sun Cleric has a low priority
Card Whirlwind must be ignored
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Shattered Sun Cleric has a low priority
Card Fiery War Axe has a low priority
Card Whirlwind must be ignored
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Fiery War Axe has a low priority
Card Whirlwind must be ignored
Card Shattered Sun Cleric has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :

Card Shattered Sun Cleric has a low priority
Card Whirlwind must be ignored
Card Fiery War Axe has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Whirlwind must be ignored
Card Shattered Sun Cleric has a low priority
Card Fiery War Axe has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Whirlwind must be ignored
Card Fiery War Axe has a low priority
Card Shattered Sun Cleric has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Fiery War Axe has a low priority
Card Whirlwind must be ignored
Card Shattered Sun Cleric has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Fiery War Axe has a low priority
Card Shattered Sun Cleric has a low priority
Card Whirlwind must be ignored
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Fiery War Axe has a low priority
Card Whirlwind must be ignored
Card Shattered Sun Cleric has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Checking hand cards priorities :
Card Fiery War Axe has a low priority
Card Whirlwind must be ignored
Card Shattered Sun Cleric has a low priority
Grabbing card: Shattered Sun Cleric

Dropping currently held card!

Bot has stopped.

As you can see it just got stuck trying to play sun cleric over and over for some reason. There was one sun cleric on the board, as soon it asked which minion to give +1/+1 it would return back to my hand and the whole process would happen again. Weird bug not sure why.
 
Not sure if this is bot logic or card logic, but When playing AGAINST CARD: RAGING WORGAN, not sure BOT calculates the Windfury into the consideration of play.

Had 3-4 minions, 2/1 mix, did NOT attack the already windfury'd worgan that was at 4/2, this is 8 HPs against us rather than the "seen" 4/2.


Value of Taunt Minions TOO high (Might be a profile thing)

Enemy had a 5/1 taunt minion.

We had a 7/7 and other minions and a 1/3 TAUNT. Took the 7/7 to attack the 5/1 taking it to a 7/2 then attacking the face of the Enemy with the 1/3.

If this is a PROFILE logic thats fine, it sucks, but its fine, if its a BOT logic always picking "SAVE TAUNT" than it might be a bad logic. WIll not include this in the logic fixes till confirmed.
 
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0.52 rush profile - Bot had 10 mana, Leeroy and Mortal Coil in hand - he played Leeroy and was left with 4 mana and he just ignored Mortal Coil that should've been used on 1/1 whelp that spawned from Leeroy.

0.52 normal profile - Bot had 5 mana - on hand: arcane golem, 2x dire wolf alpha, defender of argus. He played arcane golem and he ignored the dire wolves and ended turn with 2 mana left.

0.52 normal profile - empty board, bot have dire wolf alhpa in hand and 3 mana and he just ends the turn ignoring the wolf.
 
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.52 - Enemy soul well
should be a higher priority if it's out unless you can go to the face for immediate kill.
 
0.52 rush profile - Bot had 10 mana, Leeroy and Mortal Coil in hand - he played Leeroy and was left with 4 mana and he just ignored Mortal Coil that should've been used on 1/1 whelp that spawned from Leeroy.

0.52 normal profile - Bot had 5 mana - on hand: arcane golem, 2x dire wolf alpha, defender of argus. He played arcane golem and he ignored the dire wolves and ended turn with 2 mana left.

0.52 normal profile - empty board, bot have dire wolf alhpa in hand and 3 mana and he just ends the turn ignoring the wolf.

the dire wolf buffs other minions. if there are no minions on the board then it ignores the wolf drop
 
0.52 rush profile - Bot had 10 mana, Leeroy and Mortal Coil in hand - he played Leeroy and was left with 4 mana and he just ignored Mortal Coil that should've been used on 1/1 whelp that spawned from Leeroy.

0.52 normal profile - Bot had 5 mana - on hand: arcane golem, 2x dire wolf alpha, defender of argus. He played arcane golem and he ignored the dire wolves and ended turn with 2 mana left.

0.52 normal profile - empty board, bot have dire wolf alhpa in hand and 3 mana and he just ends the turn ignoring the wolf.

all specific profile plays
 
Additionally I believe the bot is having a hard time figuring out whether to play the coin... i've noticed some games the coin never gets played.
 
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