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Unified Trinity Community Edition

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I hope the in-combat looting will be re-enabled sometime again. I had the exact same problem just yet; My barb is fighting mobs and while doing so, is aggroing more and more mobs. As a result he strays off the original path more and more. If you get any good drops while fighting "off-path", the bot will just run back to its Original path-point first, then continue the run and loot everything what is on the normal path. In our examples, the legendaries dropped off-path, so the bot doesnt pick them up anymore. I think in-combat looting is just really fast, and out-of-combat looting is causing missed drops, and is making the bot run off-path (but within the drop limits), once more, perhaps even wasting time compared to if the item was looted in combat.

Yep, was hoping for this too. The in-combat looting seems to have stopped working since community version.

EDIT: Opps it appears you already looked at this, hadn't finished ready the many pages since last night
 
Last edited:
You have activated GilesTrinity Plugin ?

Otherwise, depending your configuration Plugin => GilesTrinity => Config. And watch

the plugin is activated and i cant see anything there will help me in the config.cs
 
View attachment 70651

Use Arrow left/right on keyboard for +/-1 =)

If Text can be edit, You can fill invalid value, so slider is good (I don't want implement Validation system on it)=)

Ps : Salvage option is ready, I test it now :=)

make sense thanks. Awesome cant wait for that option =)
 
Yep, was hoping for this too. The in-combat looting seems to have stopped working since community version.


Combat looting works if you check "Enable Combat Looting" in Db settings...
 
Just FYI hti might want to put the link in for the combat routine you suggest to use and a link in the main #1 post, see a few people asking about it in the thread and there's an answer on page 14 but don't expet it to stay near these amount of pages xD

great work guys keep it up!
 
<!--CheckBox-->
<Grid Grid.Row="1" Margin="2">
<UniformGrid Columns="2">
<CheckBox Margin="2" IsChecked="{Binding Path=Monk.HasInnaSet}" ToolTip="sweeping wind 5 spirit">Inna's set</CheckBox>
<CheckBox Margin="2" IsChecked="{Binding Path=Monk.SweepingWindWeaponSwap}" ToolTip="Sweeping Wind Weapon Swap Exploit">Weapon Swap</CheckBox>
</UniformGrid>
</Grid>
<Grid Grid.Row="3" Margin="2">
<ScrollViewer Tag="Combat\Avoidance.xaml" DataContext="{Binding Path=Monk}"/>
</Grid>
<!--Reset Button-->
<Button Grid.Row="4" Margin="5" HorizontalAlignment="Center" Command="{Binding ResetMonkCommand}">Reset</Button>
</Grid>

this ? what am i suppost to do with that for it to not check if i have a weapon to swap with or has inna set.
 
2 things i have noticed

Vault Movement Delay slide in the config only goes up to 40 (and to my testing that is 40ms ... a bit to fast ill say :)
DH keeps recasting his pet, even though he already has it out (only need to cast it once)

And 1 general question:
The scripted loot rules, if you got a RU client, does it automatically take the rules from the legendary_ru, or do you have to rename it to Legendary? (and deleting the other one)?
 
well i did get it now but it still dosent work.. and it now shows in routines i sellect when starting the bot.

do i now need weapons and items for it to be working ?

like Skorn and Innas items ?


To get monks sweeping wind bug working you need to place 2hand weapon (such a skorn) at the left top of your backpack and make this place "protected" for the bot. Also you will need dual wield weapons(take your lowest dps weapon to the left hand and another one to the right) then make sure you have Innas 4-piece set bonus, after that make sure you checked both boxed "inna's 4 set bonus" & "monks sweeping wind bug" finaly start the bot.


Edit: Hope you knew that you were need 1.7.1.2 unified gilestrinity by pass?
 
