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Unified Trinity - All-in-one version with the best community mods

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Apparently including GearSwap stuff was a bad ideia. Seems like you need to have the plugin installed for it to work. I'll upload a fix soon.

Thanks for the heads up

edit: reverted to 0.3. Everything Should be working fine now
 
Apparently including GearSwap stuff was a bad ideia. Seems like you need to have the plugin installed for it to work. I'll upload a fix soon.

Thanks for the heads up
awesome. i would really love to use my hexing with db :)
 
You can now download 0.3 from OP. Also, could anyone else with a WD confirm that Ghom is broken? I'm thinking sanetnat's trinty wasn't actually compiling and that's why he wasn't seeing any action...
 
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I never test Jade Harvest Fork, i use this profile for exp (Three Musketeers).
I will try a test with 0.3 and perhaps with GearSwap (i don't have this plugin) after
 
give this man a medall please
no meele atks + using hexing pants. you make possible what devolpers faild at since RoS relase.
great work thanks a lot
 
using this for fist of the heavens, standing closer to the mobs for firestarter damage

Code:
// Fist of Heavens 
                if (CanCastFistOfHeavens()) 
                { 
                    return new TrinityPower(SNOPower.X1_Crusader_FistOfTheHeavens, 10f, TargetUtil.GetBestClusterPoint()); 
                }


Code:
private static bool CanCastFistOfHeavens() 
        { 
            return CanCast(SNOPower.X1_Crusader_FistOfTheHeavens) && TargetUtil.AnyMobsInRange(10f, 1); 
        }
 
Can you help us to disable auto attack, just run & run (avoid mob) for hexing pant?
 
using this for fist of the heavens, standing closer to the mobs for firestarter damage

Code:
// Fist of Heavens 
                if (CanCastFistOfHeavens()) 
                { 
                    return new TrinityPower(SNOPower.X1_Crusader_FistOfTheHeavens, 10f, TargetUtil.GetBestClusterPoint()); 
                }


Code:
private static bool CanCastFistOfHeavens() 
        { 
            return CanCast(SNOPower.X1_Crusader_FistOfTheHeavens) && TargetUtil.AnyMobsInRange(10f, 1); 
        }
Looks good. What legendaries/skills does one have to have equipped for a firestarter build?
 
I think so.

From what I gather looking at the routine, BBV is set up so that it's only used when there's elites nearby, right?

So, what you want is for it to be used whenever it's available, correct?

If that's it, then yeah, should be easy enough to do.

edit: Here, see if this works
yes that is correct pop it on everything :cool: sorry for getting back so late ive been on vaca, will test it in a bit :)
 
works this now without problems with the newest gearswap reloaded?

I would say that the 3.1 should work, I'll soon push another build (1.0.3.5) for GSR, be ready to add it ;)
 
Code:
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(45,68) : error CS1061: 'Trinity.Config.Combat.MiscCombatSetting' does not contain a definition for 'HiPriorityHG' and no extension method 'HiPriorityHG' accepting a first argument of type 'Trinity.Config.Combat.MiscCombatSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(50,62) : error CS1061: 'Trinity.Config.WorldObjectSetting' does not contain a definition for 'HiPriorityShrines' and no extension method 'HiPriorityShrines' accepting a first argument of type 'Trinity.Config.WorldObjectSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(136,105) : error CS0234: The type or namespace name 'WitchDoctorJade' does not exist in the namespace 'Trinity.Combat.Abilities' (are you missing an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(137,57) : error CS0234: The type or namespace name 'WitchDoctorJade' does not exist in the namespace 'Trinity.Combat.Abilities' (are you missing an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(837,58) : error CS1061: 'Trinity.Config.WorldObjectSetting' does not contain a definition for 'HiPriorityShrines' and no extension method 'HiPriorityShrines' accepting a first argument of type 'Trinity.Config.WorldObjectSetting' could be found (are you missing
 
Code:
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(45,68) : error CS1061: 'Trinity.Config.Combat.MiscCombatSetting' does not contain a definition for 'HiPriorityHG' and no extension method 'HiPriorityHG' accepting a first argument of type 'Trinity.Config.Combat.MiscCombatSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(50,62) : error CS1061: 'Trinity.Config.WorldObjectSetting' does not contain a definition for 'HiPriorityShrines' and no extension method 'HiPriorityShrines' accepting a first argument of type 'Trinity.Config.WorldObjectSetting' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(136,105) : error CS0234: The type or namespace name 'WitchDoctorJade' does not exist in the namespace 'Trinity.Combat.Abilities' (are you missing an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(137,57) : error CS0234: The type or namespace name 'WitchDoctorJade' does not exist in the namespace 'Trinity.Combat.Abilities' (are you missing an assembly reference?)
Compiler Error: c:\Users\Gamer\Desktop\T6 Bounties\Plugins\Trinity\Combat\Weighting.cs(837,58) : error CS1061: 'Trinity.Config.WorldObjectSetting' does not contain a definition for 'HiPriorityShrines' and no extension method 'HiPriorityShrines' accepting a first argument of type 'Trinity.Config.WorldObjectSetting' could be found (are you missing
I don't get it. What version are you using? Did you install any plugins that replaced trinity files?

I'm using GS reloaded without problems, btw. There are some issues with replacing combatbase.cs, so I had to merge them to get GS to work here, but other than that everything should work fine.
 
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I don't get it. What version are you using? Did you install any plugins that replaced trinity files?

I'm using GS reloaded without problems, btw. There are some issues with replacing combatbase.cs, so I had to merge them to get GS to work here, but other than that everything should work fine.

using last version
btw your trinity fix the problem with the health globe management for reaper wraps?
 
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Is it possible to let the pickup Health globes with higher prio ? My Crusader runs out of wrath most of the time and I'm wearing Reapers Wraps. So picking up health globes would help me out a little here ^^
 
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