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Unified Trinity Community Edition

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rrrix,

so turned on the logging again for the hamburger test. Still did not pick it up, so I picked it up manually. Looks like there are some errors related to it in the log.
 

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all you people who are insulting them and giving them a load of crap just stop already. You are not forced to use this version. They are getting nothing out of doing all this for us and it is a load of work. Bagging on them and calling it shitty and such. just gtfo already and leave, the rest of us appreciate their hard work and time.
 
rrrix,

so turned on the logging again for the hamburger test. Still did not pick it up, so I picked it up manually. Looks like there are some errors related to it in the log.

Try to add :

Code:
if (name.StartsWith("offHand_norm_base_")) return GItemType.Dagger;

just after

Code:
if (name.StartsWith("healthglobe")) return GItemType.HealthGlobe;

in ItemHandling.cs (line 242) test it and say us

Thx
hti
 
rrrix,

so turned on the logging again for the hamburger test. Still did not pick it up, so I picked it up manually. Looks like there are some errors related to it in the log.

From the first page:



You don't have to use this. We warned you there will be bugs.

If you don't like it, there are other resources for you, or you can go re-write the plugin yourself. Spend hours of your own time and energy.

Contribute something and your opinion might matter.

Cheers,
rrrix

Also please refrain from double posting even if it is to kiss some ass.

Here's my log:
 

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Last edited:
is it possible to write some script that:

Would loot all ilvl 61+ rare 1-hand weapons and ignore all 2h
And loot all 61lvl+ armor except for gloves (would like to loot 58+ cause even 58lvl gloves can be worth bilions now)

and on top of that it would just use simple GileScoring? (You wouldn't need any other fancy scripts)...Or it can use darkfriends stash rules...anyway this would save a ton of time of not picking up 99% of trash thar are most of the 2h weapons :( and armor below 61lvl except for gloves?
 
rrrix,

so turned on the logging again for the hamburger test. Still did not pick it up, so I picked it up manually. Looks like there are some errors related to it in the log.

That's the one i needed! Added an item type check for this, will be ready in the next build :)
 
That's the one i needed! Added an item type check for this, will be ready in the next build :)
I did what hti suggested, still didnt work. Was that the item check you were talking about? I had to manually pick it up still. Here is the log again Im wondering if its because its showing up as normal instead of legendary

@Dash yeah, unless you know what your talking about stfu. This is something rrrix has been working on for me and I was providing what he asked for.

As for the double post, it wasnt an ass kiss, it was an ass kick to those who like to complain and bitch to those who are helping us. As for the double post, yeah you can kiss my ass.
 

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Hello, thanks for you guys for this awesome plugin.

However I am having a little problem with looting. I am using v 1.7.0.12, and for loot rules "Giles filters and scoring". The problem is the bot picks up all shields regardless of their stats. I attached a picture of the backpack and 3 log files. Can please anyone help me out here?
gilesproblem.webp
View attachment debug_30112012114736.txt
View attachment debug_30112012114734.txt
View attachment debug_30112012110013.txt
 
Hello, thanks for you guys for this awesome plugin.

However I am having a little problem with looting. I am using v 1.7.0.12, and for loot rules "Giles filters and scoring". The problem is the bot picks up all shields regardless of their stats. I attached a picture of the backpack and 3 log files. Can please anyone help me out here?
View attachment 70934
View attachment 70935
View attachment 70936
View attachment 70937

This has been fixed in the newest version. At least it seems as if it has since this is no longer happening to me.
 
Hello, thanks for you guys for this awesome plugin.

However I am having a little problem with looting. I am using v 1.7.0.12, and for loot rules "Giles filters and scoring". The problem is the bot picks up all shields regardless of their stats. I attached a picture of the backpack and 3 log files. Can please anyone help me out here?
View attachment 70934
View attachment 70935
View attachment 70936
View attachment 70937


// Variable name Dex, Int, Str, Vit, Life%, LOH,Steal%, LPS, MF, GF, MS, Rad, Sox, Crit%, CDam%, ASPD, Min+, Max+, Blk, Thrn, AR, SR, DPS, ARMOR, Disc, Mana, Arc., Regen, Globes
private static double[] MaxPointsShield = new double[29] { 350, 350, 350, 350, 00016, 0000, 00000, 342, 20, 25, 00, 000, 0001, 00010, 00000, 00000, 0000, 0000, 030, 2544, 80, 55, 0000, 00397, 0000, 0000, 00000, 00000, 12794 };
modified the "constants.cs" file in your trinity plugin folder like this.

