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Unified Trinity - All-in-one version with the best community mods

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jubisman

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IMPORTANT: Uncheck Trinity in EZUpdater. If allowed to run, it will revert Unified back to the original Trinity.

This is where we experiment with new combat logic and other miscellaneous mods. The good stuff will me merged into the official Trinity!

Changelog:
Code:
0.6.1:
improved DH sentry routine
fixed WD behavior when tall man's finger is detected
rewrote wiz hydra routine
0.6:
merged with Trinity 2.0.1
added specific heavens fury routine for holy shotgun crusaders
0.5:
added slider bars under Combat tab for all classes. Works like the Globe Health %, except you set resource instead of HP
added health globe behavior: bot will now seek globes when resource is low and Reaper's Wraps are detected (note: needs Give Higher Priority to Health Globes checked)
added automatic Reaper's Wraps detection for all classes
added Wand of Woh detection for wizards
added specific wizard routines for when Wand of Woh is detected
0.4.3:
added hexing pants routine to DH combat
fixed crusader using steed charge while trying to teleport
added special routine for crusader's Consecration when runeindex 3 is detected
0.4.2:
fixed crusader's Fist of Heavens slider bar not working
added auto Might of The earth 4-piece set detection
barb earthquake will now be used whenever available if MOTE 4-piece is detected
0.4.1:
fixed weird bug that caused DB to crash for some users when flashing d3 window
0.4:
improved weighting when High Priority Shrines is checked
added checkbox under Combat->WD with option to use BBV off cooldown
added slider under Combat->Crusader for Fist of Heavens cast distance
Trinity now won't spam Impale if M6 is detected
Companion wolf will now be cast whenever there are too many enemies nearby, as well as in the presence of elites
0.3:
merged with Jade Harvest rev22
attemped fix to high priority shrines option
fixed WOTB on goblins being used when option was unchecked

0.2:
updated legendary.cs with missing marauder's SNOs.
removed the following checkboxes: Barb's LeapQuake, Monk's Inna's Set and Monk's RoTS + Jawbreaker. Automatic detection of these has been implemented.
updated weighting.cs: high priority health globe avoidance should be working now.
included M6 detection for DH and added specific routine for Sentries when player has M6 set bonus. Based on [URL="https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/171028-demonhunter-cs-marauder.html"]yourgrace's code[/URL].

0.1:
Barb:
[LIST]
[*]Use WOTB on 50% health should be optional [B] - added a checkbox under Combat->Barb[/B]
[*]WW zigzag radius is too big for players that don't use RLTW. This causes a decrease in damage output [B]- implemented automatic detection of the rune[/B]
[*]EarthQuake Optimization [B]- added checkbox under Combat->Barb. Will use [URL="https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/169019-barb-earthquake-optimization.html"]rimmi2002's code[/URL][/B]
[*]Modify AoE Health should a (high) value for Molten Cores [B] - added a variable and set it to 100% of player's health. This can be changed under the Variables tab[/B]
[/LIST]

Crusader:
[LIST]
[*]Crusader routine optimization [B] - Will use [URL="https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/171161-crusadercombat-cs-tips.html"]mcury85's code[/URL][/B]
[/LIST]

DH:
[LIST]
[*]Shuriken Cloud isn't being cast as often as it should [B][URL="https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/171447-shuriken-cloud-fix.html"]MyTee's fix[/URL][/B]
[*]Vault optimization for Double Danetta's [B] - will use rimmi2002's code[/B]
[/LIST]

Monk:
[LIST]
[*]Spam Dash Strike with RoTS set bonus and Jawbreaker [B] - added a checkbox under Combat->Monk. Will use [URL="https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/167966-monk-trinity-mod-dash-strike-spam-rots-set-bonus-jawbreaker.html"]blahblah999's code[/URL][/B]
[/LIST]

WD:
[LIST]
[*]Option to keep moving always if Hexing Pants are equipped and Option to summon only one Zombie Dog if Tall Man's Finger is equipped [B] - will use [URL="https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/171130-hexing-pants-help-log-errors-perfection-plz-advice.html"]rimmi2002's code[/URL][/B]
[/LIST]

Objects:
[LIST]
[*]Give higher priority to health globes when below emergency health  [B]- added checkbox under Combat->Mis->Misc Combat Settings[/B]
[/LIST]

UI:
[LIST]
[*]Gold Inactivity Timer current max (600) is too low for some rifts. This value should be increased [B] - incresed maximum to 1800 seconds and set default to 1000 seconds[/B]
[/LIST]

If you feel like there's anything missing or there's something that you would like to see here, please let me know. Again, I'll look into it when I have the time.

