lamecookie
New Member
- Joined
- Nov 23, 2012
- Messages
- 50
- Reaction score
- 0
Works amazing but just curious if this is a giles problem or just me bugging out, but i just saw my char kill a whole buncha mobs and run past a mempos, so i paused it and had to go get back to it manually. It just killed a huge pack then got pulled by another and another and it never went back. I let it finish that area before i even paused just incase it was gonna backtrack to grab it :X i enabled the "Allow backtracking path after combat" button now but don't know if it's gonna do it again lol.
I hope the in-combat looting will be re-enabled sometime again. I had the exact same problem just yet; My barb is fighting mobs and while doing so, is aggroing more and more mobs. As a result he strays off the original path more and more. If you get any good drops while fighting "off-path", the bot will just run back to its Original path-point first, then continue the run and loot everything what is on the normal path. In our examples, the legendaries dropped off-path, so the bot doesnt pick them up anymore. I think in-combat looting is just really fast, and out-of-combat looting is causing missed drops, and is making the bot run off-path (but within the drop limits), once more, perhaps even wasting time compared to if the item was looted in combat.