This was posted on another thread, change that value (by default is 009) or just update to 1.7.1.2
 
seme problem's with wizard energy twister casted far from mobs, only version 1.7.0.9 is working. no one can fix this?
 
stuck_location_mod.webp

Stuck location in Tower Of The Cursed Level 1. Bot tries to catch the shrine (can be seen in minimap) and go to the next waypoint in xml.
Edit: Better explained walking back and forth in that same spot. (Think this is cause elevation difference as demonbuddy has that elevation check in already so it ignores the shrine until bot enters same level and then tries to walk to it and sees elevation diff is larger again and tries to go to waypoint again but then we again are at same level as shrine)

so this happens between waypoints:

PHP:
<MoveTo questId="1" x="946.079" y="1077.447" z="-9.899996" pathPrecision="1" />
<MoveTo questId="1" x="801.4764" y="1082.935" z="36.94827" pathPrecision="1" />

Think we need to be able to check all cells walkable between shrine and current location or just set shrine click distance. Maybe another slider.

This is kinda feature request more of than stuck tbh.
 
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I got errors because of new routine:
TrinityCombatRoutine.zip:
Code:
[B][COLOR="#FF0000"]using System;[/COLOR][/B]
using System.Windows;
using Zeta;
using Zeta.CommonBot;
using Zeta.Internals.Actors;
using Zeta.TreeSharp;
[B][COLOR="#FF0000"]using GilesTrinity;[/COLOR][/B]

namespace GilesTrinity
{
    public class GilesRoutine : CombatRoutine
    {
        public override void Initialize()
        {
        }

        public override void Dispose()
        { 
        }

        public override string Name { get { return "GilesPlugin"; } }

        public override Window ConfigWindow { get { return null; } }

        public override ActorClass Class { get { return ZetaDia.Me.ActorClass; } }

        public override SNOPower DestroyObjectPower { get { return ZetaDia.Me.GetHotbarPowerId(HotbarSlot.HotbarMouseLeft); } }

        public override float DestroyObjectDistance { get { return 15; } }

        /*private Composite _combat;
        private Composite _buff;*/
        public override Composite Combat { get { return new PrioritySelector(); } }
        public override Composite Buff { get { return new PrioritySelector(); } }

    }
}

with old GilesBlankCombatRoutine.zip NO ERRORS:
Code:
using System.Windows;
using Zeta;
using Zeta.CommonBot;
using Zeta.Internals.Actors;
using Zeta.TreeSharp;

namespace GilesBlankCombatRoutine
{
    public class GilesRoutine : CombatRoutine
    {
        public override void Initialize()
        {
        }

        public override void Dispose()
        {
        }

        public override string Name { get { return "GilesPlugin"; } }

        public override Window ConfigWindow { get { return null; } }

        public override ActorClass Class { get { return ZetaDia.Me.ActorClass; } }

        public override SNOPower DestroyObjectPower { get { return ZetaDia.Me.GetHotbarPowerId(HotbarSlot.HotbarMouseLeft); } }

        public override float DestroyObjectDistance { get { return 15; } }

        /*private Composite _combat;
        private Composite _buff;*/
        public override Composite Combat { get { return new PrioritySelector(); } }
        public override Composite Buff { get { return new PrioritySelector(); } }

    }
}


with your new routine CC is using using GilesTrinity; and because of this i get errors.
 
I was wrong, it's not because TrinityCombatRoutine, with GilesBlankCombatRoutine i have errors too...

[17:19:32.243 Q] [Trinity][CacheManagement]Safely handled exception getting attribute max health for unit Monstrosity_Scorpion_B [4747]
[17:19:32.244 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
в Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
в Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
в Zeta.Internals.Actors.ACD.[](ACD , Int32 )
в Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
[17:19:32.244 Q] [Trinity][CacheManagement]System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
в GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
в GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
в GilesTrinity.GilesTrinity.RefreshCacheMainLoop()


fresh install etc
 
Code:
[08:23:30.666 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
   at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
   at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

Didn't stop bot. Just saw it, thought I should post it.
 
Code:
[08:23:30.666 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
   at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
   at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

Didn't stop bot. Just saw it, thought I should post it.

From what I've gathered reading through the forums, this usually has something to with a relogger or a plugin with that sort of functionality or also some background programs (such as utorrent).

Source: http://www.thebuddyforum.com/demonb...tion-could-not-read-bytes-00000000-299-a.html
 
I'm using Yet Another Relogger. I have the relogger in RadsAtom turned off.

Is that an issue with the relogger or Giles? Never seen it before this update.
 
From what I've gathered reading through the forums, this usually has something to with a relogger or a plugin with that sort of functionality or also some background programs (such as utorrent).

Source: http://www.thebuddyforum.com/demonb...tion-could-not-read-bytes-00000000-299-a.html

I'm not using any plugins besides radatom (and i dont use the relogging functionality there), and i do get the read bytes error.

Aside from the occasional error in the log, my char also seems to get stuck now in A3 town (top corner). I dont have any logs for this, but all i did was change gilestrinity to the latest version. (it already got stuck there 3 times) Using normal radsatom aswell as with atom 2.0.17 beta. Both with A3 champ hunting 1.08 profiles.
 
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