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Unified Trinity Community Edition

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Works amazing but just curious if this is a giles problem or just me bugging out, but i just saw my char kill a whole buncha mobs and run past a mempos, so i paused it and had to go get back to it manually. It just killed a huge pack then got pulled by another and another and it never went back. I let it finish that area before i even paused just incase it was gonna backtrack to grab it :X i enabled the "Allow backtracking path after combat" button now but don't know if it's gonna do it again lol.

I hope the in-combat looting will be re-enabled sometime again. I had the exact same problem just yet; My barb is fighting mobs and while doing so, is aggroing more and more mobs. As a result he strays off the original path more and more. If you get any good drops while fighting "off-path", the bot will just run back to its Original path-point first, then continue the run and loot everything what is on the normal path. In our examples, the legendaries dropped off-path, so the bot doesnt pick them up anymore. I think in-combat looting is just really fast, and out-of-combat looting is causing missed drops, and is making the bot run off-path (but within the drop limits), once more, perhaps even wasting time compared to if the item was looted in combat.
 
WTB Better CM/WW Wizard Logic. Can barely do Act3 MP0 without dieing. Whereas I can do MP8 no problem myself.
 
Warning to those using trinity with scripted loot rules!!!

Scripted loot rules has junked several good legendarys that were picked up including a zunimasa chest armor with

Armor - Chest 'Chest Armor'. Score = 17556 {legendary item}
Intelligence=150. Vitality=91. Sockets=3

Also lacuni with

Armor - Bracer 'Bracers'. Score = 19716 {legendary item}
Pickup Radius=6. Thorns=1085. +All Resist=76. Armor=261

Windforce

WeaponRange - TwoHandBow 'Bow'. Score = 75111 {legendary item}
Life Steal %=3. DPS=1300



I know those were the items because I saw them in my inventory while checking bot, thinking that they would be stashed later as it makes no sense why they or any legendary would be junked at all.

I am not sure if this is a scoring problem or what, can the devs elaborate on how scripted loot rules work? Why is it junking legendarys at all.

Makes me so sad seeing this, knowing that it has cost me several millions. I have reverted back to old trinity loot rules, I hope those weren't touched.
 
Warning to those using trinity with scripted loot rules!!!

Scripted loot rules has junked several good legendarys that were picked up including a zunimasa chest armor with

Armor - Chest 'Chest Armor'. Score = 17556 {legendary item}
Intelligence=150. Vitality=91. Sockets=3

Also lacuni with

Armor - Bracer 'Bracers'. Score = 19716 {legendary item}
Pickup Radius=6. Thorns=1085. +All Resist=76. Armor=261

Windforce

WeaponRange - TwoHandBow 'Bow'. Score = 75111 {legendary item}
Life Steal %=3. DPS=1300



I know those were the items because I saw them in my inventory while checking bot, thinking that they would be stashed later as it makes no sense why they or any legendary would be junked at all.

I am not sure if this is a scoring problem or what, can the devs elaborate on how scripted loot rules work? Why is it junking legendarys at all.

Makes me so sad seeing this, knowing that it has cost me several millions. I have reverted back to old trinity loot rules, I hope those weren't touched.

Yeah, there's no reason for you to use scripted loot rules if you 1) don't know what they're for or 2) know how they work.

I should put a warning on them. They WILL sell/salvage items that don't meet strict criteria.
 
I hope the in-combat looting will be re-enabled sometime again. I had the exact same problem just yet; My barb is fighting mobs and while doing so, is aggroing more and more mobs. As a result he strays off the original path more and more. If you get any good drops while fighting "off-path", the bot will just run back to its Original path-point first, then continue the run and loot everything what is on the normal path. In our examples, the legendaries dropped off-path, so the bot doesnt pick them up anymore. I think in-combat looting is just really fast, and out-of-combat looting is causing missed drops, and is making the bot run off-path (but within the drop limits), once more, perhaps even wasting time compared to if the item was looted in combat.

It's back in the next version. It will use the Demonbuddy setting for control.
 
Yeah, there's no reason for you to use scripted loot rules if you 1) don't know what they're for or 2) know how they work.

