Copying this from the Trinity - Monk thread
For tempest rush to work, it looks like it would need to be able to tempest rush to items/gold piles instead of walking to them
I'm still trying to figure out which variables to change for it to not stutter step tempest rush
Looks to be in the GilesPlayerMover.cs
Code:
ZetaDia.Me.CurrentPrimaryResource >= 20
It will start rushing when above that, stop instantly when its below (causing stutter step and losing functionality)
Changed the Sweeping Wind code so it puts it up as soon as possible, since it needs to get to 3 stacks for tempest rush to work
Other 'slight' issue is it re-using Sweeping Winds all the time (I grabbed the 2 passives so I am at about 14 spirit per second so its whatever)
Not sure if theres a function set to check buff timers
It seems if these things get addressed, TR would be viable for trinity =P
For now, unless it runs into a champion pack and gets spirit flooded, it runs through everything just fine.