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Unified Trinity Community Edition

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Had to quote this, cause it is entirely truth, so... rrrix, can we fix this? It would make profiles safer to bot.

I think i found the issue with kiting. I'll revisit the TP process to see if we modified anything there.
 
You two are so easy to please :) Lets hope I actually fixed it ... :)
 
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Because that's the only problem affecting me. The rest are prefect
 
Copying this from the Trinity - Monk thread

For tempest rush to work, it looks like it would need to be able to tempest rush to items/gold piles instead of walking to them

I'm still trying to figure out which variables to change for it to not stutter step tempest rush

Looks to be in the GilesPlayerMover.cs
Code:
ZetaDia.Me.CurrentPrimaryResource >= 20
It will start rushing when above that, stop instantly when its below (causing stutter step and losing functionality)

Changed the Sweeping Wind code so it puts it up as soon as possible, since it needs to get to 3 stacks for tempest rush to work

Other 'slight' issue is it re-using Sweeping Winds all the time (I grabbed the 2 passives so I am at about 14 spirit per second so its whatever)
Not sure if theres a function set to check buff timers

It seems if these things get addressed, TR would be viable for trinity =P

For now, unless it runs into a champion pack and gets spirit flooded, it runs through everything just fine.
 
You two are so easy to please :) Lets hope I actually fixed it ... :)


I'm harder to please, but I hope you don't hold it against me. Still hoping one day Trinity will have Growl notifications after you get Trinity to a more solid foundation. :D

But they are right in that I have died a few times by Blazing Ghouls because the bot simply won't attack them. Every once in a blue moon the bot will fire off one burst of lightning ball and it'll decimate them, but its rare.

P.S Congrats on taking over Giles spot now that he's moved onto other pastures. Saw the thread from the mods. :)
 
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rrrix for some reason the .4 version of giles seems to be giving me massive grief compared to the .2 I'll attach logs in a moment, it just keeps joining and leaving games can't seem to figure out that it died and has to reset itself :/

The file is too large so i can't upload :[ lmk if you know somewhere i can

You should download 7-zip (free & open source)
Zip it, and attach it to this thread. I don't like clicking links to random file sharing sites.
 
I'm harder to please, but I hope you don't hold it against me. Still hoping one day Trinity will have Growl notifications after you get Trinity to a more solid foundation. :D

But they are right in that I have died a few times by Blazing Ghouls because the bot simply won't attack them. Every once in a blue moon the bot will fire off one burst of lightning ball and it'll decimate them, but its rare.

P.S Congrats on taking over Giles spot now that he's moved onto other pastures. Saw the thread from the mods. :)

Doesn't look like this would be too hard to do truthfully. Just took a peak at their site since I haven't used a Mac in ages. There are already a few examples out there to do it as well. Would just need to convert it into a class for Trinity.

Sending Growl Notifications From CSharp?|?Michael E. Chancey Jr.
 
Would love a way to skip reflect damage elites. I upped my damage pretty high but all res is kinda low and I'm killing myself in 2secs against these mobs. Anyway this could be implemented in the mod?

anybody else having this problem? or maybe there is a fix somewhere i dont know about?
 
what hero are u using? if its monk theres serenity. if wizard theres diamon skin. if dh there is gloom. barb can lifesteal. wd i have no experience. lol
 
what hero are u using? if its monk theres serenity. if wizard theres diamon skin. if dh there is gloom. barb can lifesteal. wd i have no experience. lol

barb.. with 5.9%ls

doing mp5 and only mobs i ever die to are reflect - i would rather skip them altogether
 
Copying this from the Trinity - Monk thread

For tempest rush to work, it looks like it would need to be able to tempest rush to items/gold piles instead of walking to them

I'm still trying to figure out which variables to change for it to not stutter step tempest rush

Looks to be in the GilesPlayerMover.cs
Code:
ZetaDia.Me.CurrentPrimaryResource >= 20
It will start rushing when above that, stop instantly when its below (causing stutter step and losing functionality)

Changed the Sweeping Wind code so it puts it up as soon as possible, since it needs to get to 3 stacks for tempest rush to work

Other 'slight' issue is it re-using Sweeping Winds all the time (I grabbed the 2 passives so I am at about 14 spirit per second so its whatever)
Not sure if theres a function set to check buff timers

It seems if these things get addressed, TR would be viable for trinity =P

For now, unless it runs into a champion pack and gets spirit flooded, it runs through everything just fine.

Yes can this please be addressed?
 
I *think* item loot level selection is not working. I notice it looting i61 armors and i62s weapons and above without issue but it does not loot anything below that even though I set it to do so. Legendaries are fine though. Salvaging also works great!

Combat targetting for Goblins and Elites are also a little buggy. It still likes to target Elites and Goblins that are out of the screen, causing the bot to either get stuck, or stutter step for quite a bit. I believe it's something to do with raycasting (I may be wrong though, I suck at programming though). Maybe we can shorten the distance for raycasting or adding a if statement to only use it if not obstructed?

And a suggestion, maybe we should blacklist a used shrine for the whole run instead for a short period of time? I noticed that in the event of a death, it will click shrines that were already used.
 
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Depending on your build, if you have the inna's set you often have more spirit than you can spend. I use mantra of conviction as a healing spell since I have around 73.5 life/spirit spent (3,675-4,200 heals)

How would I incorporate this into the giles combat file, for when he drops below 30% and my heal/serenity is on cooldown?

Is there anyone that could add this please? Much appreciated.
 
Checked my configuration multiple times before looking at the code. I am using both Notify my Android and Prowl. Swapping back to the Trinity version in your questing 1.1.1 pack worked like a charm every time. Whereas anything from the community version refused to push a notification. I tested it multiple times to make sure as well. Which can be done easily by putting a Legendary in your inventory and then just forcing a town run real quick. Making the change I stated fixed the issues instantly and pushed a notification every time. Forgot to mention that using protected internal would work as well as public. As protected internal can be applied to an enum.

Technically, internal or internal protected on an enum does not change the problem,protected is for derived sub-class.
In addition, if we have a real problem of visibility for a class / enum, the result will be a compiler error and not a functional error.

I advice:
- Review your configuration
- Pay to receive more than 5 notifications per days
 
And a suggestion, maybe we should blacklist a used shrine for the whole run instead for a short period of time? I noticed that in the event of a death, it will click shrines that were already used.

This !!
 
Andariel's Visage cannot be trashed ...... Create me RULE so it can trash it .dosent mater what proprieties it has just sell it to vendor ! ... i have tried all the rule combinations and It is not possible ..
 
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