I should put a warning on them. They WILL sell/salvage items that don't meet strict criteria.

These are dark's rules yes?
 
I hope the in-combat looting will be re-enabled sometime again. I had the exact same problem just yet; My barb is fighting mobs and while doing so, is aggroing more and more mobs. As a result he strays off the original path more and more. If you get any good drops while fighting "off-path", the bot will just run back to its Original path-point first, then continue the run and loot everything what is on the normal path. In our examples, the legendaries dropped off-path, so the bot doesnt pick them up anymore. I think in-combat looting is just really fast, and out-of-combat looting is causing missed drops, and is making the bot run off-path (but within the drop limits), once more, perhaps even wasting time compared to if the item was looted in combat.

===== Misc Statistics =====
Total tracking time: 3h 10m 49s
Total deaths: 0 [0 per hour]
Items dropped by quality:
- Rare: 351 [110,36 per hour] {19,83 %}
--- ilvl 60 Rare: 62 [19,49 per hour] {3,5 %}
--- ilvl 61 Rare: 116 [36,47 per hour] {6,55 %}
--- ilvl 62 Rare: 86 [27,04 per hour] {4,86 %}
--- ilvl 63 Rare: 40 [12,58 per hour] {2,26 %}
- Legendary: 5 [1,57 per hour] {0,28 %}
--- ilvl 63 Legendary: 5 [1,57 per hour] {0,28 %}

Items picked up by quality:
- Rare: 278 [87,41 per hour] {99,29 %}
--- ilvl 60 Rare: 49 [15,41 per hour] {17,5 %}
--- ilvl 61 Rare: 109 [34,27 per hour] {38,93 %}
--- ilvl 62 Rare: 80 [25,15 per hour] {28,57 %}
--- ilvl 63 Rare: 40 [12,58 per hour] {14,29 %}
- Legendary: 2 [0,63 per hour] {0,71 %}
--- ilvl 63 Legendary: 2 [0,63 per hour] {0,71 %}

I can name it a dung
 
rrrix version 0.12 darkfriends ruleset don't work right? (thats the feeling im getting atm and want to make sure i need the update :D)
also take a look at my thread, i have a request on my last post there, a way to make the switch work perfectly.
 
rrrix version 0.12 darkfriends ruleset don't work right? (thats the feeling im getting atm and want to make sure i need the update :D)
also take a look at my thread, i have a request on my last post there, a way to make the switch work perfectly.

would be great if u could adjust the weaponswap code as tesslerc suggested, this morning i found all monks keep dying because they stashed 1handers and were going only with skorn :D
this weapon swap is so damn awesome, i would love if u could make it a bit more safety
all ur hard work is very appreciated!
 
Installed new version, selected default routine, char just sits in town. I get no errors he just sits there, any ideas?
 
Installed new version, selected default routine, char just sits in town. I get no errors he just sits there, any ideas?

without a log only god can help you ;-/
on ciggarc forum there are a few guys with the same problem...is generating path the issue? what atom version, db version !? u need to give more informations
edit: seems like a DB problem and has nothing to do with trinity
 
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Witch doctor skill changes

Notes for witch doctor behaviour:

Hi could someone help me fix the (spirit barrage) manitou spell for witch doctors?
by that i mean having trinity check for the particular rune and then swap to using spirit barrage as a buff type skill that gets spammed every 20 seconds (like wizards casts force weapon or armor).
in the old trinity i added a couple of lines from a dev that made it wait 20 seconds before recasting the spell but imho thats not nearly as effecient as treating the spell as a buff. since the uptime was low.

also using a zombie dogs as bags of mana for bear spam against elites would be awesomeness. it could be done by checking for the pride rune on sacrifice (gives mana pr sacced dog). ATM the bot starts out by sacrificing dogs on any elites or if there's less than 2 dogs which means that by the end of an elite fight the dogs are dead and you're oom.

Also recasting garg on every elite pack to proc Restless Giant seems like a waste of mana if you're not using that particular rune.

I dont know whether or not its even possible to check for runes in skills.. if it isn't then i guess some checkboxes (manual toggle) could solve it?
 
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