<!--CheckBox-->
<Grid Grid.Row="1" Margin="2">
<UniformGrid Columns="2">
<CheckBox Margin="2" IsChecked="{Binding Path=Monk.HasInnaSet}" ToolTip="sweeping wind 5 spirit">Inna's set</CheckBox>
<CheckBox Margin="2" IsChecked="{Binding Path=Monk.SweepingWindWeaponSwap}" ToolTip="Sweeping Wind Weapon Swap Exploit">Weapon Swap</CheckBox>
</UniformGrid>
</Grid>
<Grid Grid.Row="3" Margin="2">
<ScrollViewer Tag="Combat\Avoidance.xaml" DataContext="{Binding Path=Monk}"/>
</Grid>
<!--Reset Button-->
<Button Grid.Row="4" Margin="5" HorizontalAlignment="Center" Command="{Binding ResetMonkCommand}">Reset</Button>
</Grid>

this ? what am i suppost to do with that for it to not check if i have a weapon to swap with or has inna set.

Make manipulation with DemonBuddy Interface Plugin -> GilesTrinity -> Config.

Not in file system
 
whats up with Whrilwind? . WW > stop > WW > stop > WW > stop > WW > stop > WW > stop > WW > stop > WW > stop > WW > stop. all the time
 
Avoidance seem like no longer allow to disable, i tried but still avoid on elite's skills.
 
2 things i have noticed

Vault Movement Delay slide in the config only goes up to 40 (and to my testing that is 40ms ... a bit to fast ill say :)
DH keeps recasting his pet, even though he already has it out (only need to cast it once)

And 1 general question:
The scripted loot rules, if you got a RU client, does it automatically take the rules from the legendary_ru, or do you have to rename it to Legendary? (and deleting the other one)?

Vault config fixed in next release.

U need hand rename file
 
maybe this was already brought up but i couldn't find it. I installed this and it broke my KeyRun and Uber plugins.

[15:45:32.667 N] Compiler Error: c:\Users\Brandon\Desktop\Demon Buddy\Plugins\KeyRun\KeyRun.cs(101,56) : error CS1061: 'GilesTrinity.GilesPlayerCache' does not contain a definition for 'dCurrentHealthPct' and no extension method 'dCurrentHealthPct' accepting a first argument of type 'GilesTrinity.GilesPlayerCache' could be found (are you missing a using directive or an assembly reference?)
[15:45:32.667 N] Compiler Error: c:\Users\Brandon\Desktop\Demon Buddy\Plugins\KeyRun\KeyRun.cs(241,78) : error CS1061: 'GilesTrinity.GilesPlayerCache' does not contain a definition for 'dCurrentHealthPct' and no extension method 'dCurrentHealthPct' accepting a first argument of type 'GilesTrinity.GilesPlayerCache' could be found (are you missing a using directive or an assembly reference?)
[15:45:32.667 N] Compiler Error: c:\Users\Brandon\Desktop\Demon Buddy\Plugins\KeyRun\KeyRun.cs(611,19) : warning CS0472: The result of the expression is always 'true' since a value of type 'float' is never equal to 'null' of type 'float?'


[15:45:37.504 N] Failed to load profile: Element UberRunGetMachinesFromStash is not supported. Please check your XML and try again. (<UberRunGetMachinesFromStash />) Line 23
[15:45:37.508 D] System.Exception: Element UberRunGetMachinesFromStash is not supported. Please check your XML and try again. (<UberRunGetMachinesFromStash />) Line 23
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.CommonBot.Profile.Profile.Load(XElement element, String path)
at Zeta.CommonBot.Profile.Profile.Load(String path)
at Zeta.CommonBot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
am i forsed to have 4x inna items and a 2handed for my sweeping winds to work ??
 
Just FYI hti might want to put the link in for the combat routine you suggest to use and a link in the main #1 post, see a few people asking about it in the thread and there's an answer on page 14 but don't expet it to stay near these amount of pages xD

great work guys keep it up!
Just so you know, enabling backtracking is what causes the bot to skip items it should be picking up in the fist place. You should disable that
 
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