Credits go to everyone who has contributed.

Now working with Trinity 2.0.1!
 

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Would it be possible to add a DH Mara Sentry optimization to this?
 
Would it be possible to add a DH Mara Sentry optimization to this?
Has anyone done this yet? If so, could you provide a link?

And if not, could you explain this in a little more detail?
 
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I'm trying to use as few checkboxes as possible for simplicity reasons.

It is possible to do this using automatic legendary detection, but a fcouple of SNOs are missing.

Could you please log into d3/db, then log in w/ your marauder DH, then go to Trinity->Debug and click Full Dump Equipped Items?
 
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I actually don't have one yet. I'm 2/5 pieces so far, so this was more preemptive on my part. :(
 
That's alright, I'll probably ask rimmi2002 for it. That guy is really cool.
 
Unified 0.2 is out!

Changelog:
Code:
updated legendary.cs with missing marauder's SNOs.
removed the following checkboxes: Barb's LeapQuake, Monk's Inna's Set and Monk's RoTS + Jawbreaker. Automatic detection of these has been implemented.
updated weighting.cs: high priority health globe avoidance should be working now.
included M6 detection for DH and added specific routine for Sentries when player has M6 set bonus. Based on [URL="https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/171028-demonhunter-cs-marauder.html"]yourgrace's code[/URL].
 

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0.3.1 is out!

Changelog:
Code:
0.3.1:
merged with gearswap reloaded's trinity files (version 1.0.3.4)
0.3:
merged with Jade Harvest rev22
attemped fix to high priority shrines option
fixed WOTB on goblins being used when option was unchecked

Feedback is appreciated
 

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Last edited:
How do you mean? Maybe if it's one or two specific things I can look into it, but if it's everything in general that needs improving then I simply don't have the means to do it.
 
That's the thing about the way Trinity handles avoidance, it runs parallel with a lot of other things. So, if there's something of interest in the same spot as AoE, like an item or an enemy, the bot will go back and forth and sometimes it will get inside the AoE radius. This happens with trinity ever since I can remember.

It happens to every class and it's probably not an easy fix. Have you tried increasing avoidance radius or avoidance HP?
 
Should be more than enough. Tell me one thing then, is the bot using some skill into AoE areas or just plain running into it?
 
could you add a checkbox for bbv to be used off cd? along with garg running with high cdr can almost have it up 100% of the time
 
I think so.

From what I gather looking at the routine, BBV is set up so that it's only used when there's elites nearby, right?

So, what you want is for it to be used whenever it's available, correct?

If that's it, then yeah, should be easy enough to do.

edit: Here, see if this works
 

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molten avoidance and maybe other little tweaks is the thing i need^^
 
I'm sorry, but I really don't know how to make that happen right now. I actually wanted to see this implemented too. Molten cores are annoying as hell.

I don't know, maybe when rrrix comes back he'll come up with something
 
With UnifiedTrinity-0.3.1 my WD (pet build) run to Ghom and wait for die. Again and again.
The bot doesn't use potion or any skills, just wait
 
That's odd. Do you have all the right options checked for your build? Does this happen when you use Jade Harvest Fork too? Does this only happen with Ghom?
 
fresh install of db. sadly does not work

Compiler Error: c:\Users\Main\Desktop\db\Plugins\Trinity\Combat\Abilities\CombatBase.cs(1,7) : error CS0246: Der Typ- oder Namespacename 'GearSwapReloaded' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)
Compiler Error: c:\Users\Main\Desktop\db\Plugins\Trinity\Combat\Abilities\CombatBase.cs(2,7) : error CS0246: Der Typ- oder Namespacename 'GearSwapReloaded' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)
 
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